v1-b5
This commit is contained in:
parent
f47f04b91f
commit
4b27ff1291
11 changed files with 209 additions and 199 deletions
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@ -15,9 +15,9 @@
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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## Template for CORE modules.
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##
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## Provides a basic template and a common foundation for building CORE modules.
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## Template for CORE modules.[br]
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## [br]
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## Provides a basic template and a common foundation for building CORE modules.[br]
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## It provides common functions and variables used in all CORE modules.
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extends Node
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class_name CoreBaseModule
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@ -30,12 +30,17 @@ var core: Core
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## [br]
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## Will be set before [method Node._ready]
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@onready var logger: CoreBaseModule = core.logger
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## Reference to a matching [class CoreLoggerInstance].
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var loggeri: CoreLoggerInstance
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## Marks a module as fully initialized and ready.
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var initialized: bool = false
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## CORE's replacement for [method Object._init] and [method Node._ready]
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## It's [b]strongly[/b] recommended to initialize your module here.
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func _initialize() -> void: initialized = true
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## Called when CORE is about to cleanup
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## Use this function to free any children
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func _cleanup() -> void: pass
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## Called by [method Core.apply_configuration].
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## This should be used to update your module configuration.
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func _pull_config() -> void: pass
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@ -2,9 +2,7 @@
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# Copyright (c) 2024 The StarOpenSource Project & Contributors
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# Licensed in the Public Domain
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## The default configuration file for the CORE Framework.
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##
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## The [code]CoreConfiguration[/code] class holds the Framework's settings.
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## The [code]CoreConfiguration[/code] class holds the Framework's settings.[br]
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## The default configuration is designed to be usable without any modification.
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extends Node
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class_name CoreConfiguration
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@ -14,11 +14,12 @@
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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## Passes [code]origin[/code] for you.
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##
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## Pretty much a wrapper around CORE's logging implementation.
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## CoreLoggerInstance's only job is to save you some effort aka.
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## you not needing to pass the [code]origin[/code] argument to each
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## Passes [code]origin[/code] for you.[br]
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## [br]
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## Pretty much a wrapper around CORE's logging implementation.[br]
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## CoreLoggerInstance's only job is to save you some effort aka.[br]
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## you not needing to pass the [code]origin[/code] argument to each[br]
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## and every log call, which is extremely annoying. Thank us later ;)
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extends Node
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class_name CoreLoggerInstance
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@ -15,15 +15,13 @@
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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## Types and enums for the CORE Framework.
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##
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## Contains enums and types shared across the CORE Framework.
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extends Node
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class_name CoreTypes
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## Available version types, following the StarOpenSource Versioning Specification (SOSVS) v1
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## Available version types, following the StarOpenSource Versioning Specification (SOSVS) version 1
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enum VersionType { RELEASE, RELEASECANDIDATE, BETA, ALPHA }
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## Available log levels, followingthe StarOpenSource Logging Specification (SOSLS) v1
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## Available log levels, followingthe StarOpenSource Logging Specification (SOSLS) version 1
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enum LoggerLevel { NONE, ERROR, WARN, INFO, VERB, DIAG }
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## Available scene types
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enum SceneType { NONE, DEBUG, CUTSCENE, MENU, MAIN, BACKGROUND }
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@ -23,14 +23,15 @@ extends Node
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class_name Core
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# Constants
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## The release number
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const version_release: int = 1
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## The release type
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## The version number
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const version_version: int = 1
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## The version type
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const version_type: CoreTypes.VersionType = CoreTypes.VersionType.BETA
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## The release type number. Resets on every new release and release type.
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## The version type number. Resets on every new version and version type.
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const version_typerelease: int = 4
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# Modules
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const modules: Array[String] = [ "logger", "misc", "sms", "logui", "erm", "storage" ]
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## Use this to access CORE's logging implementation.
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var logger: CoreBaseModule
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## Use this to access various useful functions.
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## Use this to access the graphical log. Serves no importance to you (probably).
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var logui: CoreBaseModule
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## Use this to access CORE's builtin HTTP request maker.
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var edl: CoreBaseModule
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var erm: CoreBaseModule
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## Use this to access configuration and settings files easily.
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var storage: CoreBaseModule
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custom_modules_node.name = "Custom Modules"
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add_child(custom_modules_node)
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# Cleanup
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# Particularily useful during testing to cleanup stuff, or if you want to do some stupid stuff with CORE during runtime
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func cleanup() -> void:
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logger.infof("core", "Cleaning up")
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config.queue_free()
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var modules_reverse: Array[String] = modules.duplicate()
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modules_reverse.reverse()
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for module in modules_reverse:
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await get(module)._cleanup()
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get(module).loggeri.queue_free()
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get(module).queue_free()
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for module in custom_modules_node.get_children(): unregister_custom_module(module.name)
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remove_child(custom_modules_node)
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custom_modules_node.queue_free()
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queue_free()
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# Initialize modules
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## Initializes all modules during the first initialization phase.[br]
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## [br]
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## [b]NEVER call this yourself! You will break everything and risk a crash![/b]
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func initialize_modules() -> void:
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# Create Nodes
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logger = CoreBaseModule.new()
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misc = CoreBaseModule.new()
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sms = CoreBaseModule.new()
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logui = CoreBaseModule.new()
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edl = CoreBaseModule.new()
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storage = CoreBaseModule.new()
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# Set names
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logger.name = "Logger"
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misc.name = "Misc"
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sms.name = "SceneManagementSystem"
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logui.name = "LogUI"
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edl.name = "EasyDownLoader"
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storage.name = "Storage"
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# Set scripts
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logger.set_script(ResourceLoader.load(basepath + "src/Logger.gd"))
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misc.set_script(ResourceLoader.load(basepath + "src/Misc.gd"))
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sms.set_script(ResourceLoader.load(basepath + "src/Sms.gd"))
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logui.set_script(ResourceLoader.load(basepath + "src/Logui.gd"))
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edl.set_script(ResourceLoader.load(basepath + "src/Edl.gd"))
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storage.set_script(ResourceLoader.load(basepath + "src/Storage.gd"))
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# Set reference to self
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logger.core = self
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misc.core = self
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sms.core = self
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logui.core = self
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edl.core = self
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storage.core = self
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# Call _initialize() (workaround as modules cannot access "core" during _init())
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logger._initialize()
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misc._initialize()
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sms._initialize()
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logui._initialize()
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edl._initialize()
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storage._initialize()
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for module in modules:
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set(module, CoreBaseModule.new())
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get(module).name = module
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get(module).set_script(load(basepath + "src/" + module + ".gd"))
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get(module).core = self
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get(module).loggeri = logger.get_instance(basepath.replace("res://", "") + "src/" + module + ".gd")
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get(module)._initialize()
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# Inject modules into the SceneTree
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## Injects CORE's builtin modules into the SceneTree.[br]
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## [br]
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## [b]NEVER call this yourself! You will break everything and risk a crash![/b]
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func inject_modules() -> void:
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add_child(logger)
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add_child(misc)
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add_child(sms)
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add_child(logui)
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add_child(edl)
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add_child(storage)
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func inject_modules() -> void: for module in modules: add_child(get(module))
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# Wait for all modules to be fully initialized
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## Wait for all builtin modules to be fully initialized.[br]
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modsinit_custom = []
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# Check builtin modules
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if !logger.initialized: modsinit_builtin.append("logger")
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if !misc.initialized: modsinit_builtin.append("misc")
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if !sms.initialized: modsinit_builtin.append("sms")
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if !logui.initialized: modsinit_builtin.append("logui")
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if !edl.initialized: modsinit_builtin.append("edl")
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if !storage.initialized: modsinit_builtin.append("storage")
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for module in modules: if !get(module).initialized: modsinit_builtin.append(module)
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# Check custom modules
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for module_name in custom_modules:
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# Print and sleep
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if modsinit_builtin.size() != 0 or modsinit_custom.size() != 0:
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print("Waiting for modules to finish initialization:")
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if modsinit_builtin.size() != 0:
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print(" Builtin: " + str(modsinit_builtin))
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if modsinit_custom.size() != 0:
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print(" Custom: " + str(modsinit_custom))
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if modsinit_builtin.size() != 0: print(" Builtin: " + str(modsinit_builtin))
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if modsinit_custom.size() != 0: print(" Custom: " + str(modsinit_custom))
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await get_tree().create_timer(1).timeout
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# Initialization complete
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await get_tree().process_frame
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if !no_success: logger.infof("Core", "Initialized CORE successfully")
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if !no_success: logger.infof("core", "Initialized CORE successfully")
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# Registers a custom module
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## Registers a new custom module.
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func register_custom_module(module_name: String, module_class: CoreBaseModule) -> bool:
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logger.verbf("Core", "Registering new custom module \"" + module_name + "\"")
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func register_custom_module(module_name: String, module_origin: String, module_class: CoreBaseModule) -> bool:
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logger.verbf("core", "Registering new custom module \"" + module_name + "\"")
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if !config.custom_modules:
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logger.errorf("Core", "Registering module failed: Custom module support is disabled.")
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logger.errorf("core", "Registering module failed: Custom module support is disabled.")
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return false
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if custom_modules.has(module_name):
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logger.errorf("Core", "Registering module failed: A custom module with the name \"" + module_name + "\" already exists.")
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logger.errorf("core", "Registering module failed: A custom module with the name \"" + module_name + "\" already exists.")
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return false
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logger.diagf("core", "Updating variables")
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module_class.name = module_name
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logger.diagf("Core", "Updating variables")
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module_class.core = self
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logger.diagf("Core", "Adding module to SceneTree")
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module_class.loggeri = logger.get_instance(module_origin)
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logger.diagf("core", "Adding module to SceneTree")
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custom_modules_node.add_child(module_class)
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logger.diagf("Core", "Merging module with custom_modules")
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logger.diagf("core", "Merging module with custom_modules")
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custom_modules.merge({ module_name: module_class })
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logger.diagf("Core", "Initializing custom module")
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logger.diagf("core", "Initializing custom module")
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module_class._initialize()
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logger.diagf("Core", "Updating custom module configuration")
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logger.diagf("core", "Updating custom module configuration")
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module_class._pull_config()
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return true
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# Unregisters a custom module
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## Unregisters a custom module, making it no longer function.
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func unregister_custom_module(module_name: String) -> void:
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logger.verbf("Core", "Unregistering custom module \"" + module_name + "\"")
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logger.verbf("core", "Unregistering custom module \"" + module_name + "\"")
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if !custom_modules.has(module_name):
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logger.errorf("Core", "Unregistering module failed: A custom module with the name \"" + module_name + "\" does not exist.")
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logger.errorf("core", "Unregistering module failed: A custom module with the name \"" + module_name + "\" does not exist.")
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return
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custom_modules_node.remove_child(get_custom_module(module_name))
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var module: Node = get_custom_module(module_name)
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await module._cleanup()
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module.loggeri.queue_free()
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custom_modules_node.remove_child(module)
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custom_modules.erase(module_name)
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module.queue_free()
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# Returns a custom module
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## Returns a loaded custom module for access.
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func get_custom_module(module_name: String) -> CoreBaseModule:
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logger.diagf("Core", "Getting custom module \"" + module_name + "\"")
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logger.diagf("core", "Getting custom module \"" + module_name + "\"")
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if !custom_modules.has(module_name):
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logger.errorf("Core", "Getting module failed: A custom module with the name \"" + module_name + "\" does not exist.")
