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GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
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Preamble
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If the disclaimer of warranty and limitation of liability provided
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
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<one line to give the program's name and a brief idea of what it does.>
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You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
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You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.

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# CORE Framework distribution repository
This repository is used for distributing CORE as a git submodule.
## [CORE Repository](https://git.staropensource.de/StarOpenSource/CORE)
## [Documentation](https://core.staropensource.de)
## [Install using Asset Library](https://core.staropensource.de/getting-started/setting-up/#using-the-godot-asset-library)
## [Install using Git](https://core.staropensource.de/getting-started/setting-up/#using-git)

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# CORE FRAMEWORK SOURCE FILE
# Copyright (c) 2024 The StarOpenSource Project & Contributors
# Licensed under the GNU Affero General Public License v3
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## Initializes and manages the framework.
##
## The [b]CORE Object[/b] is responsible for initializing, managing and
## serving the CORE Framework to the developer.
extends Node
class_name Core
# Constants
## The release number
const version_release: int = 1
## The release type
const version_type: CoreTypes.VersionType = CoreTypes.VersionType.BETA
## The release type number. Resets on every new release and release type.
const version_typerelease: int = 3
# Modules
## Use this to access CORE's logging implementation.
var logger: CoreBaseModule
## Use this to access various useful functions.
var misc: CoreBaseModule
## Use this to access the scene management system.
var sms: CoreBaseModule
## Use this to access the graphical log. Serves no importance to you (probably).
var logui: CoreBaseModule
## Use this to access CORE's builtin HTTP request maker.
var edl: CoreBaseModule
## Use this to access configuration and settings files easily.
var storage: CoreBaseModule
# Variables
## Contains CORE's load path
var basepath: String
## Holds the configuration[br]
## [br]
## [b]NEVER access this yourself. To change the configuration file, use [method Core.reload_configuration] instead.[/b]
var config: CoreConfiguration
## Contains all loaded custom modules.
var custom_modules: Dictionary = {}
## Contains the custom modules node.
var custom_modules_node: Node
# Preinitialization
func _init(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
name = "CORE"
if !check_godot_version(): return
if !determine_basepath(): queue_free()
custom_modules_node = Node.new()
reload_configuration(new_config)
initialize_modules()
apply_configuration()
# Initialization
func _ready() -> void:
inject_modules()
custom_modules_node.name = "Custom Modules"
add_child(custom_modules_node)
# Initialize modules
## Initializes all modules during the first initialization phase.[br]
## [br]
## [b]NEVER call this yourself! You will break everything and risk a crash![/b]
func initialize_modules() -> void:
# Create Nodes
logger = CoreBaseModule.new()
misc = CoreBaseModule.new()
sms = CoreBaseModule.new()
logui = CoreBaseModule.new()
edl = CoreBaseModule.new()
storage = CoreBaseModule.new()
# Set names
logger.name = "Logger"
misc.name = "Misc"
sms.name = "SceneManagementSystem"
logui.name = "LogUI"
edl.name = "EasyDownLoader"
storage.name = "Storage"
# Set scripts
logger.set_script(ResourceLoader.load(basepath + "src/Logger.gd"))
misc.set_script(ResourceLoader.load(basepath + "src/Misc.gd"))
sms.set_script(ResourceLoader.load(basepath + "src/Sms.gd"))
logui.set_script(ResourceLoader.load(basepath + "src/Logui.gd"))
edl.set_script(ResourceLoader.load(basepath + "src/Edl.gd"))
storage.set_script(ResourceLoader.load(basepath + "src/Storage.gd"))
# Set reference to self
logger.core = self
misc.core = self
sms.core = self
logui.core = self
edl.core = self
storage.core = self
# Call _initialize() (workaround as modules cannot access "core" during _init())
logger._initialize()
misc._initialize()
sms._initialize()
logui._initialize()
edl._initialize()
storage._initialize()
# Inject modules into the SceneTree
## Injects CORE's builtin modules into the SceneTree.[br]
## [br]
## [b]NEVER call this yourself! You will break everything and risk a crash![/b]
func inject_modules() -> void:
add_child(logger)
add_child(misc)
add_child(sms)
add_child(logui)
add_child(edl)
add_child(storage)
# Wait for all modules to be fully initialized
## Wait for all builtin modules to be fully initialized.[br]
## [br]
## This ensures that all of CORE's builtin modules are fully initialized and ready.
## [b]Not calling this function during startup may lead to runtime issues.[/b]
func complete_init(no_success: bool = false) -> void:
var modsinit_builtin: Array[String] = ["workaround"]
var modsinit_custom: Array[String] = ["workaround"]
while modsinit_builtin.size() != 0 and modsinit_custom.size() != 0:
# Clear arrays
modsinit_builtin = []
modsinit_custom = []
# Check builtin modules
if !logger.initialized: modsinit_builtin.append("logger")
if !misc.initialized: modsinit_builtin.append("misc")
if !sms.initialized: modsinit_builtin.append("sms")
if !logui.initialized: modsinit_builtin.append("logui")
if !edl.initialized: modsinit_builtin.append("edl")
if !storage.initialized: modsinit_builtin.append("storage")
# Check custom modules
for module_name in custom_modules:
if !custom_modules[module_name].initialized: modsinit_custom.append(module_name)
# Print and sleep
if modsinit_builtin.size() != 0 or modsinit_custom.size() != 0:
print("Waiting for modules to finish initialization:")
if modsinit_builtin.size() != 0:
print(" Builtin: " + str(modsinit_builtin))
if modsinit_custom.size() != 0:
print(" Custom: " + str(modsinit_custom))
await get_tree().create_timer(1).timeout
# Initialization complete
await get_tree().process_frame
if !no_success: logger.infof("Core", "Initialized CORE successfully")
# Registers a custom module
## Registers a new custom module.
func register_custom_module(module_name: String, module_class: CoreBaseModule) -> bool:
logger.verbf("Core", "Registering new custom module \"" + module_name + "\"")
if !config.custom_modules:
logger.errorf("Core", "Registering module failed: Custom module support is disabled.")
