Update to 5f2f599a99fc4181c934270e01a2b292ec3f1c71
This commit is contained in:
parent
f2602fc34b
commit
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9 changed files with 122 additions and 113 deletions
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@ -15,9 +15,9 @@
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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## Template for CORE modules.
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##
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## Provides a basic template and a common foundation for building CORE modules.
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## Template for CORE modules.[br]
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## [br]
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## Provides a basic template and a common foundation for building CORE modules.[br]
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## It provides common functions and variables used in all CORE modules.
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extends Node
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class_name CoreBaseModule
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@ -30,6 +30,8 @@ var core: Core
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## [br]
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## Will be set before [method Node._ready]
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@onready var logger: CoreBaseModule = core.logger
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## Reference to a matching [class CoreLoggerInstance].
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var loggeri: CoreLoggerInstance
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## Marks a module as fully initialized and ready.
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var initialized: bool = false
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@ -2,9 +2,7 @@
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# Copyright (c) 2024 The StarOpenSource Project & Contributors
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# Licensed in the Public Domain
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## The default configuration file for the CORE Framework.
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##
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## The [code]CoreConfiguration[/code] class holds the Framework's settings.
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## The [code]CoreConfiguration[/code] class holds the Framework's settings.[br]
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## The default configuration is designed to be usable without any modification.
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extends Node
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class_name CoreConfiguration
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@ -15,11 +15,11 @@
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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## Passes [code]origin[/code] for you.
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##
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## Pretty much a wrapper around CORE's logging implementation.
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## CoreLoggerInstance's only job is to save you some effort aka.
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## you not needing to pass the [code]origin[/code] argument to each
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## Passes [code]origin[/code] for you.[br]
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## [br]
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## Pretty much a wrapper around CORE's logging implementation.[br]
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## CoreLoggerInstance's only job is to save you some effort aka.[br]
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## you not needing to pass the [code]origin[/code] argument to each[br]
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## and every log call, which is extremely annoying. Thank us later ;)
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extends Node
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class_name CoreLoggerInstance
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@ -15,15 +15,13 @@
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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## Types and enums for the CORE Framework.
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##
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## Contains enums and types shared across the CORE Framework.
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extends Node
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class_name CoreTypes
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## Available version types, following the StarOpenSource Versioning Specification (SOSVS) v1
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## Available version types, following the StarOpenSource Versioning Specification (SOSVS) version 1
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enum VersionType { RELEASE, RELEASECANDIDATE, BETA, ALPHA }
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## Available log levels, followingthe StarOpenSource Logging Specification (SOSLS) v1
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## Available log levels, followingthe StarOpenSource Logging Specification (SOSLS) version 1
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enum LoggerLevel { NONE, ERROR, WARN, INFO, VERB, DIAG }
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## Available scene types
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enum SceneType { NONE, DEBUG, CUTSCENE, MENU, MAIN, BACKGROUND }
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55
src/core.gd
55
src/core.gd
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@ -31,7 +31,7 @@ const version_type: CoreTypes.VersionType = CoreTypes.VersionType.BETA
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const version_typerelease: int = 4
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# Modules
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const modules: Array[String] = [ "logger", "misc", "sms", "logui", "edl", "storage" ]
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const modules: Array[String] = [ "logger", "misc", "sms", "logui", "erm", "storage" ]
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## Use this to access CORE's logging implementation.
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var logger: CoreBaseModule
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## Use this to access various useful functions.
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## Use this to access the graphical log. Serves no importance to you (probably).
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var logui: CoreBaseModule
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## Use this to access CORE's builtin HTTP request maker.
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var edl: CoreBaseModule
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var erm: CoreBaseModule
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## Use this to access configuration and settings files easily.
