Added debug overlay support

This commit is contained in:
JeremyStar™ 2023-03-18 18:02:17 +01:00
parent 9cba437ee2
commit 0e83bfd634

28
smgr.gd
View file

@ -15,6 +15,7 @@ var ccr_menu_names = []
var ccr_cutscene = null
var ccr_cutscene_inuse = false
var ccr_debug = null
var ccr_debug_names = []
func add_game(scene:PackedScene) -> bool:
Logger.info("smgr","Adding game scene")
@ -78,6 +79,28 @@ func remove_cutscene() -> bool:
Logger.info("smgr","Removed cutscene scene")
return true
func add_debug(scene_name:String,scene:PackedScene) -> bool:
Logger.info("smgr","Adding debug scene \"" + scene_name + "\"")
if ccr_debug_names.has(scene_name):
Logger.error("smgr","Failed adding debug scene: Debug scene with name \"" + scene_name + "\" already exists")
return false
ccr_debug.add_child(scene.instantiate())
ccr_debug_names.append(scene_name)
Logger.info("smgr","Added debug scene \"" + scene_name + "\"")
return true
func remove_debug(scene_name:String) -> bool:
Logger.info("smgr","Removing debug scene \"" + scene_name + "\"")
if !ccr_menu_names.has(scene_name):
Logger.error("smgr","Failed removing debug scene: Debug scene with name \"" + scene_name + "\" does not exist")
return false
for i in ccr_debug.get_children():
if i.name == scene_name:
ccr_debug.remove_child(i)
break
ccr_debug_names.erase(scene_name)
return true
func _ready() -> void:
Logger.info("smgr","Constructing CORE Scene Root (CCR)")
ccr = Control.new()
@ -97,7 +120,6 @@ func _ready() -> void:
Logger.info("smgr","COREBackground migration complete.")
Logger.info("smgr","Adding overlays")
add_overlays()
add_debug()
available = true
func add_overlays() -> void:
@ -117,7 +139,3 @@ func add_overlays() -> void:
ccr_debug = Control.new()
ccr_debug.name = "DebugOverlay"
ccr.add_child(ccr_debug)
func add_debug() -> void:
Logger.info("smgr","No debug scenes are available.")
return