return false
if custom_modules.has(module_name):
logger.errorf("Core", "Registering module failed: A custom module with the name \"" + module_name + "\" already exists.")
return false
module_class.name = module_name
logger.diagf("Core", "Updating variables")
module_class.core = self
logger.diagf("Core", "Adding module to SceneTree")
custom_modules_node.add_child(module_class)
logger.diagf("Core", "Merging module with custom_modules")
custom_modules.merge({ module_name: module_class })
logger.diagf("Core", "Initializing custom module")
module_class._initialize()
logger.diagf("Core", "Updating custom module configuration")
module_class._pull_config()
return true
# Unregisters a custom module
## Unregisters a custom module, making it no longer function.
func unregister_custom_module(module_name: String) -> void:
logger.verbf("Core", "Unregistering custom module \"" + module_name + "\"")
if !custom_modules.has(module_name):
logger.errorf("Core", "Unregistering module failed: A custom module with the name \"" + module_name + "\" does not exist.")
return
custom_modules_node.remove_child(get_custom_module(module_name))
custom_modules.erase(module_name)
# Returns a custom module
## Returns a loaded custom module for access.
func get_custom_module(module_name: String) -> CoreBaseModule:
logger.diagf("Core", "Getting custom module \"" + module_name + "\"")
if !custom_modules.has(module_name):
logger.errorf("Core", "Getting module failed: A custom module with the name \"" + module_name + "\" does not exist.")
return null
return custom_modules[module_name]
# (Re-)Load configuration
## Loads a (new) configuration file and applies it to all modules.
func reload_configuration(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
var initialized = config != null
if initialized: logger.verbf("Core", "Reloading CORE's configuration")
config = new_config
if is_devmode(): # Override configuration in development mode
config.logger_level = CoreTypes.LoggerLevel.VERB
if initialized: logger.verbf("Core", "Overrode configuration (development mode)")
if initialized: apply_configuration()
# Call _pull_config() functions
## Applies the newly applied configuration.[br]
## [br]
## [b]NEVER call this yourself unless you know what you are doing![/b]
func apply_configuration() -> void:
logger.verbf("Core", "Applying configuration")
if is_devmode(): logger.warnf("Core", "The CORE Framework is in development mode. Here be dragons!")
if config.headless: logger.warnf("Core", "CORE is in headless mode. Certain modules will not work as expected.")
edl._pull_config()
if !config.custom_modules:
logger.verbf("Core", "Removing all custom modules (custom modules support is disabled)")
for module in custom_modules: unregister_custom_module(module)
logger._pull_config()
misc._pull_config()
sms._pull_config()
logui._pull_config()
if config.custom_modules:
for module in custom_modules:
logger.diagf("Core", "Updating configuration for custom module \"" + module.name + "\"")
module._pull_config()
# Return development mode status
## Returns if the CORE Framework is in development mode.
func is_devmode() -> bool:
return config.debugging and basepath == "res://" and OS.is_debug_build()
# Replaces variables with human-friendly strings
## Replaces placeholders with human-friendly strings You can use the following placeholders:[br]
## - [code]%release%[/code]: Returns the release number.[br]
## - [code]%release_type%[/code]: Returns the typerelease number[br]
## - [code]%release_semantic%[/code]: Returns the result of [method Core.get_version_semantic], example [i]5.2.3[/i][br]
## - [code]%type%[/code]: Returns the release type as a word, for example [i]Release Candidate[/i][br]
## - [code]%type_technical%[/code]: Returns the release type as one or two lowercase letters, for example [i]rc[/i][br]
## - [code]%devmode%[/code]: Returns the development mode status[br]
## - [code]%headless%[/code]: Returns the headless mode status
func get_formatted_string(string: String) -> String:
# Version strings
string = string.replace("%release%", str(version_release))
string = string.replace("%release_type%", str(version_typerelease))
var semantic_version: Array[int] = get_version_semantic()
string = string.replace("%release_semantic%", str(semantic_version[0]) + "." + str(semantic_version[1]) + "." + str(semantic_version[2]))
match(version_type):
CoreTypes.VersionType.RELEASE:
string = string.replace("%type%", "Release")
string = string.replace("%type_technical%", "r")
CoreTypes.VersionType.RELEASECANDIDATE:
string = string.replace("%type%", "Release Candidate")
string = string.replace("%type_technical%", "rc")
CoreTypes.VersionType.BETA:
string = string.replace("%type%", "Beta")
string = string.replace("%type_technical%", "b")
CoreTypes.VersionType.ALPHA:
string = string.replace("%type%", "Alpha")
string = string.replace("%type_technical%", "a")
_: await logger.crashf("Core", "Invalid version type " + str(version_type), true)
# Development mode
if is_devmode(): string = string.replace("%devmode%", "Enabled")
else: string = string.replace("%devmode%", "Disabled")
# Headless mode
if config.headless: string = string.replace("%headless%", "Enabled")
else: string = string.replace("%headless%", "Disabled")
# Custom module support
if config.custom_modules: string = string.replace("%custommodules%", "Enabled")
else: string = string.replace("%custommodules%", "Disabled")
return string
# Return CORE's version in the semantic versioning scheme
## Returns CORE's versioning scheme into the semantic versioning scheme.[br]
## The first integer contains the release number, the second integer contains the release type ([code]0[/code] for alpha, [code]1[/code] for beta, [code]2[/code] for rc and [code]3[/code] for release and the last integer contains the typerelease number.
