Fix issues with smgr.gd
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parent
2e23c39bcd
commit
0e843d3d8f
1 changed files with 27 additions and 10 deletions
37
smgr.gd
37
smgr.gd
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@ -6,7 +6,8 @@
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# Licensed under GNU GPLv3
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extends Node
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var available = false
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@onready
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var core = get_node(NodePath("/root/core"))
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var ccr = null
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var ccr_game = null
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var ccr_game_inuse = false
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@ -17,12 +18,16 @@ var ccr_cutscene_inuse = false
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var ccr_debug = null
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var ccr_debug_names = []
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func add_game(scene:PackedScene) -> bool:
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func add_game(resname:String) -> bool:
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Logger.info("smgr","Adding game scene")
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if ccr_game_inuse:
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Logger.error("smgr","Failed adding game scene: Only one game scene is allowed")
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return false
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ccr_game.add_child(scene.instantiate())
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var res = core.resmgr.getres(resname)
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if res == null or res.get_class() != "PackedScene":
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Logger.error("smgr","Resource is not type of PackedScene")
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return false
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ccr_game.add_child(res.instantiate())
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ccr_game_inuse = true
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Logger.info("smgr","Added game scene")
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return true
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@ -37,12 +42,16 @@ func remove_game() -> bool:
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Logger.info("smgr","Removed game scene")
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return true
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func add_menu(scene_name:String,scene:PackedScene) -> bool:
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func add_menu(scene_name:String,resname:String) -> bool:
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Logger.info("smgr","Adding menu scene \"" + scene_name + "\"")
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if ccr_menu_names.has(scene_name):
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Logger.error("smgr","Failed adding menu scene: Menu scene with name \"" + scene_name + "\" already exists")
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return false
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ccr_menu.add_child(scene.instantiate())
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var res = core.resmgr.getres(resname)
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if res == null or res.get_class() != "PackedScene":
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Logger.error("smgr","Resource is not type of PackedScene")
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return false
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ccr_menu.add_child(res.instantiate())
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ccr_menu_names.append(scene_name)
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Logger.info("smgr","Added menu scene \"" + scene_name + "\"")
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return true
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@ -59,12 +68,16 @@ func remove_menu(scene_name:String) -> bool:
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ccr_menu_names.erase(scene_name)
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return true
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func add_cutscene(scene:PackedScene) -> bool:
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func add_cutscene(resname:String) -> bool:
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Logger.info("smgr","Adding cutscene scene")
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if ccr_cutscene_inuse:
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Logger.error("smgr","Failed adding cutscene scene: Only one cutscene scene is allowed")
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return false
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ccr_cutscene.add_child(scene.instantiate())
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var res = core.resmgr.getres(resname)
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if res == null or res.get_class() != "PackedScene":
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Logger.error("smgr","Resource is not type of PackedScene")
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return false
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ccr_cutscene.add_child(res.instantiate())
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ccr_cutscene_inuse = true
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Logger.info("smgr","Added cutscene scene")
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return true
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@ -79,12 +92,16 @@ func remove_cutscene() -> bool:
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Logger.info("smgr","Removed cutscene scene")
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return true
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func add_debug(scene_name:String,scene:PackedScene) -> bool:
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func add_debug(scene_name:String,resname:String) -> bool:
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Logger.info("smgr","Adding debug scene \"" + scene_name + "\"")
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if ccr_debug_names.has(scene_name):
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Logger.error("smgr","Failed adding debug scene: Debug scene with name \"" + scene_name + "\" already exists")
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return false
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ccr_debug.add_child(scene.instantiate())
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var res = core.resmgr.getres(resname)
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if res == null or res.get_class() != "PackedScene":
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Logger.error("smgr","Resource is not type of PackedScene")
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return false
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ccr_debug.add_child(res.instantiate())
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ccr_debug_names.append(scene_name)
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Logger.info("smgr","Added debug scene \"" + scene_name + "\"")
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return true
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@ -120,7 +137,7 @@ func _ready() -> void:
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Logger.info("smgr","COREBackground migration complete.")
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Logger.info("smgr","Adding overlays")
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add_overlays()
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available = true
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core.setready()
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func add_overlays() -> void:
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Logger.info("smgr","Adding game overlay")
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