Fix headings in sms reference
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@ -17,11 +17,11 @@ Please do not set `force_remove` to `true`. Thank you.
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Removes a scene from some scene collection.
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Returns `true` if successful.
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## *Node* <u>get_scene</u>(*String* <u>sname</u>)
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### *Node* <u>get_scene</u>(*String* <u>sname</u>)
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Returns a scene from some scene collection.
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Returns `null` if no scene with that name was found.
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## *Node* <u>get_scene_collection</u>(*CoreTypes.SceneType* <u>type</u>)
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### *Node* <u>get_scene_collection</u>(*CoreTypes.SceneType* <u>type</u>)
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:::danger
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NEVER change a scene collection's properties or free it! You can CRASH the CORE Framework easily by doing this!
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:::
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@ -29,11 +29,11 @@ NEVER change a scene collection's properties or free it! You can CRASH the CORE
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NEVER free a scene yourself! You can CRASH the CORE Framework easily by doing this!
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:::
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Returns a scene collection node. Useful if you want to change the node's position or want direct access to one.
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## *Array[Node]* <u>get_scene_collection_list</u>(*CoreTypes.SceneType* <u>type</u>)
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### *Array[Node]* <u>get_scene_collection_list</u>(*CoreTypes.SceneType* <u>type</u>)
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Returns a list of all loaded scenes in some scene collection.
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## *int* <u>get_scene_collection_count</u>(*CoreTypes.SceneType* <u>type</u>)
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### *int* <u>get_scene_collection_count</u>(*CoreTypes.SceneType* <u>type</u>)
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Returns the number of loaded scenes in some scene collection.
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## *CoresTypes.SceneType* <u>exists</u>(*String* <u>sname</u>)
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### *CoresTypes.SceneType* <u>exists</u>(*String* <u>sname</u>)
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Returns the scene collection a scene is loaded in.
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Returns `CoreTypes.SceneType.NONE` if no scene with that name has been found.
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