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var storage: CoreBaseModule
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# Cleanup
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# Particularily useful during testing to cleanup stuff, or if you want to do some stupid stuff with CORE during runtime
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func cleanup() -> void:
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logger.infof("Core", "Cleaning up")
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logger.infof("core", "Cleaning up")
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config.queue_free()
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var modules_reverse: Array[String] = modules.duplicate()
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modules_reverse.reverse()
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for module in modules_reverse:
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await get(module)._cleanup()
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get(module).loggeri.queue_free()
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get(module).queue_free()
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for module in custom_modules_node.get_children(): unregister_custom_module(module.name)
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remove_child(custom_modules_node)
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@ -98,6 +99,7 @@ func initialize_modules() -> void:
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get(module).name = module
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get(module).set_script(load(basepath + "src/" + module + ".gd"))
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get(module).core = self
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get(module).loggeri = logger.get_instance(basepath.replace("res://", "") + "src/" + module + ".gd")
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get(module)._initialize()
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# Inject modules into the SceneTree
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@ -136,40 +138,42 @@ func complete_init(no_success: bool = false) -> void:
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# Initialization complete
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await get_tree().process_frame
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if !no_success: logger.infof("Core", "Initialized CORE successfully")
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if !no_success: logger.infof("core", "Initialized CORE successfully")
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# Registers a custom module
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## Registers a new custom module.
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func register_custom_module(module_name: String, module_class: CoreBaseModule) -> bool:
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logger.verbf("Core", "Registering new custom module \"" + module_name + "\"")
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func register_custom_module(module_name: String, module_origin: String, module_class: CoreBaseModule) -> bool:
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logger.verbf("core", "Registering new custom module \"" + module_name + "\"")
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if !config.custom_modules:
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logger.errorf("Core", "Registering module failed: Custom module support is disabled.")
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logger.errorf("core", "Registering module failed: Custom module support is disabled.")
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return false
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if custom_modules.has(module_name):
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logger.errorf("Core", "Registering module failed: A custom module with the name \"" + module_name + "\" already exists.")
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logger.errorf("core", "Registering module failed: A custom module with the name \"" + module_name + "\" already exists.")
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return false
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logger.diagf("core", "Updating variables")
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module_class.name = module_name
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logger.diagf("Core", "Updating variables")
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module_class.core = self
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logger.diagf("Core", "Adding module to SceneTree")
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module_class.loggeri = logger.get_instance(module_origin)
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logger.diagf("core", "Adding module to SceneTree")
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custom_modules_node.add_child(module_class)
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logger.diagf("Core", "Merging module with custom_modules")
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logger.diagf("core", "Merging module with custom_modules")
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custom_modules.merge({ module_name: module_class })
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logger.diagf("Core", "Initializing custom module")
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logger.diagf("core", "Initializing custom module")
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module_class._initialize()
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logger.diagf("Core", "Updating custom module configuration")
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logger.diagf("core", "Updating custom module configuration")
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module_class._pull_config()
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return true
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# Unregisters a custom module
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## Unregisters a custom module, making it no longer function.
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func unregister_custom_module(module_name: String) -> void:
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logger.verbf("Core", "Unregistering custom module \"" + module_name + "\"")
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logger.verbf("core", "Unregistering custom module \"" + module_name + "\"")
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if !custom_modules.has(module_name):
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logger.errorf("Core", "Unregistering module failed: A custom module with the name \"" + module_name + "\" does not exist.")
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logger.errorf("core", "Unregistering module failed: A custom module with the name \"" + module_name + "\" does not exist.")
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return
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var module: Node = get_custom_module(module_name)
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await module._cleanup()
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module.loggeri.queue_free()
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custom_modules_node.remove_child(module)
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custom_modules.erase(module_name)
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module.queue_free()
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# Returns a custom module
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## Returns a loaded custom module for access.
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func get_custom_module(module_name: String) -> CoreBaseModule:
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logger.diagf("Core", "Getting custom module \"" + module_name + "\"")
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logger.diagf("core", "Getting custom module \"" + module_name + "\"")
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if !custom_modules.has(module_name):
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logger.errorf("Core", "Getting module failed: A custom module with the name \"" + module_name + "\" does not exist.")
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logger.errorf("core", "Getting module failed: A custom module with the name \"" + module_name + "\" does not exist.")
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return null
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return custom_modules[module_name]
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## Loads a (new) configuration file and applies it to all modules.
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func reload_configuration(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
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var initialized = config != null
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if initialized: logger.verbf("Core", "Reloading CORE's configuration")
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if initialized: logger.verbf("core", "Reloading CORE's configuration")
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if config != null: config.queue_free()
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config = new_config
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if is_devmode(): # Override configuration in development mode
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config.logger_level = CoreTypes.LoggerLevel.VERB
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if initialized: logger.verbf("Core", "Overrode configuration (development mode)")
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if initialized: logger.verbf("core", "Overrode configuration (development mode)")
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if initialized: apply_configuration()
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# Call _pull_config() functions
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## [br]
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## [b]NEVER call this yourself unless you know what you are doing![/b]
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func apply_configuration() -> void:
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logger.verbf("Core", "Applying configuration")
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if is_devmode(): logger.warnf("Core", "The CORE Framework is in development mode. Here be dragons!")