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logger.errorf("core", "Getting module failed: A custom module with the name \"" + module_name + "\" does not exist.")
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return null
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return custom_modules[module_name]
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## Loads a (new) configuration file and applies it to all modules.
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func reload_configuration(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
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var initialized = config != null
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if initialized: logger.verbf("Core", "Reloading CORE's configuration")
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if initialized: logger.verbf("core", "Reloading CORE's configuration")
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if config != null: config.queue_free()
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config = new_config
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if is_devmode(): # Override configuration in development mode
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config.logger_level = CoreTypes.LoggerLevel.VERB
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if initialized: logger.verbf("Core", "Overrode configuration (development mode)")
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if initialized: logger.verbf("core", "Overrode configuration (development mode)")
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if initialized: apply_configuration()
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# Call _pull_config() functions
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## [br]
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## [b]NEVER call this yourself unless you know what you are doing![/b]
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func apply_configuration() -> void:
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logger.verbf("Core", "Applying configuration")
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if is_devmode(): logger.warnf("Core", "The CORE Framework is in development mode. Here be dragons!")
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if config.headless: logger.warnf("Core", "CORE is in headless mode. Certain modules will not work as expected.")
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edl._pull_config()
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logger.verbf("core", "Applying configuration")
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if is_devmode(): logger.warnf("core", "The CORE Framework is in development mode. Here be dragons!")
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if config.headless: logger.warnf("core", "CORE is in headless mode. Certain modules will not work as expected.")
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if !config.custom_modules:
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logger.verbf("Core", "Removing all custom modules (custom modules support is disabled)")
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logger.verbf("core", "Removing all custom modules (custom modules support is disabled)")
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for module in custom_modules: unregister_custom_module(module)
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logger._pull_config()
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misc._pull_config()
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sms._pull_config()
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logui._pull_config()
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for module in modules: get(module)._pull_config()
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if config.custom_modules:
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for module in custom_modules:
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logger.diagf("Core", "Updating configuration for custom module \"" + module.name + "\"")
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logger.diagf("core", "Updating configuration for custom module \"" + module.name + "\"")
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module._pull_config()
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# Return development mode status
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## - [code]%headless%[/code]: Returns the headless mode status
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func get_formatted_string(string: String) -> String:
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# Version strings
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string = string.replace("%release%", str(version_release))
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string = string.replace("%release_type%", str(version_typerelease))
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string = string.replace("%version%", str(version_version))
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string = string.replace("%version_type%", str(version_typerelease))
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var semantic_version: Array[int] = get_version_semantic()
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string = string.replace("%release_semantic%", str(semantic_version[0]) + "." + str(semantic_version[1]) + "." + str(semantic_version[2]))
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string = string.replace("%version_semantic%", str(semantic_version[0]) + "." + str(semantic_version[1]) + "." + str(semantic_version[2]))
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match(version_type):
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CoreTypes.VersionType.RELEASE:
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string = string.replace("%type%", "Release")
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CoreTypes.VersionType.ALPHA:
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string = string.replace("%type%", "Alpha")
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string = string.replace("%type_technical%", "a")
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_: await logger.crashf("Core", "Invalid version type " + str(version_type), true)
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_: await logger.crashf("core", "Invalid version type " + str(version_type), true)
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# Development mode
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if is_devmode(): string = string.replace("%devmode%", "Enabled")
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else: string = string.replace("%devmode%", "Disabled")
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@ -293,7 +271,7 @@ func get_version_semantic() -> Array[int]:
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CoreTypes.VersionType.RELEASECANDIDATE: version_type_int = 2
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CoreTypes.VersionType.BETA: version_type_int = 1
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CoreTypes.VersionType.ALPHA: version_type_int = 0
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return [version_release, version_type_int, version_typerelease]
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return [version_version, version_type_int, version_typerelease]
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# Determines CORE's installation/base path
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## Determines CORE's installation/base path[br]
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@ -15,26 +15,33 @@
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# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
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|
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## A easy download/request maker.
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##
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## Allows for awaited and/or batched requests.
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## Allows for awaited, batched and oneline requests.