func get_version_semantic() -> Array[int]:
var version_type_int: int
match(version_type):
CoreTypes.VersionType.RELEASE: version_type_int = 3
CoreTypes.VersionType.RELEASECANDIDATE: version_type_int = 2
CoreTypes.VersionType.BETA: version_type_int = 1
CoreTypes.VersionType.ALPHA: version_type_int = 0
return [version_release, version_type_int, version_typerelease]
# Determines CORE's installation/base path
## Determines CORE's installation/base path[br]
## [br]
## [b]Calling this function is likely to be safe, but shouldn't be done nonetheless![/b]
func determine_basepath() -> bool:
if FileAccess.file_exists("res://.corebasepath"):
basepath = "res://"
elif FileAccess.file_exists("res://CORE/.corebasepath"):
basepath = "res://CORE/"
elif FileAccess.file_exists("res://addons/CORE/.corebasepath"):
basepath = "res://addons/CORE/"
else:
assert(false, "CORE is not located at 'res://CORE/', aborting initialization")
return false
return true
# Checks Godot's version
## Checks compatibility with the running version.
func check_godot_version() -> bool:
var version: Dictionary = Engine.get_version_info()
match(version["major"]):
4: pass
_:
printerr("The CORE Framework does not support Godot versions older or newer than 4.x.x")
return false
match(version["minor"]):
0: printerr("The CORE Framework does not support Godot versions older than 4.2.x. Please update to Godot 4.2.x to ensure full compatibility.")
1: printerr("The CORE Framework does not support Godot versions older than 4.2.x. Please update to Godot 4.2.x to ensure full compatibility.")
2: pass
_:
printerr("The CORE Framework does not support Godot versions newer than 4.2.x. Please downgrade to Godot 4.2.x.")
return false
if version["status"] != "stable":
printerr("The CORE Framework does not support unstable Godot versions. Please switch to Godot stable 4.2.x.")
return false
return true

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# CORE FRAMEWORK SOURCE FILE
# Copyright (c) 2024 The StarOpenSource Project & Contributors
# Licensed under the GNU Affero General Public License v3
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## A easy download/request maker.
##
## Allows for awaited and/or batched requests.
extends CoreBaseModule
var list_queue: Dictionary = {}
var list_active: Dictionary = {}
var list_complete: Dictionary = {}
func generate_id() -> int:
var id = randi()
if list_queue.has(id) or list_active.has(id): return generate_id()
logger.diagf("Edl", "Generated new download id " + str(id))
return id
func awaited_request(url: String, method: HTTPClient.Method = HTTPClient.Method.METHOD_GET, headers: PackedStringArray = PackedStringArray([]), data: String = "") -> Dictionary:
logger.verbf("Edl", "Creating awaited request")
var id: int = create_download(url, method, headers, data)
start_download(id)
logger.diagf("Edl", "Waiting for request " + str(id) + " to finish")
while !is_download_complete(id): await get_tree().create_timer(0.1, true).timeout
var dldata: Dictionary = list_complete[id]
list_complete.erase(id)
return dldata
func batch_awaited_request(urls: PackedStringArray, method: HTTPClient.Method = HTTPClient.Method.METHOD_GET, headers: PackedStringArray = PackedStringArray([]), data: String = "") -> Array[Dictionary]:
logger.verbf("Edl", "Creating " + str(urls.size()) + " awaited request(s)")
var dldata: Array[Dictionary]= []
for url in urls:
var id: int = create_download(url, method, headers, data)
start_download(id)
logger.diagf("Edl", "Waiting for request " + str(id) + " to finish")
while !is_download_complete(id): await get_tree().create_timer(0.1, true).timeout
dldata.append(list_complete[id])
list_complete.erase(id)
return dldata
func create_download(url: String, method: HTTPClient.Method = HTTPClient.Method.METHOD_GET, headers: PackedStringArray = PackedStringArray([]), body: String = "") -> int:
logger.verbf("Edl", "Creating new request\n-> URL: " + url + "\n-> Method: " + str(method) + "\nHeaders:\n" + str(headers) + "\nBody:\n" + body)
var id = generate_id()
list_queue.merge({ id: { "url": url, "method": method, "headers": headers, "body": body } })
return id
func start_download(id) -> void:
logger.verbf("Edl", "Starting request " + str(id))
list_active.merge({ id: list_queue[id] })
list_queue.erase(id)
logger.diagf("Edl", "Creating new HTTPRequest \"Request #" + str(id) + "\"")
var download: HTTPRequest = HTTPRequest.new()
download.name = "Request #" + str(id)
download.accept_gzip = true
download.use_threads = true
var lambda: Callable = func(result: int, http_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
logger.verbf("Edl", "Request " + str(id) + " completed\nResult: " + str(result) + "\nHTTP response code: " + str(http_code) + "\nHeaders:\n" + str(headers) + "\nBody size: " + str(body.size()) + " Bytes // " + str(core.misc.byte2mib(body.size(), true)) + " MiB")
list_complete.merge({ id: { "result": result, "http_code": http_code, "headers": headers, "body": body, "body_utf8": body.get_string_from_utf8() } })
list_active.erase(id)
download.connect("request_completed", lambda)
add_child(download)
download.request(list_active[id]["url"], list_active[id]["headers"], list_active[id]["method"], list_active[id]["body"])
func is_download_complete(id: int) -> bool: return list_complete.has(id)
func clean_queue() -> void:
logger.verbf("Edl", "Cleaning request queue")
list_queue.clear()
func clean_completed() -> void:
logger.verbf("Edl", "Cleaning completed requests")
list_complete.clear()

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# CORE FRAMEWORK SOURCE FILE
# Copyright (c) 2024 The StarOpenSource Project & Contributors
# Licensed under the GNU Affero General Public License v3
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## Your usual basic logger implementation, with some extra features.
##
## Allows for colored output, better newlines, multiple logger levels and a
## large variety of placeholders usable in [param config_format].
extends CoreBaseModule
# Signals
signal log_event
# Configuration
var config_level: CoreTypes.LoggerLevel
var config_colored: bool
var config_format: String
var config_newlines_override: bool
var config_newlines_sizelimit: int
# Update configuration
func _pull_config() -> void:
config_level = core.config.logger_level
config_colored = core.config.logger_colored
config_format = core.config.logger_format
config_newlines_override = core.config.logger_newlines_override
config_newlines_sizelimit = core.config.logger_newlines_sizelimit
# Creates log messages
func _log(level: CoreTypes.LoggerLevel, origin: String, message: String) -> void:
if !is_level_allowed(level):
emit_signal("log_event", false, level, origin, message, "")
return
var format: String = config_format
format = format.replace("%time_ms%", str(Time.get_ticks_msec()))
format = format.replace("%time%", Time.get_time_string_from_system(true))
format = format.replace("%origin%", origin)
var format_newline: String = format.replace("%color%", "").replace("%message%", "")
if !config_colored: format = format.replace("%color%", "")
match(level):
CoreTypes.LoggerLevel.DIAG:
format = format.replace("%level%", "DIAG")
format_newline = format_newline.replace("%level%", "DIAG")
format = format.replace("%color%", "[color=dark_gray]")
CoreTypes.LoggerLevel.VERB:
format = format.replace("%level%", "VERB")
format_newline = format_newline.replace("%level%", "VERB")
format = format.replace("%color%", "[color=gray]")
CoreTypes.LoggerLevel.INFO:
format = format.replace("%level%", "INFO")
format_newline = format_newline.replace("%level%", "INFO")
format = format.replace("%color%", "[color=white]")
CoreTypes.LoggerLevel.WARN:
format = format.replace("%level%", "WARN")
format_newline = format_newline.replace("%level%", "WARN")
format = format.replace("%color%", "[color=yellow]")
CoreTypes.LoggerLevel.ERROR:
format = format.replace("%level%", "ERR!")
format_newline = format_newline.replace("%level%", "ERR!")
format = format.replace("%color%", "[color=red]")
CoreTypes.LoggerLevel.NONE:
format = format.replace("%level%", "CRSH")
format_newline = format_newline.replace("%level%", "CRSH")
format = format.replace("%color%", "[b][color=red]")
# Replace %message%
if config_newlines_override and config_newlines_sizelimit <= -1 or format_newline.length() <= config_newlines_sizelimit: message = message.replace("\n", "\n" + " ".repeat(format_newline.length()))
format = format.replace("%message%", message)
emit_signal("log_event", true, level, origin, message, format)
if config_colored: print_rich(format)
else: print(format)
# Check if level is allowed
func is_level_allowed(level: CoreTypes.LoggerLevel) -> bool:
if level <= config_level: return true
else: return false
# Self explanitory
func diag(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.DIAG, origin, message)
func verb(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.VERB, origin, message)
func info(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.INFO, origin, message)
func warn(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.WARN, origin, message)
func error(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.ERROR, origin, message)
# Built-in crash handler for CORE and applications using it
func crash(origin: String, message: String, framework_crash: bool = false) -> void:
# Collect information
var stack: Array[Dictionary] = get_stack()
var mem_info: Dictionary = OS.get_memory_info()
var crash_message: String = """Generating crash report...
######################################
### CORE CRASH HANDLER ###
######################################
%causer% inflicted a crash!
%origin% says:
%message%
+++ CORE INFORMATION +++
VERSION
-> Release %version_release%
-> Type %version_type%
-> Typerelease %version_typerelease%
-> Full %version_full%
-> SemVer %version_semantic%
MODES
-> Development %devmode%
-> Headless %headless%
+++ SYSTEM INFORMATION +++
OPERATING SYSTEM
-> Operating System %os%
-> Version %os_version%
-> Distribution %os_distribution%
LOCALE
-> Locale %locale%
-> Language %locale_lang%
MEMORY
-> Free %mem_free%
-> Available %mem_avail%
-> Used (by engine) %mem_used%
-> Total (physical) %mem_total%
-> Peak %mem_peak%
PROCESSOR
-> Name %processor_name%
-> Count %processor_count%
VIDEO
-> Adapter Information %video_adapter%
+++ GODOT ENGINE INFORMATION +++
BUILD
-> Debug build %godot_debug%
-> Sandboxed %godot_sandboxed%
USERDATA
-> Persistent %godot_persistance%
STACKTRACE
%godot_stacktrace%
######################################
### CORE CRASH HANDLER ###
######################################"""
# Replace placeholders
if framework_crash: crash_message = crash_message.replace("%causer%", "The CORE Framework")
else: crash_message = crash_message.replace("%causer%", "The running application")
crash_message = crash_message.replace("%origin%", origin)
crash_message = crash_message.replace("%message%", message)
crash_message = crash_message.replace("%version_release%", str(core.version_release))
crash_message = crash_message.replace("%version_type%", await core.get_formatted_string("%type%"))
crash_message = crash_message.replace("%version_typerelease%", str(core.version_typerelease))
crash_message = crash_message.replace("%version_full%", str(core.version_release) + await core.get_formatted_string("-%type_technical%") + str(core.version_typerelease))
crash_message = crash_message.replace("%version_semantic%", await core.get_formatted_string("%release_semantic%"))
crash_message = crash_message.replace("%devmode%", str(core.is_devmode()))
crash_message = crash_message.replace("%headless%", str(core.config.headless))
crash_message = crash_message.replace("%os%", OS.get_name())
crash_message = crash_message.replace("%os_version%", OS.get_version())
