52 lines
1.8 KiB
Markdown
52 lines
1.8 KiB
Markdown
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---
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hide:
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- navigation
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---
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# Miscellaneous (/root/CORE/Miscellaneous)
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Contains small methods that do not deserve their own module.
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## Methods
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### get_title()
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- returns `String`
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- description `Returns the main window title.`
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- note `This method simply returns the value of get_tree().root.title and is included here as DisplayServer.window_get_title() does not exist.`
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### get_fps()
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- returns `float`
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- description `Returns the current framerate aka. FPS aka. Frames Per Second`
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- note `If the delta value (which is used in the calculation) is zero, INF (infinity) will be returned.`
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- argument `flatten`
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- type `bool`
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- mandatory `no, default value is false`
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- description `The decimal numbers will be removed if true`
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### get_rendertime()
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- returns `float`
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- description `Returns the time in milliseconds it took for Godot to render a frame`
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### get_delta()
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- returns `float`
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- description `Returns the delta value you normally see as a argument in _process()`
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### byte_to_mib()
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- returns `float`
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- description `Converts a number of bytes to a number of Mebibytes.`
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- argument `bytes`
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- type `int`
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- mandatory `yes`
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- description `The number of bytes`
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- argument `flatten`
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- type `bool`
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- mandatory `no, default value is true`
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- description `The decimal numbers will be removed if true`
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## flat_float()
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- returns `float`
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- description `Removes all decimal numbers from a floating point number.`
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- argument `number`
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- type `float`
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- mandatory `yes`
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- description `The floating point number`
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## flat_float_int()
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- returns `int`
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- description `Removes all decimal numbers from a floating point number. Returns a integer instead of a float`
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- argument `number`
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- type `float`
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- mandatory `yes`
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- description `The floating point number`
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