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extends CoreBaseModule
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var list_queue: Dictionary = {}
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var list_active: Dictionary = {}
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var list_complete: Dictionary = {}
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func _cleanup() -> void:
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clean_queue()
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clean_completed()
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for child in get_children():
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if child.is_class("HTTPRequest"):
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child.cancel_request()
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await get_tree().process_frame
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remove_child(child)
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func generate_id() -> int:
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var id = randi()
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if list_queue.has(id) or list_active.has(id): return generate_id()
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logger.diagf("Edl", "Generated new download id " + str(id))
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logger.diagf("erm", "Generated new download id " + str(id))
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return id
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func awaited_request(url: String, parse_utf8: bool, method: HTTPClient.Method = HTTPClient.Method.METHOD_GET, headers: PackedStringArray = PackedStringArray([]), data: String = "") -> Dictionary:
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logger.verbf("Edl", "Creating awaited request")
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logger.verbf("erm", "Creating awaited request")
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var id: int = create_download(url, method, headers, data)
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start_download(id, parse_utf8)
|
||||
logger.diagf("Edl", "Waiting for request " + str(id) + " to finish")
|
||||
logger.diagf("erm", "Waiting for request " + str(id) + " to finish")
|
||||
while !is_download_complete(id): await get_tree().create_timer(0.1, true).timeout
|
||||
var dldata: Dictionary = list_complete[id]
|
||||
list_complete.erase(id)
|
||||
|
@ -49,46 +56,48 @@ func oneline_awaited_request(url: String, return_utf8: bool = true, ignore_http_
|
|||
else: return dldata["body"]
|
||||
|
||||
func batch_awaited_request(urls: PackedStringArray, parse_utf8: bool, method: HTTPClient.Method = HTTPClient.Method.METHOD_GET, headers: PackedStringArray = PackedStringArray([]), data: String = "") -> Array[Dictionary]:
|
||||
logger.verbf("Edl", "Creating " + str(urls.size()) + " awaited request(s)")
|
||||
logger.verbf("erm", "Creating " + str(urls.size()) + " awaited request(s)")
|
||||
var dldata: Array[Dictionary]= []
|
||||
for url in urls:
|
||||
var id: int = create_download(url, method, headers, data)
|
||||
start_download(id, parse_utf8)
|
||||
logger.diagf("Edl", "Waiting for request " + str(id) + " to finish")
|
||||
logger.diagf("erm", "Waiting for request " + str(id) + " to finish")
|
||||
while !is_download_complete(id): await get_tree().create_timer(0.1, true).timeout
|
||||
dldata.append(list_complete[id])
|
||||
list_complete.erase(id)
|
||||
return dldata
|
||||
|
||||
func create_download(url: String, method: HTTPClient.Method = HTTPClient.Method.METHOD_GET, headers: PackedStringArray = PackedStringArray([]), body: String = "") -> int:
|
||||
logger.verbf("Edl", "Creating new request\n-> URL: " + url + "\n-> Method: " + str(method) + "\nHeaders: " + str(headers.size()) + "\nBody size: " + str(body.length()) + " Characters")
|
||||
logger.verbf("erm", "Creating new request\n-> URL: " + url + "\n-> Method: " + str(method) + "\nHeaders: " + str(headers.size()) + "\nBody size: " + str(body.length()) + " Characters")
|
||||
var id = generate_id()
|
||||
list_queue.merge({ id: { "url": url, "method": method, "headers": headers, "body": body } })
|
||||
return id
|
||||
|
||||
func start_download(id: int, parse_utf8: bool) -> void:
|
||||
logger.verbf("Edl", "Starting request " + str(id))
|
||||
logger.verbf("erm", "Starting request " + str(id))
|
||||
list_active.merge({ id: list_queue[id] })
|
||||
list_queue.erase(id)
|
||||
logger.diagf("Edl", "Creating new HTTPRequest \"Request #" + str(id) + "\"")
|
||||
logger.diagf("erm", "Creating new HTTPRequest \"Request #" + str(id) + "\"")
|
||||
var download: HTTPRequest = HTTPRequest.new()
|
||||
download.name = "Request #" + str(id)
|
||||
download.accept_gzip = true
|
||||
download.use_threads = true
|
||||
var lambda: Callable = func(result: int, http_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
|
||||
logger.verbf("Edl", "Request " + str(id) + " completed\nResult: " + str(result) + "\nHTTP response code: " + str(http_code) + "\nHeaders: " + str(headers.size()) + "\nBody size: " + str(body.size()) + " Bytes // " + str(core.misc.byte2mib(body.size(), true)) + " MiB")
|
||||
list_complete.merge({ id: { "result": result, "http_code": http_code, "headers": headers, "body": body, "body_utf8": body.get_string_from_utf8() if !parse_utf8 else "" } })
|
||||
