Fix logger output when using verbose stdout mode (fix #23)
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56c96ee102
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0479635f95
5 changed files with 29 additions and 2 deletions
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@ -25,6 +25,13 @@ If `quit_safely` (and by extension `Core.cleanup`) should be called when pressin
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The minimum log level you want to be displayed.
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### *bool* <u>logger_colored</u> = *true*
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Determines if the logger's output should be colored.
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### *bool* <u>logger_detect_verbose_mode</u> = *false*
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:::warning
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Updating this during runtime does nothing.
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:::
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Determines if the logger should check if running in verbose mode (see [`OS.is_stdout_verbose`](https://docs.godotengine.org/en/4.2/classes/class_os.html#class-os-method-is-stdout-verbose)). \
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Comes with a huge performance penalty on startup, delaying startup by about one to two seconds. \
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Update `verbose_mode` accordingly yourself if you've disabled this, or diagnostic log messages might appear messed up. \
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### *String* <u>logger_format</u> = *"%color%[%time%] [%level% %source%:%line%] %message%"*
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The template for all log messages
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Available placeholders are: `%time%`, `%time_ms%`, `%level%`, `%color%`, `%message%`, `%source%`, `%source_raw%`, `%function%` and `%line%`
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@ -21,6 +21,9 @@ Do not call this.
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:::
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Keeps track of all logger instances.
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Unused instances will be cleaned periodically.
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### *bool* <u>verbose_mode</u> = *false*
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Used to determine if running in verbose/command line mode.
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Makes diagnostic log messages display correctly (workaround for Godot's ANSI true color limitation).
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## Functions
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### *void* <u>_log</u>(*CoreTypes.LoggerLevel* <u>level</u>, *String* <u>origin</u>, *String* <u>message</u>)
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@ -19,11 +19,17 @@ class_name CoreConfiguration
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@export var custom_modules: bool
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## If [method Core.quit_safely] (and by extension [method Core.cleanup]) should be called when pressing the X.
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@export var automatic_shutdown: bool
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@export_category("Logger")
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## The minimum log level you want to be displayed.
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@export var logger_level: CoreTypes.LoggerLevel
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## Determines if the logger's output should be colored.
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@export var logger_colored: bool
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## Determines if the logger should check if running in verbose mode (see [method OS.is_stdout_verbose]).[br]
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## Comes with a huge performance penalty on startup, delaying startup by about one to two seconds.[br]
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## Update [code]verbose_mode[/code] accordingly yourself if you've disabled this, or diagnostic log messages might appear messed up.[br]
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## [b]Warning: [i]Updating this during runtime does nothing.[/i][/b]
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@export var logger_detect_verbose_mode: bool
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## The template for all log messages.[br]
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## Available placeholders are: [code]%time%[/code], [code]%time_ms%[/code], [code]%level%[/code], [code]%color%[/code], [code]%message%[/code], [code]%source%[/code], [code]%source_raw%[/code], [code]%function%[/code] and [code]%line%[/code]
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@export var logger_format: String
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@ -31,6 +37,7 @@ class_name CoreConfiguration
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@export var logger_newlines_override: bool
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## The maximum amount of characters excluding the message before newlines are no longer idented. Set to [code]-1[/code] to disable this behaviour.
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@export var logger_newlines_sizelimit: int
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@export_category("Log UI")
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## Enables or disables Log UI.
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@export var logui_enabled: bool
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@ -53,6 +60,7 @@ func _init() -> void:
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# Logger
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logger_level = CoreTypes.LoggerLevel.INFO
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logger_colored = true
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logger_detect_verbose_mode = false
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logger_format = "%color%[%time%] [%level% %origin%] %message%"
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logger_newlines_override = true
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logger_newlines_sizelimit = 40
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@ -143,7 +143,7 @@ func complete_init(no_success_message: bool = false) -> void:
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# Print and sleep
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if modsinit_builtin.size() != 0 or modsinit_custom.size() != 0:
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print("Waiting for modules to finish initialization:")
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if modsinit_builtin.size() != 0: print(" Builtin: " + str(modsinit_builtin))
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if modsinit_builtin.size() != 0: print(" Built-in: " + str(modsinit_builtin))
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if modsinit_custom.size() != 0: print(" Custom: " + str(modsinit_custom))
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await get_tree().create_timer(1).timeout
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@ -28,6 +28,10 @@ signal log_event
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## [b]Danger: [i]Don't modify this.[/i][/b]
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var instances: Array[CoreLoggerInstance] = []
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## Used to determine if running in verbose/command line mode.[br]
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## Makes diagnostic log messages display correctly (workaround for Godot's ANSI true color limitation).
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var verbose_mode: bool = false
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## The minimum log level you want to be displayed.
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var config_level: CoreTypes.LoggerLevel
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## Determines if the logger's output should be colored.
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@ -41,6 +45,10 @@ var config_newlines_override: bool
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var config_newlines_sizelimit: int
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# +++ module +++
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func _initialize() -> void:
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if core.config.logger_detect_verbose_mode and OS.is_stdout_verbose():
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verbose_mode = true
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func _cleanup() -> void:
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_schedule()
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await get_tree().process_frame
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@ -77,7 +85,8 @@ func _log(level: CoreTypes.LoggerLevel, origin: String, message: String) -> void
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CoreTypes.LoggerLevel.DIAG:
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format = format.replace("%level%", "DIAG")
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format_newline = format_newline.replace("%level%", "DIAG")
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format = format.replace("%color%", "[color=dark_gray]")
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if verbose_mode: format = format.replace("%color%", "[color=gray]")
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else: format = format.replace("%color%", "[color=dark_gray]")
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CoreTypes.LoggerLevel.VERB:
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format = format.replace("%level%", "VERB")
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format_newline = format_newline.replace("%level%", "VERB")
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