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if config.headless: logger.warnf("Core", "CORE is in headless mode. Certain modules will not work as expected.")
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edl._pull_config()
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logger.verbf("core", "Applying configuration")
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if is_devmode(): logger.warnf("core", "The CORE Framework is in development mode. Here be dragons!")
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if config.headless: logger.warnf("core", "CORE is in headless mode. Certain modules will not work as expected.")
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if !config.custom_modules:
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logger.verbf("Core", "Removing all custom modules (custom modules support is disabled)")
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logger.verbf("core", "Removing all custom modules (custom modules support is disabled)")
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for module in custom_modules: unregister_custom_module(module)
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for module in modules: get(module)._pull_config()
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if config.custom_modules:
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for module in custom_modules:
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logger.diagf("Core", "Updating configuration for custom module \"" + module.name + "\"")
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logger.diagf("core", "Updating configuration for custom module \"" + module.name + "\"")
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module._pull_config()
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# Return development mode status
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CoreTypes.VersionType.ALPHA:
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string = string.replace("%type%", "Alpha")
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string = string.replace("%type_technical%", "a")
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_: await logger.crashf("Core", "Invalid version type " + str(version_type), true)
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_: await logger.crashf("core", "Invalid version type " + str(version_type), true)
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# Development mode
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if is_devmode(): string = string.replace("%devmode%", "Enabled")
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else: string = string.replace("%devmode%", "Disabled")
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@ -15,9 +15,7 @@
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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## A easy download/request maker.
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##
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## Allows for awaited and/or batched requests.
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## Allows for awaited, batched and oneline requests.
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extends CoreBaseModule
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var list_queue: Dictionary = {}
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func generate_id() -> int:
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var id = randi()
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if list_queue.has(id) or list_active.has(id): return generate_id()
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logger.diagf("Edl", "Generated new download id " + str(id))
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logger.diagf("erm", "Generated new download id " + str(id))
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return id
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func awaited_request(url: String, parse_utf8: bool, method: HTTPClient.Method = HTTPClient.Method.METHOD_GET, headers: PackedStringArray = PackedStringArray([]), data: String = "") -> Dictionary:
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logger.verbf("Edl", "Creating awaited request")
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logger.verbf("erm", "Creating awaited request")
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var id: int = create_download(url, method, headers, data)
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start_download(id, parse_utf8)
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logger.diagf("Edl", "Waiting for request " + str(id) + " to finish")
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logger.diagf("erm", "Waiting for request " + str(id) + " to finish")