crash_message = crash_message.replace("%os_distribution%", OS.get_distribution_name())
crash_message = crash_message.replace("%locale%", OS.get_locale())
crash_message = crash_message.replace("%locale_lang%", OS.get_locale_language())
crash_message = crash_message.replace("%mem_free%", str(core.misc.mib2gib(core.misc.byte2mib(mem_info["free"], false))) + " GiB")
crash_message = crash_message.replace("%mem_avail%", str(core.misc.mib2gib(core.misc.byte2mib(mem_info["available"], false))) + " GiB")
crash_message = crash_message.replace("%mem_used%", str(core.misc.byte2mib(OS.get_static_memory_usage())) + " MiB")
crash_message = crash_message.replace("%mem_total%", str(core.misc.mib2gib(core.misc.byte2mib(mem_info["physical"], false))) + " GiB")
crash_message = crash_message.replace("%mem_peak%", str(core.misc.byte2mib(OS.get_static_memory_peak_usage())) + " MiB")
crash_message = crash_message.replace("%processor_name%", OS.get_processor_name())
crash_message = crash_message.replace("%processor_count%", str(OS.get_processor_count()))
crash_message = crash_message.replace("%video_adapter%", str(OS.get_video_adapter_driver_info()))
crash_message = crash_message.replace("%godot_debug%", str(OS.is_debug_build()))
crash_message = crash_message.replace("%godot_sandboxed%", str(OS.is_sandboxed()))
crash_message = crash_message.replace("%godot_persistance%", str(OS.is_userfs_persistent()))
crash_message = crash_message.replace("%godot_stacktrace%", str(stack))
# Enable newline overrides
config_newlines_override = true
config_newlines_sizelimit = -1
# Print crash message
_log(CoreTypes.LoggerLevel.NONE, origin, crash_message)
# Shutdown
await core.misc.quit_safely(69)
# Makes CORE development easier
func diagf(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.DIAG, core.basepath.replace("res://", "") + "src/" + origin + ".gd", message)
func verbf(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.VERB, core.basepath.replace("res://", "") + "src/" + origin + ".gd", message)
func infof(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.INFO, core.basepath.replace("res://", "") + "src/" + origin + ".gd", message)
func warnf(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.WARN, core.basepath.replace("res://", "") + "src/" + origin + ".gd", message)
func errorf(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.ERROR, core.basepath.replace("res://", "") + "src/" + origin + ".gd", message)
func crashf(origin: String, message: String) -> void: crash(core.basepath.replace("res://", "") + "src/" + origin + ".gd", message)
# Returns a logger instance
func get_instance(origin: String) -> CoreLoggerInstance: return CoreLoggerInstance.new(self, origin)

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# CORE FRAMEWORK SOURCE FILE
# Copyright (c) 2024 The StarOpenSource Project & Contributors
# Licensed under the GNU Affero General Public License v3
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## Displays the log graphically.
##
## Displays the log output graphically in the background of the application.
extends CoreBaseModule
# Objects
var background: ColorRect
var logrtl: RichTextLabel
# Resources
var font_normal: Font
var font_bold: Font
func _initialize() -> void:
# Load fonts into memory
font_normal = ResourceLoader.load(core.basepath + "dist/FiraCode/Regular.ttf")
font_bold = ResourceLoader.load(core.basepath + "dist/FiraCode/Bold.ttf")
# Create LogUI
background = ColorRect.new()
background.name = "LOGUI"
# Create LogRTL
logrtl = RichTextLabel.new()
logrtl.name = "LogRTL"
logrtl.bbcode_enabled = true
## Interaction
logrtl.selection_enabled = false
logrtl.deselect_on_focus_loss_enabled = true
logrtl.drag_and_drop_selection_enabled = false
logrtl.mouse_filter = Control.MOUSE_FILTER_IGNORE
## Scrolling
logrtl.scroll_active = true
logrtl.scroll_following = true
## Disable localization
logrtl.auto_translate = false
logrtl.localize_numeral_system = false
## Override fonts
logrtl.add_theme_font_override("normal_font", font_normal)
logrtl.add_theme_font_override("bold_font", font_bold)
logrtl.add_theme_font_size_override("normal_font_size", 14)
logrtl.add_theme_font_size_override("bold_font_size", 14)
# Mark as initialized
initialized = true
func _pull_config() -> void:
background.visible = !core.config.headless and core.config.logui_enabled
background.color = core.config.logui_background_color
logrtl.add_theme_font_size_override("normal_font_size", core.config.logui_font_size)
logrtl.add_theme_font_size_override("bold_font_size", core.config.logui_font_size)
func _ready() -> void:
# Add to SceneTree
core.sms.add_child(background)
core.sms.move_child(background, 0)
background.add_child(logrtl)
# Hide VScrollBar
var vsbar: VScrollBar = logrtl.get_child(0, true)
vsbar.set_deferred("size", Vector2i(1, 1))
vsbar.mouse_filter = Control.MOUSE_FILTER_IGNORE
vsbar.add_theme_stylebox_override("scroll", StyleBoxEmpty.new())
vsbar.add_theme_stylebox_override("scroll_focus", StyleBoxEmpty.new())
vsbar.add_theme_stylebox_override("grabber", StyleBoxEmpty.new())
vsbar.add_theme_stylebox_override("grabber_highlight", StyleBoxEmpty.new())
vsbar.add_theme_stylebox_override("grabber_pressed", StyleBoxEmpty.new())
# Connect log_event
logger.connect("log_event", func(allowed: bool, _level: CoreTypes.LoggerLevel, _origin: String, _message: String, format: String) -> void: if allowed: logrtl.text = logrtl.text + format + "\n")
func _process(_delta: float) -> void:
if !core.config.headless:
var window_size: Vector2i = DisplayServer.window_get_size()
background.size = window_size
logrtl.size = window_size

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# CORE FRAMEWORK SOURCE FILE
# Copyright (c) 2024 The StarOpenSource Project & Contributors
# Licensed under the GNU Affero General Public License v3
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## Contains various useful functions that do not fit into other modules.
##
## Contains various useful functions that you can use to save yourself some time
## programming or searching.
extends CoreBaseModule
func quit_safely(exitcode: int = 0) -> void:
logger.infof("Misc", "Shutting down (code " + str(exitcode) + ")")
logger.diagf("Misc", "Waiting for log messages to be flushed")
await get_tree().create_timer(0.25).timeout
get_tree().quit(exitcode)
@warning_ignore("integer_division")
func byte2mib(bytes: int, flatten: bool = true) -> float:
if flatten: return bytes/1048576
return bytes/float(1048576)
func mib2byte(mib: float, flatten: bool = true) -> float:
if flatten: return int(mib*1048576)
return mib*1048576
func mib2gib(mib: float, flatten: bool = true) -> float:
if flatten: return int(mib/1024)
return mib/1024
func gib2mib(gib: float, flatten: bool = true) -> float:
if flatten: return int(gib*1024)
return gib*1024

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# CORE FRAMEWORK SOURCE FILE
# Copyright (c) 2024 The StarOpenSource Project & Contributors
# Licensed under the GNU Affero General Public License v3
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## Manages scenes more efficiently.
##
## Allows for organized scene management, making development much faster.
extends CoreBaseModule
# Objects
var scenes_debug: Node = Node.new()
var scenes_cutscene: Node = Node.new()
var scenes_menu: Node = Node.new()
var scenes_main: Node = Node.new()
var scenes_background: Node = Node.new()
# Variables
var scenes: Dictionary = {}
func _initialize() -> void:
scenes_debug.name = "DEBUG"
scenes_cutscene.name = "CUTSCENE"
scenes_menu.name = "MENU"
scenes_main.name = "MAIN"
scenes_background.name = "BACKGROUND"
add_child(scenes_background)
add_child(scenes_main)
add_child(scenes_menu)
add_child(scenes_cutscene)
add_child(scenes_debug)
# Mark as initialized
initialized = true
func _pull_config() -> void:
if core.config.headless:
# Remove all scenes
logger.verbf("Sms", "Removing all scenes (triggered by headless mode)")
for scene in scenes: remove_scene(scene, true)
# Add a scene to some scene collection
func add_scene(sname: String, type: CoreTypes.SceneType, sclass: Node) -> bool:
if core.config.headless: return false
logger.verbf("Sms", "Adding scene \"" + sname + "\" of type " + str(type))
if exists(sname) != CoreTypes.SceneType.NONE:
logger.errorf("Sms", "Scene with name \"" + sname + "\" already exists")
return true
sclass.name = sname
match(type):
CoreTypes.SceneType.DEBUG: scenes_debug.add_child(sclass)
CoreTypes.SceneType.CUTSCENE: scenes_cutscene.add_child(sclass)
CoreTypes.SceneType.MENU: scenes_menu.add_child(sclass)
CoreTypes.SceneType.MAIN: scenes_main.add_child(sclass)
CoreTypes.SceneType.BACKGROUND: scenes_background.add_child(sclass)
CoreTypes.SceneType.NONE:
logger.errorf("Sms", "CoreTypes.SceneType.NONE is not a valid scene type")
return false
_: await logger.crashf("Sms", "Invalid SceneType " + str(type), true)
scenes.merge({ sname: { "type": type, "class": sclass } })
return true
# Remove a scene from some scene collection
func remove_scene(sname: String, force_remove: bool = false) -> bool:
if core.config.headless and !force_remove: return false
if force_remove: await logger.crashf("Sms", "force_remove = true is not allowed", true)
logger.verbf("Sms", "Removing scene \"" + sname + "\"")
match(exists(sname)):
CoreTypes.SceneType.DEBUG: scenes_debug.remove_child(scenes[sname]["class"])
CoreTypes.SceneType.CUTSCENE: scenes_cutscene.remove_child(scenes[sname]["class"])
CoreTypes.SceneType.MENU: scenes_menu.remove_child(scenes[sname]["class"])
CoreTypes.SceneType.MAIN: scenes_main.remove_child(scenes[sname]["class"])
CoreTypes.SceneType.BACKGROUND: scenes_background.remove_child(scenes[sname]["class"])
CoreTypes.SceneType.NONE:
logger.errorf("Sms", "Scene \"" + sname + "\" does not exist")
return false
_: await logger.crashf("Sms", "Invalid SceneType " + str(exists(sname)), true)
scenes.erase(sname)
return true
# Return a loaded scene
func get_scene(sname: String) -> Node:
if core.config.headless: return null
match(exists(sname)):
CoreTypes.SceneType.DEBUG: return scenes[sname]["class"]
CoreTypes.SceneType.CUTSCENE: return scenes[sname]["class"]
CoreTypes.SceneType.MENU: return scenes[sname]["class"]
CoreTypes.SceneType.MAIN: return scenes[sname]["class"]
CoreTypes.SceneType.BACKGROUND: return scenes[sname]["class"]
CoreTypes.SceneType.NONE: logger.errorf("Sms", "Scene \"" + sname + "\" does not exist")
_: await logger.crashf("Sms", "Invalid SceneType " + str(exists(sname)), true)
return null
# Return a scene collection for scene manipulation
func get_scene_collection(type: CoreTypes.SceneType) -> Node:
if core.config.headless: return null
match(type):
CoreTypes.SceneType.DEBUG: return scenes_debug
CoreTypes.SceneType.CUTSCENE: return scenes_cutscene
CoreTypes.SceneType.MENU: return scenes_menu
CoreTypes.SceneType.MAIN: return scenes_main
CoreTypes.SceneType.BACKGROUND: return scenes_background
CoreTypes.SceneType.NONE: logger.errorf("Sms", "No scene collection was found for CoreTypes.SceneType.NONE")
_: await logger.crashf("Sms", "Invalid SceneType " + str(type), true)
return null
# Return scenes in some scene collection
func get_scene_collection_list(type: CoreTypes.SceneType) -> Array[Node]:
var list: Array[Node] = []
for scene in scenes:
if scenes[scene]["type"] == type:
list.append(scene)
return list
# Return scene count in some scene collection
func get_scene_collection_count(type: CoreTypes.SceneType) -> int:
var amount: int = 0
for scene in scenes:
if scene[scene]["type"] == type:
amount = amount+1
return amount
# Return scene existance & scene collection
func exists(sname: String) -> CoreTypes.SceneType:
for scene in scenes:
if scene == sname: return scenes[scene]["type"]
return CoreTypes.SceneType.NONE

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# CORE FRAMEWORK SOURCE FILE
# Copyright (c) 2024 The StarOpenSource Project & Contributors
# Licensed under the GNU Affero General Public License v3
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
