CORE/docs/references/Configuration_File.md

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---
# Configuration File (/root/CORE/Config)
The CORE configuration file is located at `res://CORE/config.gd` and is used for configuring CORE behaviour. A full example configuration can be found [here](#example-configuration).
## Placeholders
### [LOADPATH]
- type `String`
- description `Will be replaced by CORE's loadpath`
- example `res://CORE/`
- can be used in `splash_image`
## CORE
### core_initscript
- type `String`
- description `The path to your init script`
- default value `"res://init.gd"`
## Preprocessor
### preprocessor_enabled
- type `bool`
- description `Enables the preprocessor if true`
- default value `true`
### preprocessor_diagnostic
- type `bool`
- description `Makes the preprocessor super-verbose`
- default value `false`
- note `Please leave this option disabled as your log will get massively bloated by the preprocessor.`
## Logger
### logger_enabled
- type `bool`
- description `Enables CORE's logger implementation if true`
- default value `true`
### logger_diagnostic
- type `bool`
- description `Displays diagnostic messages including messages by CORE if enabled.
- default value `false`
## CORELog
### corelog_enabled
- type `bool`
- description `If CORELog should be displayed or not`
- default value `true`
## Debug Display
### debugdisplay_enabled
- type `bool`
- description `If the debug display should be enabled or not`
- default value `false`
### debugdisplay_fps
- type `bool`
- description `Displays the framerate counter if true`
- default value `true`
### debugdisplay_delta
- type `bool`
- description `Renders the delta value if true`
- default value `true`
### debugdisplay_rendertime
- type `bool`
- description `Displays the rendertime if true`
- default value `true`
### debugdisplay_memory
- type `bool`
- description `Displays information about the memory usage if true`
- default value `true`
## Resource Manager
## resourcemanager_load_invalid_file_as_null
- type `bool`
- description `Affects the Resource Manager's loadres() function if it encounters a invalid filepath. If true, loadres() will "save" the resource as null, but will do nothing if false.`
- default value `false`
## Splash Screen
### splash_enabled
- type `bool`
- description `Enables or disables the splash screen at startup`
- default value `false`
- note `You can still call display() and dissolve() manually, this option just affects the startup process.`
### splash_image
- type `String`
- description `The path to your splash image (square-sized)`
- default value `[LOADPATH]soscore.png`
### splash_image_size
- type `int`
- description `The width and height of your square-sized image`
- default value `256`
### splash_color
- type `String`
- description `The splash screen's background color in hex (without the "#" at the beginning!)`
## Example configuration
This is the full example configuration that you can find as `config.gd.example`
```gdscript
##############################
# THE CORE FRAMEWORK #
# EXAMPLE CONFIGURATION FILE #
# #
# THIS DOCUMENT IS PUBLICLY #
# AVAILABLE UNDER THE PUBLIC #
# DOMAIN AND IS NOT LICENSED #
##############################
extends Node
# Hello there, fellow developer!
# This is a example configuration file
# for the CORE Framework (source 0).
#
# Most settings in this config should be
# self explanitory. If not, visit the documentation:
# https://core.staropensource.de/references/Configuration_File/
#
# Thank you for using the CORE Framework!
# - The StarOpenSource Project & Contributers
var core_initscript: String ? "res://init.gd"
var preprocessor_enabled: bool = true
var preprocessor_diagnostic: bool = false
var logger_enabled: bool = true
var logger_diagnostic: bool = false
var corelog_enabled: bool = true
var debugdisplay_enabled: bool = false
var debugdisplay_fps: bool = true
var debugdisplay_delta: bool = true
var debugdisplay_rendertime: bool = true
var debugdisplay_memory: bool = true
var resourcemanager_load_invalid_file_as_null: bool = false
var splash_enabled: bool = false
var splash_image: String = "res://CORE/soscore.png"
var splash_image_size: int = 256
var splash_color: String = "000000"
# EOF <- Yes, this is the end of the example configuration! Pretty short, isn't it?
```