CORE/src/core.gd

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##############################################################################
### CORE FRAMEWORK SOURCE FILE ###
### Copyright (c) 2024 The StarOpenSource Project & Contributors ###
### Licensed under the GNU General Public License v3 ###
### ###
### This program is free software: you can redistribute it and/or modify ###
### it under the terms of the GNU General Public License as published by ###
### the Free Software Foundation, either version 3 of the License, or ###
### (at your option) any later version. ###
### ###
### This program is distributed in the hope that it will be useful, ###
### but WITHOUT ANY WARRANTY; without even the implied warranty of ###
### MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ###
### GNU General Public License for more details. ###
### ###
### You should have received a copy of the GNU General Public License ###
### along with this program. If not, see <https://www.gnu.org/licenses/>. ###
##############################################################################
### src/core.gd (CORE Object) ###
### ###
### This source file is responsible for initializing CORE's modules, ###
### handling communication between them and much more. ###
##############################################################################
extends Node
class_name Core
# Constants
const version_release: int = 1
const version_type: CoreTypes.VersionType = CoreTypes.VersionType.ALPHA
const version_typerelease: int = 0
# Modules
var logger: CoreBaseModule
var misc: CoreBaseModule
var logui: CoreBaseModule
# Variables
var basepath: String
var config: CoreConfiguration
var custom_modules: Dictionary = {}
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var custom_modules_node: Node
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# Preinitialization
func _init(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
name = "CORE"
if !determine_basepath(): queue_free()
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custom_modules_node = Node.new()
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reload_configuration(new_config)
initialize_modules()
apply_configuration()
# Initialization
func _ready() -> void:
inject_modules()
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add_child(custom_modules_node)
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logger.info("Initialized CORE successfully")
if is_devmode(): logger.warn("The CORE Framework is in development mode. Here be dragons!")
if config.headless: logger.warn("CORE is in headless mode. Certain modules will not work as expected.")
# Initialize modules
func initialize_modules() -> void:
# Create Nodes
logger = CoreBaseModule.new()
misc = CoreBaseModule.new()
logui = CoreBaseModule.new()
# Set names
logger.name = "Logger"
misc.name = "Misc"
logui.name = "LogUI"
# Set scripts
logger.set_script(ResourceLoader.load(basepath + "src/logger.gd"))
misc.set_script(ResourceLoader.load(basepath + "src/misc.gd"))
logui.set_script(ResourceLoader.load(basepath + "src/logui.gd"))
# Set reference to self
logger.core = self
misc.core = self
logui.core = self
# Call _initialize() (workaround as modules cannot access "core" during _init())
logger._initialize()
misc._initialize()
logui._initialize()
# Inject modules into the SceneTree
func inject_modules() -> void:
add_child(logger)
add_child(misc)
add_child(logui)
# Registers a custom module
func register_custom_module(module_name: String, module_class: CoreBaseModule) -> void:
logger.verb("Registering new custom module \"" + module_name + "\"")
if custom_modules.has(module_name):
logger.error("Registering module failed: A custom module with the name \"" + module_name + "\" already exists.")
return
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module_class.name = module_name
logger.diag("Adding module to SceneTree")
custom_modules_node.add_child(module_class)
logger.diag("Merging module with custom_modules")
custom_modules.merge({ module_name: module_class })
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logger.diag("Initializing custom module")
module_class._initialize()
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logger.diag("Updating custom module configuration")
module_class._pull_config()
# Unregisters a custom module
func unregister_custom_module(module_name: String) -> void:
logger.verb("Unregistering custom module \"" + module_name + "\"")
if !custom_modules.has(module_name):
logger.error("Unregistering module failed: A custom module with the name \"" + module_name + "\" does not exist.")
return
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custom_modules_node.remove_child(get_custom_module(module_name))
custom_modules.erase(module_name)
# Returns a custom module
func get_custom_module(module_name: String) -> CoreBaseModule:
logger.diag("Getting custom module \"" + module_name + "\"")
if !custom_modules.has(module_name):
logger.error("Getting module failed: A custom module with the name \"" + module_name + "\" does not exist.")
return
return custom_modules[module_name]
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# (Re-)Load configuration
func reload_configuration(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
var initialized = config != null
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if initialized: logger.verb("Reloading CORE's configuration")
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config = new_config
if is_devmode(): # Override configuration in development mode
config.logger_level = CoreTypes.LoggerLevel.VERB
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if initialized: logger.verb("Overrode configuration (development mode)")
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if initialized: apply_configuration()
# Call _pull_config() functions
func apply_configuration() -> void:
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logger.verb("Applying configuration")
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logger._pull_config()
misc._pull_config()
logui._pull_config()
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for module in custom_modules:
logger.diag("Updating configuration for custom module \"" + module.name + "\"")
module._pull_config()
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# Determines CORE's installation/base path
func determine_basepath() -> bool:
if FileAccess.file_exists("res://.corebasepath"):
basepath = "res://"
elif FileAccess.file_exists("res://CORE/.corebasepath"):
basepath = "res://CORE/"
elif FileAccess.file_exists("res://addons/CORE/.corebasepath"):
basepath = "res://addons/CORE/"
else:
assert(false, "CORE is not located at 'res://CORE/', aborting initialization")
return false
return true
# Return development mode status
func is_devmode() -> bool:
return config.debug_allow and basepath == "res://" and OS.is_debug_build()
# Replaces variables with human-friendly strings
func get_formatted_string(string: String) -> String:
# Version strings
string = string.replace("%release%", str(version_release))
string = string.replace("%release_type%", str(version_typerelease))
var semantic_version: Array[int] = get_version_semantic()
string = string.replace("%release_semantic%", str(semantic_version[0]) + "." + str(semantic_version[1]) + "." + str(semantic_version[2]))
match(version_type):
CoreTypes.VersionType.RELEASE:
string = string.replace("%type%", "Release")
string = string.replace("%type_technical%", "r")
CoreTypes.VersionType.RELEASECANDIDATE:
string = string.replace("%type%", "Release Candidate")
string = string.replace("%type_technical%", "rc")
CoreTypes.VersionType.BETA:
string = string.replace("%type%", "Beta")
string = string.replace("%type_technical%", "b")
CoreTypes.VersionType.ALPHA:
string = string.replace("%type%", "Alpha")
string = string.replace("%type_technical%", "a")
_: await logger.crash("Invalid version type " + str(version_type), true)
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# Development mode
if is_devmode(): string = string.replace("%devmode%", "Enabled")
else: string = string.replace("%devmode%", "Disabled")
# Headless mode
if config.headless: string = string.replace("%headless%", "Enabled")
else: string = string.replace("%headless%", "Disabled")
return string
# Return CORE's version in the semantic versioning scheme
func get_version_semantic() -> Array[int]:
var version_type_int: int
match(version_type):
CoreTypes.VersionType.RELEASE: version_type_int = 3
CoreTypes.VersionType.RELEASECANDIDATE: version_type_int = 2
CoreTypes.VersionType.BETA: version_type_int = 1
CoreTypes.VersionType.ALPHA: version_type_int = 0
return [version_release, version_type_int, version_typerelease]