extends CoreBaseModule
var is_open: bool = false
var storage: Dictionary = {}
var storage_location: String = ""
func open_storage(location: String, create_new: bool = true, sanity_check: bool = true, fail_on_sanity_check: bool = false) -> bool:
if is_open:
logger.errorf("Storage", "Failed to open storage: A storage file is already open")
return false
logger.verbf("Storage", "Opening storage file at \"" + location + "\"")
var file: FileAccess
if !FileAccess.file_exists(location):
if create_new:
file = FileAccess.open(location, FileAccess.WRITE)
if file == null:
await logger.crashf("Storage", "Could not open storage file at \"" + location + "\": Failed with code " + str(FileAccess.get_open_error()))
return false
file.store_string("{}")
file.close()
else:
logger.errorf("Storage", "Failed to open storage: create_new is set to false")
return false
file = FileAccess.open(location, FileAccess.READ)
var storage_temp: Variant = file.get_as_text()
file.close()
storage_temp = JSON.parse_string(storage_temp)
if typeof(storage_temp) != TYPE_DICTIONARY:
logger.errorf("Storage", "Failed to open storage: Parsed storage file is of type " + str(typeof(storage_temp)))
return false
if sanity_check:
var check_result: Array[String] = perform_sanity_check(storage_temp)
if check_result.size() != 0:
if fail_on_sanity_check:
logger.errorf("Storage", "Sanity check failed (stopping):")
for error in check_result:
logger.errorf("Storage", "-> " + error)
return false
else:
logger.warnf("Storage", "Sanity check failed (continuing anyway):")
for error in check_result:
logger.warnf("Storage", "-> " + error)
storage = storage_temp
storage_location = location
is_open = true
return true
func close_storage() -> bool:
if !is_open:
logger.errorf("Storage", "Failed to close storage: No storage file is open")
return false
logger.verbf("Storage", "Closing storage file")
storage = {}
is_open = false
return true
func save_storage() -> bool:
if !is_open:
logger.errorf("Storage", "Failed to save storage: No storage file is open")
return false
var file: FileAccess = FileAccess.open(storage_location, FileAccess.WRITE)
if file == null:
await logger.crashf("Storage", "Could not open storage file at \"" + storage_location + "\": Failed with code " + str(FileAccess.get_open_error()))
return false
logger.diagf("Storage", "Writing storage file to disk")
file.store_string(JSON.stringify(storage))
file.close()
return true
func nuke_storage(autosave: bool = true) -> bool:
if !is_open:
logger.errorf("Storage", "Failed to nuke storage: No storage file is open")
return false
logger.warnf("Storage", "Nuking storage")
storage = {}
if autosave: save_storage()
return true
func get_key(key: String, default: Variant) -> Variant:
if !is_open:
logger.errorf("Storage", "Failed to get key: No storage file is open")
return NAN
logger.diagf("Storage", "Returning storage key \"" + key + "\" (default='" + default + "')")
return storage.get(key, default)
func set_key(key: String, value: Variant, overwrite: bool = true, autosave: bool = true) -> bool:
if !is_open:
logger.errorf("Storage", "Failed to set key: No storage file is open")
return false
logger.diagf("Storage", "Updating storage key \"" + key + "\" with value '" + str(value) + "' (overwrite='" + str(overwrite) + "' autosave='" + str(autosave) + "'")
storage.merge({key: value}, overwrite)
if autosave: save_storage()
return true
func del_key(key: String, autosave: bool = true) -> bool:
if !is_open:
logger.errof("Storage", "Failed to delete key: No storage file is open")
return false
logger.diagf("Storage", "Deleting storage key \"" + key + "\" (autosave='" + str(autosave) + "')")
storage.erase(key)
if autosave: save_storage()
return true
func get_dict() -> Dictionary:
if !is_open:
logger.errorf("Storage", "Failed to get dictionary: No storage file is open")
return {}
logger.verbf("Storage", "Returning storage dictionary")
return storage
func save_dict(dict: Dictionary, sanity_check: bool = true, fail_on_sanity_check: bool = false, autosave: bool = true) -> bool:
if !is_open:
logger.errorf("Storage", "Failed to save dictionary: No storage file is open")
return false
logger.verbf("Storage", "Saving custom dictionary as storage")
if sanity_check:
var check_result: Array[String] = perform_sanity_check(dict)
if check_result.size() != 0:
if fail_on_sanity_check:
logger.errorf("Storage", "Sanity check failed (stopping):")
for error in check_result:
logger.errorf("Storage", "-> " + error)
return false
else:
logger.warnf("Storage", "Sanity check failed (continuing anyway):")
for error in check_result:
logger.warnf("Storage", "-> " + error)
storage = dict
if autosave: save_storage()
return true
func perform_sanity_check(storage_check: Dictionary) -> Array[String]:
logger.verbf("Storage", "Performing a sanity check on some storage dictionary")
var errors: Array[String] = []
for key in storage_check:
if typeof(key) != TYPE_STRING:
errors.append("Key \"" + str(key) + "\" is not of type String (type '" + type_string(typeof(key)) + "')")
continue
if typeof(storage_check[key]) != TYPE_NIL and typeof(storage_check[key]) != TYPE_STRING and typeof(storage_check[key]) != TYPE_INT and typeof(storage_check[key]) != TYPE_FLOAT and typeof(storage_check[key]) != TYPE_BOOL and typeof(storage_check[key]) != TYPE_ARRAY and typeof(storage_check[key]) != TYPE_DICTIONARY:
errors.append("The value of \"" + key + "\" is not null, a string, an integer, a float, boolean, array or dictionary (type '" + type_string(typeof(key)) + "')")
logger.verbf("Storage", "Completed sanity check with " + str(errors.size()) + " errors")
return errors

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# CORE FRAMEWORK SOURCE FILE
# Copyright (c) 2024 The StarOpenSource Project & Contributors
# Licensed under the GNU Affero General Public License v3
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## Template for CORE modules.
##
## Provides a basic template and a common foundation for building CORE modules.
## It provides common functions and variables used in all CORE modules.
extends Node
class_name CoreBaseModule
## Contains a reference to the CORE Object[br]
## [br]
## Set before loading the module into the SceneTree.
var core: Core
## Reference to CORE's logger implementation.[br]
## [br]
## Will be set before [method Node._ready]
@onready var logger: CoreBaseModule = core.logger
## Marks a module as fully initialized and ready.
var initialized: bool = false
## CORE's replacement for [method Object._init] and [method Node._ready]
## It's [b]strongly[/b] recommended to initialize your module here.
func _initialize() -> void: initialized = true
## Called by [method Core.apply_configuration].
## This should be used to update your module configuration.
func _pull_config() -> void: pass

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# CORE FRAMEWORK SOURCE FILE
# Copyright (c) 2024 The StarOpenSource Project & Contributors
# Licensed in the Public Domain
## The default configuration file for the CORE Framework.
##
## The [code]CoreConfiguration[/code] class holds the Framework's settings.
## The default configuration is designed to be usable without any modification.
extends Node
class_name CoreConfiguration
@export_category("Global")
## Controls CORE's functionality.
## Renders GUI-related modules useless when set to [code]false[/code], which is the recommended behaviour on servers. For CORE's full functionality, set this to [code]true[/code].
@export var headless: bool
## Allows debugging functionality if set to [code]true[/code], or not if set to [code]false[/code].[br]
## [br]
## Note: This will not enable the development mode automatically, only if you're developing on CORE itself.
@export var debugging: bool
## Allows or disallows custom modules.
@export var custom_modules: bool
@export_category("Logger")
## I don't have to explain this, do I?
@export var logger_level: CoreTypes.LoggerLevel
## Toggles colored output. Set to [code]false[/code] if you don't want that.
@export var logger_colored: bool
## The format string the logger will operate on. Available placeholders are: [code]%time%[/code], [code]%time_ms%[/code], [code]%level%[/code], [code]%color%[/code], [code]%message%[/code], [code]%source%[/code], [code]%source_raw%[/code], [code]%function%[/code] and [code]%line%[/code]
@export var logger_format: String
## This example should make it clear, what this does:
## [codeblock]
## logger_newlines_override = true:
## [09:47:00] [INFO Test.gd:69] This is a test message...
## with a newline!
## logger_newlines_override = false:
## [09:47:00] [INFO Test.gd:69] This is a test message...
## with a newline!
## [/codeblock]
@export var logger_newlines_override: bool
## The maximum amount of characters than can appear before [code]%message%[/code] before newlines won't be overriden. Setting this variable to [code]-1[/code] disables this behaviour.
@export var logger_newlines_sizelimit: int
@export_category("LogUI")
## Determines if [code]LogUI[/code] should be visible or not.
@export var logui_enabled: bool
## The color the [code]LogUI[/code] background will have. Set to [code]Color.TRANSPARENT[/code] for a transparent background.
@export var logui_background_color: Color
## What size the graphical log should have.
@export var logui_font_size: int
# Populates configuration with default values
func _init() -> void:
# Global
headless = false
debugging = false
custom_modules = false
# Logger
logger_level = CoreTypes.LoggerLevel.INFO
logger_colored = true
logger_format = "%color%[%time%] [%level% %origin%] %message%"
logger_newlines_override = true
logger_newlines_sizelimit = 40
# LogUI
logui_enabled = true
logui_background_color = Color.BLACK # To disable the background, use Color.TRANSPARENT
logui_font_size = 14

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# CORE FRAMEWORK SOURCE FILE
# Copyright (c) 2024 The StarOpenSource Project & Contributors
# Licensed under the GNU Affero General Public License v3
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## Passes [code]origin[/code] for you.
##
## Pretty much a wrapper around CORE's logging implementation.
## CoreLoggerInstance's only job is to save you some effort aka.
## you not needing to pass the [code]origin[/code] argument to each
## and every log call, which is extremely annoying. Thank us later ;)
extends Node
class_name CoreLoggerInstance
## Class name
var logger: CoreBaseModule
var origin: String
func _init(logger_new: CoreBaseModule, origin_new: String) -> void:
logger = logger_new
origin = origin_new
## Prints a diagnostic message
func diag(message: String) -> void: logger.diag(origin, message)
## Prints a verbose message
func verb(message: String) -> void: logger.verb(origin, message)
## Prints a informational message
func info(message: String) -> void: logger.info(origin, message)
## Prints a warning message
func warn(message: String) -> void: logger.warn(origin, message)
## Prints a error message
func error(message: String) -> void: logger.error(origin, message)
## Handles crashes. Will terminate your game/application immediately.
func crash(message: String) -> void: await logger.crash(origin, message)

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# CORE FRAMEWORK SOURCE FILE
# Copyright (c) 2024 The StarOpenSource Project & Contributors
# Licensed under the GNU Affero General Public License v3
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## Types and enums for the CORE Framework.
##
## Contains enums and types shared across the CORE Framework.
extends Node
class_name CoreTypes
## Available version types, following the StarOpenSource Versioning Specification (SOSVS) v1
enum VersionType { RELEASE, RELEASECANDIDATE, BETA, ALPHA }
## Available log levels, followingthe StarOpenSource Logging Specification (SOSLS) v1
enum LoggerLevel { NONE, ERROR, WARN, INFO, VERB, DIAG }
## Available scene types
enum SceneType { NONE, DEBUG, CUTSCENE, MENU, MAIN, BACKGROUND }