var lambda: Callable = func(result: int, http_code: int, headers: PackedStringArray, body: PackedByteArray, httprequest: HTTPRequest) -> void:
|
||||
logger.verbf("erm", "Request " + str(id) + " completed\nResult: " + str(result) + "\nHTTP response code: " + str(http_code) + "\nHeaders: " + str(headers.size()) + "\nBody size: " + str(body.size()) + " Bytes // " + str(core.misc.byte2mib(body.size(), true)) + " MiB\nParse body as UTF-8: " + str(parse_utf8))
|
||||
list_complete.merge({ id: { "result": result, "http_code": http_code, "headers": headers, "body": body, "body_utf8": body.get_string_from_utf8() if parse_utf8 else "" } })
|
||||
list_active.erase(id)
|
||||
download.connect("request_completed", lambda)
|
||||
remove_child(httprequest)
|
||||
httprequest.queue_free()
|
||||
download.connect("request_completed", lambda.bind(download))
|
||||
add_child(download)
|
||||
download.request(list_active[id]["url"], list_active[id]["headers"], list_active[id]["method"], list_active[id]["body"])
|
||||
|
||||
func is_download_complete(id: int) -> bool: return list_complete.has(id)
|
||||
|
||||
func clean_queue() -> void:
|
||||
logger.verbf("Edl", "Cleaning request queue")
|
||||
logger.verbf("erm", "Cleaning request queue")
|
||||
list_queue.clear()
|
||||
|
||||
func clean_completed() -> void:
|
||||
logger.verbf("Edl", "Cleaning completed requests")
|
||||
logger.verbf("erm", "Cleaning completed requests")
|
||||
list_complete.clear()
|
|
@ -30,8 +30,8 @@ var font_bold: Font
|
|||
|
||||
func _initialize() -> void:
|
||||
# Load fonts into memory
|
||||
font_normal = ResourceLoader.load(core.basepath + "dist/FiraCode/Regular.ttf")
|
||||
font_bold = ResourceLoader.load(core.basepath + "dist/FiraCode/Bold.ttf")
|
||||
font_normal = load(core.basepath + "dist/FiraCode/Regular.ttf")
|
||||
font_bold = load(core.basepath + "dist/FiraCode/Bold.ttf")
|
||||
# Create LogUI
|
||||
background = ColorRect.new()
|
||||
background.name = "LOGUI"
|
||||
|
@ -59,17 +59,12 @@ func _initialize() -> void:
|
|||
# Mark as initialized
|
||||
initialized = true
|
||||
|
||||
func _pull_config() -> void:
|
||||
background.visible = !core.config.headless and core.config.logui_enabled
|
||||
background.color = core.config.logui_background_color
|
||||
logrtl.add_theme_font_size_override("normal_font_size", core.config.logui_font_size)
|
||||
logrtl.add_theme_font_size_override("bold_font_size", core.config.logui_font_size)
|
||||
|
||||
func _ready() -> void:
|
||||
# Add to SceneTree
|
||||
core.sms.add_child(background)
|
||||
core.sms.move_child(background, 0)
|
||||
background.add_child(logrtl)
|
||||
|
||||
# Hide VScrollBar
|
||||
var vsbar: VScrollBar = logrtl.get_child(0, true)
|
||||
vsbar.set_deferred("size", Vector2i(1, 1))
|
||||
|
@ -79,9 +74,22 @@ func _ready() -> void:
|
|||
vsbar.add_theme_stylebox_override("grabber", StyleBoxEmpty.new())
|
||||
vsbar.add_theme_stylebox_override("grabber_highlight", StyleBoxEmpty.new())
|
||||
vsbar.add_theme_stylebox_override("grabber_pressed", StyleBoxEmpty.new())
|
||||
|
||||
# Connect log_event
|
||||
logger.connect("log_event", func(allowed: bool, _level: CoreTypes.LoggerLevel, _origin: String, _message: String, format: String) -> void: if allowed: logrtl.text = logrtl.text + format + "\n")
|
||||
|
||||
func _cleanup() -> void:
|
||||
background.remove_child(logrtl)
|
||||
core.sms.remove_child(background)
|
||||
logrtl.queue_free()
|
||||
background.queue_free()
|
||||
|
||||
func _pull_config() -> void:
|
||||
background.visible = !core.config.headless and core.config.logui_enabled
|
||||
background.color = core.config.logui_background_color
|
||||
logrtl.add_theme_font_size_override("normal_font_size", core.config.logui_font_size)
|
||||
logrtl.add_theme_font_size_override("bold_font_size", core.config.logui_font_size)
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
if !core.config.headless:
|
||||
var window_size: Vector2i = DisplayServer.window_get_size()
|
|
@ -22,9 +22,10 @@
|
|||
extends CoreBaseModule
|
||||
|
||||
func quit_safely(exitcode: int = 0) -> void:
|
||||
logger.infof("Misc", "Shutting down (code " + str(exitcode) + ")")
|
||||
logger.diagf("Misc", "Waiting for log messages to be flushed")
|
||||
logger.infof("misc", "Shutting down (code " + str(exitcode) + ")")
|
||||
logger.diagf("misc", "Waiting for log messages to be flushed")
|
||||
await get_tree().create_timer(0.25).timeout
|
||||
await core.cleanup()
|
||||
get_tree().quit(exitcode)
|
||||
|
||||
@warning_ignore("integer_division")
|
||||
|
@ -48,10 +49,10 @@ func format_stringarray(array: Array[String], item_before: String = "", item_aft
|
|||
var output: String = ""
|
||||
|
||||
if array.size() == 0:
|
||||
logger.warnf("Misc", "Unable to format a string with a size of 0")
|
||||
logger.warnf("misc", "Unable to format a string with a size of 0")
|
||||
return ""
|
||||
elif array.size() == 1:
|
||||
logger.warnf("Misc", "Unable to format a string with a size of 1")
|
||||
logger.warnf("misc", "Unable to format a string with a size of 1")
|
||||
return array[0]
|
||||
|
||||
for item in array:
|
|
@ -21,6 +21,7 @@
|
|||
extends CoreBaseModule
|
||||
|
||||
# Objects
|
||||
const scene_nodes: Array[String] = ["debug", "cutscene", "menu", "main", "background"]
|
||||
var scenes_debug: Node = Node.new()
|
||||
var scenes_cutscene: Node = Node.new()
|
||||
var scenes_menu: Node = Node.new()
|
||||
|
@ -31,33 +32,34 @@ var scenes_background: Node = Node.new()