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while !is_download_complete(id): await get_tree().create_timer(0.1, true).timeout
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var dldata: Dictionary = list_complete[id]
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list_complete.erase(id)
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else: return dldata["body"]
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func batch_awaited_request(urls: PackedStringArray, parse_utf8: bool, method: HTTPClient.Method = HTTPClient.Method.METHOD_GET, headers: PackedStringArray = PackedStringArray([]), data: String = "") -> Array[Dictionary]:
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logger.verbf("Edl", "Creating " + str(urls.size()) + " awaited request(s)")
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logger.verbf("erm", "Creating " + str(urls.size()) + " awaited request(s)")
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var dldata: Array[Dictionary]= []
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for url in urls:
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var id: int = create_download(url, method, headers, data)
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start_download(id, parse_utf8)
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logger.diagf("Edl", "Waiting for request " + str(id) + " to finish")
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logger.diagf("erm", "Waiting for request " + str(id) + " to finish")
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while !is_download_complete(id): await get_tree().create_timer(0.1, true).timeout
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dldata.append(list_complete[id])
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list_complete.erase(id)
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return dldata
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func create_download(url: String, method: HTTPClient.Method = HTTPClient.Method.METHOD_GET, headers: PackedStringArray = PackedStringArray([]), body: String = "") -> int:
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logger.verbf("Edl", "Creating new request\n-> URL: " + url + "\n-> Method: " + str(method) + "\nHeaders: " + str(headers.size()) + "\nBody size: " + str(body.length()) + " Characters")
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logger.verbf("erm", "Creating new request\n-> URL: " + url + "\n-> Method: " + str(method) + "\nHeaders: " + str(headers.size()) + "\nBody size: " + str(body.length()) + " Characters")
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var id = generate_id()
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list_queue.merge({ id: { "url": url, "method": method, "headers": headers, "body": body } })
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return id
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func start_download(id: int, parse_utf8: bool) -> void:
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logger.verbf("Edl", "Starting request " + str(id))
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logger.verbf("erm", "Starting request " + str(id))
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list_active.merge({ id: list_queue[id] })
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list_queue.erase(id)
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logger.diagf("Edl", "Creating new HTTPRequest \"Request #" + str(id) + "\"")
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logger.diagf("erm", "Creating new HTTPRequest \"Request #" + str(id) + "\"")
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var download: HTTPRequest = HTTPRequest.new()
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download.name = "Request #" + str(id)
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download.accept_gzip = true
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download.use_threads = true
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var lambda: Callable = func(result: int, http_code: int, headers: PackedStringArray, body: PackedByteArray, httprequest: HTTPRequest) -> void:
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logger.verbf("Edl", "Request " + str(id) + " completed\nResult: " + str(result) + "\nHTTP response code: " + str(http_code) + "\nHeaders: " + str(headers.size()) + "\nBody size: " + str(body.size()) + " Bytes // " + str(core.misc.byte2mib(body.size(), true)) + " MiB")
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logger.verbf("erm", "Request " + str(id) + " completed\nResult: " + str(result) + "\nHTTP response code: " + str(http_code) + "\nHeaders: " + str(headers.size()) + "\nBody size: " + str(body.size()) + " Bytes // " + str(core.misc.byte2mib(body.size(), true)) + " MiB")
