CORE/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
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config/name="CORE Framework"
run/main_scene="res://Test.tscn"
config/use_custom_user_dir=true
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config/custom_user_dir_name="StarOpenSource/COREDev"
config/features=PackedStringArray("4.2", "GL Compatibility")
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false
[display]
window/size/viewport_width=960
window/size/viewport_height=540
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[filesystem]
import/blender/enabled=false
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"