|
|||
var scenes: Dictionary = {}
|
||||
|
||||
func _initialize() -> void:
|
||||
scenes_debug.name = "DEBUG"
|
||||
scenes_cutscene.name = "CUTSCENE"
|
||||
scenes_menu.name = "MENU"
|
||||
scenes_main.name = "MAIN"
|
||||
scenes_background.name = "BACKGROUND"
|
||||
add_child(scenes_background)
|
||||
add_child(scenes_main)
|
||||
add_child(scenes_menu)
|
||||
add_child(scenes_cutscene)
|
||||
add_child(scenes_debug)
|
||||
for scene in scene_nodes:
|
||||
get("scenes_" + scene).name = scene.to_upper()
|
||||
add_child(get("scenes_" + scene))
|
||||
|
||||
# Mark as initialized
|
||||
initialized = true
|
||||
|
||||
func _cleanup() -> void:
|
||||
for scene in scene_nodes:
|
||||
remove_child(get("scenes_" + scene))
|
||||
get("scenes_" + scene).queue_free()
|
||||
|
||||
func _pull_config() -> void:
|
||||
if core.config.headless:
|
||||
# Remove all scenes
|
||||
logger.verbf("Sms", "Removing all scenes (triggered by headless mode)")
|
||||
if is_inside_tree(): logger.verbf("sms", "Removing all scenes (triggered by headless mode)")
|
||||
for scene in scenes: remove_scene(scene, true)
|
||||
|
||||
# Add a scene to some scene collection
|
||||
func add_scene(sname: String, type: CoreTypes.SceneType, sclass: Node) -> bool:
|
||||
func add_scene(sname: String, sclass: Node, type: CoreTypes.SceneType) -> bool:
|
||||
if core.config.headless: return false
|
||||
logger.verbf("Sms", "Adding scene \"" + sname + "\" of type " + str(type))
|
||||
logger.verbf("sms", "Adding scene \"" + sname + "\" of type " + str(type))
|
||||
if exists(sname) != CoreTypes.SceneType.NONE:
|
||||
logger.errorf("Sms", "Scene with name \"" + sname + "\" already exists")
|
||||
return true
|
||||
logger.errorf("sms", "Scene with name \"" + sname + "\" already exists")
|
||||
return false
|
||||
if typeof(sclass) != TYPE_OBJECT or !sclass.is_class("Node"):
|
||||
logger.errorf("sms", "Scene class \"" + sname + "\" is not of type Node")
|
||||
return false
|
||||
sclass.name = sname
|
||||
match(type):
|
||||
CoreTypes.SceneType.DEBUG: scenes_debug.add_child(sclass)
|
||||
|
@ -66,27 +68,37 @@ func add_scene(sname: String, type: CoreTypes.SceneType, sclass: Node) -> bool:
|
|||
CoreTypes.SceneType.MAIN: scenes_main.add_child(sclass)
|
||||
CoreTypes.SceneType.BACKGROUND: scenes_background.add_child(sclass)
|
||||
CoreTypes.SceneType.NONE:
|
||||
logger.errorf("Sms", "CoreTypes.SceneType.NONE is not a valid scene type")
|
||||
logger.errorf("sms", "CoreTypes.SceneType.NONE is not a valid scene type")
|
||||
return false
|
||||
_: await logger.crashf("Sms", "Invalid SceneType " + str(type), true)
|
||||
_: await logger.crashf("sms", "Invalid SceneType " + str(type), true)
|
||||
scenes.merge({ sname: { "type": type, "class": sclass } })
|
||||
return true
|
||||
|
||||
# Remove a scene from some scene collection
|
||||
func remove_scene(sname: String, force_remove: bool = false) -> bool:
|
||||
if core.config.headless and !force_remove: return false
|
||||
if force_remove: await logger.crashf("Sms", "force_remove = true is not allowed", true)
|
||||
logger.verbf("Sms", "Removing scene \"" + sname + "\"")
|
||||
if force_remove: await logger.crashf("sms", "force_remove = true is not allowed", true)
|
||||
logger.verbf("sms", "Removing scene \"" + sname + "\"")
|
||||
match(exists(sname)):
|
||||
CoreTypes.SceneType.DEBUG: scenes_debug.remove_child(scenes[sname]["class"])
|
||||
CoreTypes.SceneType.CUTSCENE: scenes_cutscene.remove_child(scenes[sname]["class"])
|
||||
CoreTypes.SceneType.MENU: scenes_menu.remove_child(scenes[sname]["class"])
|
||||
CoreTypes.SceneType.MAIN: scenes_main.remove_child(scenes[sname]["class"])
|
||||
CoreTypes.SceneType.BACKGROUND: scenes_background.remove_child(scenes[sname]["class"])
|
||||
CoreTypes.SceneType.DEBUG:
|
||||
scenes_debug.remove_child(scenes[sname]["class"])
|
||||
scenes[sname]["class"].queue_free()
|
||||
CoreTypes.SceneType.CUTSCENE:
|
||||
scenes_cutscene.remove_child(scenes[sname]["class"])
|
||||
scenes[sname]["class"].queue_free()
|
||||
CoreTypes.SceneType.MENU:
|
||||
scenes_menu.remove_child(scenes[sname]["class"])
|
||||
scenes[sname]["class"].queue_free()
|
||||
CoreTypes.SceneType.MAIN:
|
||||
scenes_main.remove_child(scenes[sname]["class"])
|
||||
scenes[sname]["class"].queue_free()
|
||||
CoreTypes.SceneType.BACKGROUND:
|
||||
scenes_background.remove_child(scenes[sname]["class"])
|
||||
scenes[sname]["class"].queue_free()
|
||||
CoreTypes.SceneType.NONE:
|
||||
logger.errorf("Sms", "Scene \"" + sname + "\" does not exist")
|
||||
logger.errorf("sms", "Scene \"" + sname + "\" does not exist")
|
||||
return false
|
||||
_: await logger.crashf("Sms", "Invalid SceneType " + str(exists(sname)), true)
|
||||
_: await logger.crashf("sms", "Invalid SceneType " + str(exists(sname)), true)
|
||||
scenes.erase(sname)
|
||||
return true
|
||||
|
||||
|
@ -99,8 +111,8 @@ func get_scene(sname: String) -> Node:
|
|||
CoreTypes.SceneType.MENU: return scenes[sname]["class"]
|
||||
CoreTypes.SceneType.MAIN: return scenes[sname]["class"]
|
||||
CoreTypes.SceneType.BACKGROUND: return scenes[sname]["class"]
|
||||
CoreTypes.SceneType.NONE: logger.errorf("Sms", "Scene \"" + sname + "\" does not exist")
|
||||
_: await logger.crashf("Sms", "Invalid SceneType " + str(exists(sname)), true)
|
||||
CoreTypes.SceneType.NONE: logger.errorf("sms", "Scene \"" + sname + "\" does not exist")
|
||||
