Fix headings in sms reference

This commit is contained in:
JeremyStar™ 2024-04-03 19:59:56 +02:00
parent 3a65e7bac0
commit 1bd0f1ca44
Signed by: JeremyStarTM
GPG key ID: E366BAEF67E4704D

View file

@ -17,11 +17,11 @@ Please do not set `force_remove` to `true`. Thank you.
Removes a scene from some scene collection.
Returns `true` if successful.
## *Node* <u>get_scene</u>(*String* <u>sname</u>)
### *Node* <u>get_scene</u>(*String* <u>sname</u>)
Returns a scene from some scene collection.
Returns `null` if no scene with that name was found.
## *Node* <u>get_scene_collection</u>(*CoreTypes.SceneType* <u>type</u>)
### *Node* <u>get_scene_collection</u>(*CoreTypes.SceneType* <u>type</u>)
:::danger
NEVER change a scene collection's properties or free it! You can CRASH the CORE Framework easily by doing this!
:::
@ -29,11 +29,11 @@ NEVER change a scene collection's properties or free it! You can CRASH the CORE
NEVER free a scene yourself! You can CRASH the CORE Framework easily by doing this!
:::
Returns a scene collection node. Useful if you want to change the node's position or want direct access to one.
## *Array[Node]* <u>get_scene_collection_list</u>(*CoreTypes.SceneType* <u>type</u>)
### *Array[Node]* <u>get_scene_collection_list</u>(*CoreTypes.SceneType* <u>type</u>)
Returns a list of all loaded scenes in some scene collection.
## *int* <u>get_scene_collection_count</u>(*CoreTypes.SceneType* <u>type</u>)
### *int* <u>get_scene_collection_count</u>(*CoreTypes.SceneType* <u>type</u>)
Returns the number of loaded scenes in some scene collection.
## *CoresTypes.SceneType* <u>exists</u>(*String* <u>sname</u>)
### *CoresTypes.SceneType* <u>exists</u>(*String* <u>sname</u>)
Returns the scene collection a scene is loaded in.
Returns `CoreTypes.SceneType.NONE` if no scene with that name has been found.