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list_complete.merge({ id: { "result": result, "http_code": http_code, "headers": headers, "body": body, "body_utf8": body.get_string_from_utf8() if !parse_utf8 else "" } })
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list_active.erase(id)
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remove_child(httprequest)
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func is_download_complete(id: int) -> bool: return list_complete.has(id)
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func clean_queue() -> void:
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logger.verbf("Edl", "Cleaning request queue")
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logger.verbf("erm", "Cleaning request queue")
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list_queue.clear()
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func clean_completed() -> void:
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logger.verbf("Edl", "Cleaning completed requests")
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logger.verbf("erm", "Cleaning completed requests")
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list_complete.clear()
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@ -22,8 +22,8 @@
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extends CoreBaseModule
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func quit_safely(exitcode: int = 0) -> void:
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logger.infof("Misc", "Shutting down (code " + str(exitcode) + ")")
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logger.diagf("Misc", "Waiting for log messages to be flushed")
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logger.infof("misc", "Shutting down (code " + str(exitcode) + ")")
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logger.diagf("misc", "Waiting for log messages to be flushed")
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await get_tree().create_timer(0.25).timeout
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await core.cleanup()
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get_tree().quit(exitcode)
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@ -49,10 +49,10 @@ func format_stringarray(array: Array[String], item_before: String = "", item_aft
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var output: String = ""
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if array.size() == 0:
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logger.warnf("Misc", "Unable to format a string with a size of 0")
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logger.warnf("misc", "Unable to format a string with a size of 0")
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return ""
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elif array.size() == 1:
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logger.warnf("Misc", "Unable to format a string with a size of 1")
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logger.warnf("misc", "Unable to format a string with a size of 1")
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return array[0]
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for item in array:
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54
src/sms.gd
54
src/sms.gd
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@ -47,15 +47,15 @@ func _cleanup() -> void:
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func _pull_config() -> void:
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if core.config.headless:
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# Remove all scenes
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logger.verbf("Sms", "Removing all scenes (triggered by headless mode)")
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logger.verbf("sms", "Removing all scenes (triggered by headless mode)")
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for scene in scenes: remove_scene(scene, true)
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# Add a scene to some scene collection
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func add_scene(sname: String, type: CoreTypes.SceneType, sclass: Node) -> bool:
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func add_scene(sname: String, sclass: Node, type: CoreTypes.SceneType) -> bool:
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if core.config.headless: return false
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logger.verbf("Sms", "Adding scene \"" + sname + "\" of type " + str(type))
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logger.verbf("sms", "Adding scene \"" + sname + "\" of type " + str(type))
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if exists(sname) != CoreTypes.SceneType.NONE:
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logger.errorf("Sms", "Scene with name \"" + sname + "\" already exists")
|
||||
logger.errorf("sms", "Scene with name \"" + sname + "\" already exists")
|
||||
return true
|
||||
sclass.name = sname
|
||||
match(type):
|
||||
|
@ -65,27 +65,37 @@ func add_scene(sname: String, type: CoreTypes.SceneType, sclass: Node) -> bool:
|
|||
CoreTypes.SceneType.MAIN: scenes_main.add_child(sclass)
|
||||
CoreTypes.SceneType.BACKGROUND: scenes_background.add_child(sclass)
|
||||
CoreTypes.SceneType.NONE:
|
||||
logger.errorf("Sms", "CoreTypes.SceneType.NONE is not a valid scene type")
|
||||
logger.errorf("sms", "CoreTypes.SceneType.NONE is not a valid scene type")
|
||||
return false
|
||||
_: await logger.crashf("Sms", "Invalid SceneType " + str(type), true)
|
||||
_: await logger.crashf("sms", "Invalid SceneType " + str(type), true)
|
||||
scenes.merge({ sname: { "type": type, "class": sclass } })
|
||||
return true
|
||||
|
||||
# Remove a scene from some scene collection
|
||||
func remove_scene(sname: String, force_remove: bool = false) -> bool:
|
||||
if core.config.headless and !force_remove: return false
|
||||
if force_remove: await logger.crashf("Sms", "force_remove = true is not allowed", true)
|
||||
logger.verbf("Sms", "Removing scene \"" + sname + "\"")
|
||||
if force_remove: await logger.crashf("sms", "force_remove = true is not allowed", true)
|
||||
logger.verbf("sms", "Removing scene \"" + sname + "\"")
|
||||
match(exists(sname)):
|
||||
CoreTypes.SceneType.DEBUG: scenes_debug.remove_child(scenes[sname]["class"])
|
||||
CoreTypes.SceneType.CUTSCENE: scenes_cutscene.remove_child(scenes[sname]["class"])
|
||||
CoreTypes.SceneType.MENU: scenes_menu.remove_child(scenes[sname]["class"])
|
||||
CoreTypes.SceneType.MAIN: scenes_main.remove_child(scenes[sname]["class"])
|
||||
CoreTypes.SceneType.BACKGROUND: scenes_background.remove_child(scenes[sname]["class"])
|
||||
CoreTypes.SceneType.DEBUG:
|
||||
scenes_debug.remove_child(scenes[sname]["class"])
|
||||
scenes[sname]["class"].queue_free()
|
||||
CoreTypes.SceneType.CUTSCENE:
|
||||
scenes_cutscene.remove_child(scenes[sname]["class"])
|
||||
scenes[sname]["class"].queue_free()
|
||||
CoreTypes.SceneType.MENU:
|
||||
scenes_menu.remove_child(scenes[sname]["class"])
|
||||
scenes[sname]["class"].queue_free()
|
||||
CoreTypes.SceneType.MAIN:
|
||||
scenes_main.remove_child(scenes[sname]["class"])
|
||||
scenes[sname]["class"].queue_free()
|
||||
CoreTypes.SceneType.BACKGROUND:
|
||||
scenes_background.remove_child(scenes[sname]["class"])
|
||||
scenes[sname]["class"].queue_free()
|
||||
CoreTypes.SceneType.NONE:
|
||||
logger.errorf("Sms", "Scene \"" + sname + "\" does not exist")
|
||||
logger.errorf("sms", "Scene \"" + sname + "\" does not exist")
|
||||
return false
|
||||
_: await logger.crashf("Sms", "Invalid SceneType " + str(exists(sname)), true)
|
||||
_: await logger.crashf("sms", "Invalid SceneType " + str(exists(sname)), true)
|
||||
scenes.erase(sname)
|
||||
return true
|
||||
|
||||
|
@ -98,8 +108,8 @@ func get_scene(sname: String) -> Node:
|
|||
CoreTypes.SceneType.MENU: return scenes[sname]["class"]
|
||||
CoreTypes.SceneType.MAIN: return scenes[sname]["class"]
|
||||
CoreTypes.SceneType.BACKGROUND: return scenes[sname]["class"]
|
||||
CoreTypes.SceneType.NONE: logger.errorf("Sms", "Scene \"" + sname + "\" does not exist")
|
||||
_: await logger.crashf("Sms", "Invalid SceneType " + str(exists(sname)), true)
|
||||
CoreTypes.SceneType.NONE: logger.errorf("sms", "Scene \"" + sname + "\" does not exist")
|
||||
_: await logger.crashf("sms", "Invalid SceneType " + str(exists(sname)), true)
|
||||
return null
|
||||
|
||||
# Return a scene collection for scene manipulation
|
||||
|
@ -111,8 +121,8 @@ func get_scene_collection(type: CoreTypes.SceneType) -> Node:
|
|||
CoreTypes.SceneType.MENU: return scenes_menu
|
||||
CoreTypes.SceneType.MAIN: return scenes_main
|
||||
CoreTypes.SceneType.BACKGROUND: return scenes_background
|
||||
CoreTypes.SceneType.NONE: logger.errorf("Sms", "No scene collection was found for CoreTypes.SceneType.NONE")
|
||||
_: await logger.crashf("Sms", "Invalid SceneType " + str(type), true)
|
||||
CoreTypes.SceneType.NONE: logger.errorf("sms", "No scene collection was found for CoreTypes.SceneType.NONE")
|
||||
_: await logger.crashf("sms", "Invalid SceneType " + str(type), true)
|
||||
return null
|
||||
|
||||
# Return scenes in some scene collection
|
||||
|
@ -120,15 +130,15 @@ func get_scene_collection_list(type: CoreTypes.SceneType) -> Array[Node]:
|
|||
var list: Array[Node] = []
|
||||
for scene in scenes:
|
||||
if scenes[scene]["type"] == type:
|
||||
list.append(scene)
|
||||
list.append(scenes[scene]["class"])
|
||||
return list
|
||||
|
||||
# Return scene count in some scene collection
|
||||
func get_scene_collection_count(type: CoreTypes.SceneType) -> int:
|
||||
var amount: int = 0
|
||||
for scene in scenes:
|
||||
if scene[scene]["type"] == type:
|
||||
amount = amount+1
|
||||
if scenes[scene]["type"] == type:
|
||||
amount += 1
|
||||
return amount
|
||||
|
||||
# Return scene existance & scene collection
|
||||
|
|
|
@ -22,40 +22,40 @@ var storage_location: String = ""
|
|||
|
||||
func open_storage(location: String, create_new: bool = true, sanity_check: bool = true, fail_on_sanity_check: bool = false) -> bool:
|
||||
if is_open:
|
||||
logger.errorf("Storage", "Failed to open storage: A storage file is already open")
|
||||
logger.errorf("storage", "Failed to open storage: A storage file is already open")
|
||||
return false
|
||||
logger.verbf("Storage", "Opening storage file at \"" + location + "\"")
|
||||
logger.verbf("storage", "Opening storage file at \"" + location + "\"")
|
||||
var file: FileAccess
|
||||
if !FileAccess.file_exists(location):
|
||||
if create_new:
|
||||
file = FileAccess.open(location, FileAccess.WRITE)
|
||||
if file == null:
|
||||
await logger.crashf("Storage", "Could not open storage file at \"" + location + "\": Failed with code " + str(FileAccess.get_open_error()))
|
||||
await logger.crashf("storage", "Could not open storage file at \"" + location + "\": Failed with code " + str(FileAccess.get_open_error()))
|
||||
return false
|
||||
file.store_string("{}")
|
||||
file.close()
|
||||
else:
|
||||
logger.errorf("Storage", "Failed to open storage: create_new is set to false")
|
||||
logger.errorf("storage", "Failed to open storage: create_new is set to false")
|
||||
return false
|
||||
file = FileAccess.open(location, FileAccess.READ)
|
||||
var storage_temp: Variant = file.get_as_text()
|
||||
file.close()
|
||||
storage_temp = JSON.parse_string(storage_temp)
|
||||
if typeof(storage_temp) != TYPE_DICTIONARY:
|
||||
logger.errorf("Storage", "Failed to open storage: Parsed storage file is of type " + str(typeof(storage_temp)))
|
||||
logger.errorf("storage", "Failed to open storage: Parsed storage file is of type " + str(typeof(storage_temp)))
|
||||
return false
|
||||
if sanity_check:
|
||||
var check_result: Array[String] = perform_sanity_check(storage_temp)
|
||||
if check_result.size() != 0:
|
||||
if fail_on_sanity_check:
|
||||
logger.errorf("Storage", "Sanity check failed (stopping):")
|
||||
logger.errorf("storage", "Sanity check failed (stopping):")
|
||||
for error in check_result:
|
||||
logger.errorf("Storage", "-> " + error)
|
||||
logger.errorf("storage", "-> " + error)
|
||||
return false
|
||||
else:
|
||||
logger.warnf("Storage", "Sanity check failed (continuing anyway):")
|
||||
logger.warnf("storage", "Sanity check failed (continuing anyway):")
|
||||
for error in check_result:
|
||||
logger.warnf("Storage", "-> " + error)
|
||||
logger.warnf("storage", "-> " + error)
|
||||
storage = storage_temp
|
||||
storage_location = location
|
||||
is_open = true
|
||||
|
@ -63,90 +63,90 @@ func open_storage(location: String, create_new: bool = true, sanity_check: bool
|
|||
|
||||
func close_storage() -> bool:
|
||||
if !is_open:
|
||||
logger.errorf("Storage", "Failed to close storage: No storage file is open")
|
||||
logger.errorf("storage", "Failed to close storage: No storage file is open")
|
||||
return false
|
||||
logger.verbf("Storage", "Closing storage file")
|
||||
logger.verbf("storage", "Closing storage file")
|
||||
storage = {}
|
||||
is_open = false
|
||||
return true
|
||||
|
||||
func save_storage() -> bool:
|
||||
if !is_open:
|
||||
logger.errorf("Storage", "Failed to save storage: No storage file is open")
|
||||
logger.errorf("storage", "Failed to save storage: No storage file is open")
|
||||
return false
|
||||
var file: FileAccess = FileAccess.open(storage_location, FileAccess.WRITE)
|
||||
if file == null:
|
||||
await logger.crashf("Storage", "Could not open storage file at \"" + storage_location + "\": Failed with code " + str(FileAccess.get_open_error()))
|
||||
await logger.crashf("storage", "Could not open storage file at \"" + storage_location + "\": Failed with code " + str(FileAccess.get_open_error()))
|
||||
return false
|
||||
logger.diagf("Storage", "Writing storage file to disk")
|
||||
logger.diagf("storage", "Writing storage file to disk")
|
||||
file.store_string(JSON.stringify(storage))
|
||||
file.close()
|
||||
return true
|
||||
|
||||
func nuke_storage(autosave: bool = true) -> bool:
|
||||
if !is_open:
|
||||
logger.errorf("Storage", "Failed to nuke storage: No storage file is open")
|
||||
logger.errorf("storage", "Failed to nuke storage: No storage file is open")
|
||||
return false
|
||||
logger.warnf("Storage", "Nuking storage")
|
||||
logger.warnf("storage", "Nuking storage")
|
||||
storage = {}
|
||||
if autosave: save_storage()
|
||||
return true
|
||||
|
||||
func get_key(key: String, default: Variant) -> Variant:
|
||||
if !is_open:
|
||||
logger.errorf("Storage", "Failed to get key: No storage file is open")
|
||||
logger.errorf("storage", "Failed to get key: No storage file is open")
|
||||
return NAN
|
||||
logger.diagf("Storage", "Returning storage key \"" + key + "\" (default='" + default + "')")
|
||||
logger.diagf("storage", "Returning storage key \"" + key + "\" (default='" + default + "')")
|
||||
return storage.get(key, default)
|
||||
|
||||
func set_key(key: String, value: Variant, overwrite: bool = true, autosave: bool = true) -> bool:
|
||||
if !is_open:
|
||||
logger.errorf("Storage", "Failed to set key: No storage file is open")
|
||||
logger.errorf("storage", "Failed to set key: No storage file is open")
|
||||
return false
|
||||
logger.diagf("Storage", "Updating storage key \"" + key + "\" with value '" + str(value) + "' (overwrite='" + str(overwrite) + "' autosave='" + str(autosave) + "'")
|
||||
logger.diagf("storage", "Updating storage key \"" + key + "\" with value '" + str(value) + "' (overwrite='" + str(overwrite) + "' autosave='" + str(autosave) + "'")
|
||||
storage.merge({key: value}, overwrite)
|
||||
if autosave: save_storage()
|
||||
return true
|
||||
|
||||
func del_key(key: String, autosave: bool = true) -> bool:
|
||||
if !is_open:
|
||||
logger.errof("Storage", "Failed to delete key: No storage file is open")
|
||||
logger.errof("storage", "Failed to delete key: No storage file is open")
|
||||
return false
|
||||
logger.diagf("Storage", "Deleting storage key \"" + key + "\" (autosave='" + str(autosave) + "')")
|
||||
logger.diagf("storage", "Deleting storage key \"" + key + "\" (autosave='" + str(autosave) + "')")
|
||||
storage.erase(key)
|
||||
if autosave: save_storage()
|
||||
return true
|
||||
|
||||
func get_dict() -> Dictionary:
|
||||
if !is_open:
|
||||
logger.errorf("Storage", "Failed to get dictionary: No storage file is open")
|
||||
logger.errorf("storage", "Failed to get dictionary: No storage file is open")
|
||||
return {}
|
||||
logger.verbf("Storage", "Returning storage dictionary")
|
||||
logger.verbf("storage", "Returning storage dictionary")
|
||||
return storage
|
||||
|
||||
func save_dict(dict: Dictionary, sanity_check: bool = true, fail_on_sanity_check: bool = false, autosave: bool = true) -> bool:
|
||||
if !is_open:
|
||||
logger.errorf("Storage", "Failed to save dictionary: No storage file is open")
|
||||
logger.errorf("storage", "Failed to save dictionary: No storage file is open")
|
||||
return false
|
||||
logger.verbf("Storage", "Saving custom dictionary as storage")
|
||||
logger.verbf("storage", "Saving custom dictionary as storage")
|
||||
if sanity_check:
|
||||
var check_result: Array[String] = perform_sanity_check(dict)
|
||||
if check_result.size() != 0:
|
||||
if fail_on_sanity_check:
|
||||
logger.errorf("Storage", "Sanity check failed (stopping):")
|
||||
logger.errorf("storage", "Sanity check failed (stopping):")
|
||||
for error in check_result:
|
||||
logger.errorf("Storage", "-> " + error)
|
||||
logger.errorf("storage", "-> " + error)
|
||||
return false
|
||||
else:
|
||||
logger.warnf("Storage", "Sanity check failed (continuing anyway):")
|
||||
logger.warnf("storage", "Sanity check failed (continuing anyway):")
|
||||
for error in check_result:
|
||||
logger.warnf("Storage", "-> " + error)
|
||||
logger.warnf("storage", "-> " + error)
|
||||
storage = dict
|
||||
if autosave: save_storage()
|
||||
return true
|
||||
|
||||
func perform_sanity_check(storage_check: Dictionary) -> Array[String]:
|
||||
logger.verbf("Storage", "Performing a sanity check on some storage dictionary")
|
||||
logger.verbf("storage", "Performing a sanity check on some storage dictionary")
|
||||
var errors: Array[String] = []
|
||||
for key in storage_check:
|
||||
if typeof(key) != TYPE_STRING:
|
||||
|
@ -155,5 +155,5 @@ func perform_sanity_check(storage_check: Dictionary) -> Array[String]:
|
|||
if typeof(storage_check[key]) != TYPE_NIL and typeof(storage_check[key]) != TYPE_STRING and typeof(storage_check[key]) != TYPE_INT and typeof(storage_check[key]) != TYPE_FLOAT and typeof(storage_check[key]) != TYPE_BOOL and typeof(storage_check[key]) != TYPE_ARRAY and typeof(storage_check[key]) != TYPE_DICTIONARY:
|
||||
errors.append("The value of \"" + key + "\" is not null, a string, an integer, a float, boolean, array or dictionary (type '" + type_string(typeof(key)) + "')")
|
||||
|
||||
logger.verbf("Storage", "Completed sanity check with " + str(errors.size()) + " errors")
|
||||
logger.verbf("storage", "Completed sanity check with " + str(errors.size()) + " errors")
|
||||
return errors
|
||||
|
|
Loading…
Reference in a new issue