_: await logger.crashf("sms", "Invalid SceneType " + str(exists(sname)), true)
|
||||
return null
|
||||
|
||||
# Return a scene collection for scene manipulation
|
||||
|
@ -112,8 +124,8 @@ func get_scene_collection(type: CoreTypes.SceneType) -> Node:
|
|||
CoreTypes.SceneType.MENU: return scenes_menu
|
||||
CoreTypes.SceneType.MAIN: return scenes_main
|
||||
CoreTypes.SceneType.BACKGROUND: return scenes_background
|
||||
CoreTypes.SceneType.NONE: logger.errorf("Sms", "No scene collection was found for CoreTypes.SceneType.NONE")
|
||||
_: await logger.crashf("Sms", "Invalid SceneType " + str(type), true)
|
||||
CoreTypes.SceneType.NONE: logger.errorf("sms", "No scene collection was found for CoreTypes.SceneType.NONE")
|
||||
_: await logger.crashf("sms", "Invalid SceneType " + str(type), true)
|
||||
return null
|
||||
|
||||
# Return scenes in some scene collection
|
||||
|
@ -121,15 +133,15 @@ func get_scene_collection_list(type: CoreTypes.SceneType) -> Array[Node]:
|
|||
var list: Array[Node] = []
|
||||
for scene in scenes:
|
||||
if scenes[scene]["type"] == type:
|
||||
list.append(scene)
|
||||
list.append(scenes[scene]["class"])
|
||||
return list
|
||||
|
||||
# Return scene count in some scene collection
|
||||
func get_scene_collection_count(type: CoreTypes.SceneType) -> int:
|
||||
var amount: int = 0
|
||||
for scene in scenes:
|
||||
if scene[scene]["type"] == type:
|
||||
amount = amount+1
|
||||
if scenes[scene]["type"] == type:
|
||||
amount += 1
|
||||
return amount
|
||||
|
||||
# Return scene existance & scene collection
|
|
@ -22,40 +22,40 @@ var storage_location: String = ""
|
|||
|
||||
func open_storage(location: String, create_new: bool = true, sanity_check: bool = true, fail_on_sanity_check: bool = false) -> bool:
|
||||
if is_open:
|
||||
logger.errorf("Storage", "Failed to open storage: A storage file is already open")
|
||||
logger.errorf("storage", "Failed to open storage: A storage file is already open")
|
||||
return false
|
||||
logger.verbf("Storage", "Opening storage file at \"" + location + "\"")
|
||||
logger.verbf("storage", "Opening storage file at \"" + location + "\"")
|
||||
var file: FileAccess
|
||||
if !FileAccess.file_exists(location):
|
||||
if create_new:
|
||||
file = FileAccess.open(location, FileAccess.WRITE)
|
||||
if file == null:
|
||||
await logger.crashf("Storage", "Could not open storage file at \"" + location + "\": Failed with code " + str(FileAccess.get_open_error()))
|
||||
await logger.crashf("storage", "Could not open storage file at \"" + location + "\": Failed with code " + str(FileAccess.get_open_error()))
|
||||
return false
|
||||
file.store_string("{}")
|
||||
file.close()
|
||||
else:
|
||||
logger.errorf("Storage", "Failed to open storage: create_new is set to false")
|
||||
logger.errorf("storage", "Failed to open storage: create_new is set to false")
|
||||
return false
|
||||
file = FileAccess.open(location, FileAccess.READ)
|
||||
var storage_temp: Variant = file.get_as_text()
|
||||
file.close()
|
||||
storage_temp = JSON.parse_string(storage_temp)
|
||||
if typeof(storage_temp) != TYPE_DICTIONARY:
|
||||
logger.errorf("Storage", "Failed to open storage: Parsed storage file is of type " + str(typeof(storage_temp)))
|
||||
logger.errorf("storage", "Failed to open storage: Parsed storage file is of type " + str(typeof(storage_temp)))
|
||||
return false
|
||||
if sanity_check:
|
||||
var check_result: Array[String] = perform_sanity_check(storage_temp)
|
||||
if check_result.size() != 0:
|
||||
if fail_on_sanity_check:
|
||||
logger.errorf("Storage", "Sanity check failed (stopping):")
|
||||
logger.errorf("storage", "Sanity check failed (stopping):")
|
||||
for error in check_result:
|
||||
logger.errorf("Storage", "-> " + error)
|
||||
logger.errorf("storage", "-> " + error)
|
||||
return false
|
||||
else:
|
||||
logger.warnf("Storage", "Sanity check failed (continuing anyway):")
|
||||
logger.warnf("storage", "Sanity check failed (continuing anyway):")
|
||||
for error in check_result:
|
||||
logger.warnf("Storage", "-> " + error)
|
||||
logger.warnf("storage", "-> " + error)
|
||||
storage = storage_temp
|
||||
storage_location = location
|
||||
is_open = true
|
||||
|
@ -63,90 +63,90 @@ func open_storage(location: String, create_new: bool = true, sanity_check: bool
|
|||
|
||||
func close_storage() -> bool:
|
||||
if !is_open:
|
||||
logger.errorf("Storage", "Failed to close storage: No storage file is open")
|
||||
logger.errorf("storage", "Failed to close storage: No storage file is open")
|
||||
return false
|
||||
logger.verbf("Storage", "Closing storage file")
|
||||
logger.verbf("storage", "Closing storage file")
|
||||
storage = {}
|
||||
is_open = false
|
||||
return true
|
||||
|
||||
func save_storage() -> bool:
|
||||
if !is_open:
|
||||
logger.errorf("Storage", "Failed to save storage: No storage file is open")
|
||||
logger.errorf("storage", "Failed to save storage: No storage file is open")
|
||||
return false
|
||||
var file: FileAccess = FileAccess.open(storage_location, FileAccess.WRITE)
|
||||
if file == null:
|
||||
await logger.crashf("Storage", "Could not open storage file at \"" + storage_location + "\": Failed with code " + str(FileAccess.get_open_error()))
|
||||
await logger.crashf("storage", "Could not open storage file at \"" + storage_location + "\": Failed with code " + str(FileAccess.get_open_error()))
|
||||
return false
|
||||
