Fix crashes

This commit is contained in:
JeremyStar™ 2024-04-06 13:12:49 +02:00
parent 8aa67a4444
commit 18e66e9af1
Signed by: JeremyStarTM
GPG key ID: E366BAEF67E4704D
2 changed files with 3 additions and 3 deletions

View file

@ -47,7 +47,7 @@ func _cleanup() -> void:
func _pull_config() -> void:
if core.config.headless:
# Remove all scenes
logger.verbf("sms", "Removing all scenes (triggered by headless mode)")
if is_inside_tree(): logger.verbf("sms", "Removing all scenes (triggered by headless mode)")
for scene in scenes: remove_scene(scene, true)
# Add a scene to some scene collection

View file

@ -92,11 +92,11 @@ func nuke_storage(autosave: bool = true) -> bool:
if autosave: save_storage()
return true
func get_key(key: String, default: Variant) -> Variant:
func get_key(key: String, default: Variant = null) -> Variant:
if !is_open:
logger.errorf("storage", "Failed to get key: No storage file is open")
return NAN
logger.diagf("storage", "Returning storage key \"" + key + "\" (default='" + default + "')")
logger.diagf("storage", "Returning storage key \"" + key + "\" (default='" + str(default) + "')")
return storage.get(key, default)
func set_key(key: String, value: Variant, overwrite: bool = true, autosave: bool = true) -> bool: