CORE/misc.gd

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GDScript3
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######################################
# THE CORE FRAMEWORK #
# MADE BY THE STAROPENSOURCE PROJECT #
# AND CONTRIBUTERS (THANK YOU!) #
# #
# COPYRIGHT 2023 THE STAROPENSOURCE #
# PROJECT AND CONTRIBUTERS #
# #
# LICENSED UNDER THE GNU GENERAL #
# PUBLIC LICENSE VERSION 3 (ONLY) #
######################################
extends Node
# CORE modules
var core: Node = null
# Delta value, used for get_fps() and get_delta()
var delta: float = 0.0
# Updates delta variable
func _process(delta_process) -> void:
delta = delta_process
# Returns the title of the main window
## Included as DisplayServer.window_get_title() (for some
## reason) does not exist and not many know that /root/
## is a Window node (which does have a "title" variable)
func get_title() -> String:
if core.protection_mode: return ""
return get_tree().root.title
# Returns the current FPS (Frames Per Second) value
func get_fps(flatten:bool = false) -> float:
if core.protection_mode: return 0.0
if str(delta) == "0":
# In the rare case where delta is zero, return INF
return INF
else:
if flatten:
# Removes decimal numbers
return float(int(1/delta))
else:
# Yes, it's weird but 1/delta does return the FPS value.
return 1/delta
# Returns the time it took Godot to render a frame
func get_rendertime() -> float:
if core.protection_mode: return 0.0
return Performance.get_monitor(Performance.TIME_PROCESS)
# Returns the delta time
func get_delta() -> float:
if core.protection_mode: return 0.0
return delta
# Converts a number of bytes to a number of mebibytes
func byte_to_mib(bytes:int,flatten:bool = true) -> float:
if flatten:
@warning_ignore("integer_division")
return bytes/1048576
return bytes/float(1048576)
# Flattens a floating point number
func flat_float(number:float) -> float:
return float(int(number))
func flat_float_int(number:float) -> int:
return int(number)