logger.diagf("Storage", "Writing storage file to disk")
|
||||
logger.diagf("storage", "Writing storage file to disk")
|
||||
file.store_string(JSON.stringify(storage))
|
||||
file.close()
|
||||
return true
|
||||
|
||||
func nuke_storage(autosave: bool = true) -> bool:
|
||||
if !is_open:
|
||||
logger.errorf("Storage", "Failed to nuke storage: No storage file is open")
|
||||
logger.errorf("storage", "Failed to nuke storage: No storage file is open")
|
||||
return false
|
||||
logger.warnf("Storage", "Nuking storage")
|
||||
logger.warnf("storage", "Nuking storage")
|
||||
storage = {}
|
||||
if autosave: save_storage()
|
||||
return true
|
||||
|
||||
func get_key(key: String, default: Variant) -> Variant:
|
||||
func get_key(key: String, default: Variant = null) -> Variant:
|
||||
if !is_open:
|
||||
logger.errorf("Storage", "Failed to get key: No storage file is open")
|
||||
logger.errorf("storage", "Failed to get key: No storage file is open")
|
||||
return NAN
|
||||
logger.diagf("Storage", "Returning storage key \"" + key + "\" (default='" + default + "')")
|
||||
logger.diagf("storage", "Returning storage key \"" + key + "\" (default='" + str(default) + "')")
|
||||
return storage.get(key, default)
|
||||
|
||||
func set_key(key: String, value: Variant, overwrite: bool = true, autosave: bool = true) -> bool:
|
||||
if !is_open:
|
||||
logger.errorf("Storage", "Failed to set key: No storage file is open")
|
||||
logger.errorf("storage", "Failed to set key: No storage file is open")
|
||||
return false
|
||||
logger.diagf("Storage", "Updating storage key \"" + key + "\" with value '" + str(value) + "' (overwrite='" + str(overwrite) + "' autosave='" + str(autosave) + "'")
|
||||
logger.diagf("storage", "Updating storage key \"" + key + "\" with value '" + str(value) + "' (overwrite='" + str(overwrite) + "' autosave='" + str(autosave) + "'")
|
||||
storage.merge({key: value}, overwrite)
|
||||
if autosave: save_storage()
|
||||
return true
|
||||
|
||||
func del_key(key: String, autosave: bool = true) -> bool:
|
||||
if !is_open:
|
||||
logger.errof("Storage", "Failed to delete key: No storage file is open")
|
||||
logger.errof("storage", "Failed to delete key: No storage file is open")
|
||||
return false
|
||||
logger.diagf("Storage", "Deleting storage key \"" + key + "\" (autosave='" + str(autosave) + "')")
|
||||
logger.diagf("storage", "Deleting storage key \"" + key + "\" (autosave='" + str(autosave) + "')")
|
||||
storage.erase(key)
|
||||
if autosave: save_storage()
|
||||
return true
|
||||
|
||||
func get_dict() -> Dictionary:
|
||||
if !is_open:
|
||||
logger.errorf("Storage", "Failed to get dictionary: No storage file is open")
|
||||
logger.errorf("storage", "Failed to get dictionary: No storage file is open")
|
||||
return {}
|
||||
logger.verbf("Storage", "Returning storage dictionary")
|
||||
logger.verbf("storage", "Returning storage dictionary")
|
||||
return storage
|
||||
|
||||
func save_dict(dict: Dictionary, sanity_check: bool = true, fail_on_sanity_check: bool = false, autosave: bool = true) -> bool:
|
||||
if !is_open:
|
||||
logger.errorf("Storage", "Failed to save dictionary: No storage file is open")
|
||||
logger.errorf("storage", "Failed to save dictionary: No storage file is open")
|
||||
return false
|
||||
logger.verbf("Storage", "Saving custom dictionary as storage")
|
||||
logger.verbf("storage", "Saving custom dictionary as storage")
|
||||
if sanity_check:
|
||||
var check_result: Array[String] = perform_sanity_check(dict)
|
||||
if check_result.size() != 0:
|
||||
if fail_on_sanity_check:
|
||||
logger.errorf("Storage", "Sanity check failed (stopping):")
|
||||
logger.errorf("storage", "Sanity check failed (stopping):")
|
||||
for error in check_result:
|
||||
logger.errorf("Storage", "-> " + error)
|
||||
logger.errorf("storage", "-> " + error)
|
||||
return false
|
||||
else:
|
||||
logger.warnf("Storage", "Sanity check failed (continuing anyway):")
|
||||
logger.warnf("storage", "Sanity check failed (continuing anyway):")
|
||||
for error in check_result:
|
||||
logger.warnf("Storage", "-> " + error)
|
||||
logger.warnf("storage", "-> " + error)
|
||||
storage = dict
|
||||
if autosave: save_storage()
|
||||
return true
|
||||
|
||||
func perform_sanity_check(storage_check: Dictionary) -> Array[String]:
|
||||
logger.verbf("Storage", "Performing a sanity check on some storage dictionary")
|
||||
logger.verbf("storage", "Performing a sanity check on some storage dictionary")
|
||||
var errors: Array[String] = []
|
||||
for key in storage_check:
|
||||
if typeof(key) != TYPE_STRING:
|
||||
|
@ -155,5 +155,5 @@ func perform_sanity_check(storage_check: Dictionary) -> Array[String]:
|
|||
if typeof(storage_check[key]) != TYPE_NIL and typeof(storage_check[key]) != TYPE_STRING and typeof(storage_check[key]) != TYPE_INT and typeof(storage_check[key]) != TYPE_FLOAT and typeof(storage_check[key]) != TYPE_BOOL and typeof(storage_check[key]) != TYPE_ARRAY and typeof(storage_check[key]) != TYPE_DICTIONARY:
|
||||
errors.append("The value of \"" + key + "\" is not null, a string, an integer, a float, boolean, array or dictionary (type '" + type_string(typeof(key)) + "')")
|
||||
|
||||
logger.verbf("Storage", "Completed sanity check with " + str(errors.size()) + " errors")
|
||||
logger.verbf("storage", "Completed sanity check with " + str(errors.size()) + " errors")
|
||||
return errors
|
Loading…
Reference in a new issue