Fix broken links
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5 changed files with 12 additions and 12 deletions
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@ -94,4 +94,4 @@ Now wait for about one minute and you should see this message in your console:
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[14:53:17] [INFO res://COREmodules/hello.gd] Goodbye World!
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```
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If this matches your log output, then you've successfully created your own custom module. You can now modify the code of the custom module however you like. But before that, please read the [CoreBaseModule reference](/reference/basemodule).
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If this matches your log output, then you've successfully created your own custom module. You can now modify the code of the custom module however you like. But before that, please read the [CoreBaseModule reference](/reference/classes/basemodule).
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@ -10,7 +10,7 @@ It provides common functions and variables used in all CORE modules.
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## Variables
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### *Core* <u>core</u>
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Contains a reference to the [CORE Object](/reference/core).
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Contains a reference to the [CORE Object](/reference/classes/core).
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### *CoreBaseModule* <u>logger</u> = *core.logger*
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Set to CORE's logger implementation.
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### *CoreLoggerInstance* <u>loggeri</u>
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@ -17,15 +17,15 @@ CORE's version type number. Resets on every new version and version type.
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## Modules
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Use these to access CORE's modules.
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- [`config`](/reference/config) (**NEVER access this yourself. To change the configuration, use `reload_configuration()` instead**)
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- [`config`](/reference/modules/config) (**NEVER access this yourself. To change the configuration, use `reload_configuration()` instead**)
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- `scheduler` (runs clean up tasks periodically)
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- [`logger`](/reference/logger)
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- [`misc`](/reference/misc)
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- [`logger`](/reference/modules/logger)
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- [`misc`](/reference/modules/misc)
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- `logui` (not important for developers, displays the log graphically)
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- [`sms`](/reference/sms)
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- [`erm`](/reference/erm) (formerly `edl`)
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- [`storage`](/reference/storage)
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- [`validation`](/reference/validation)
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- [`sms`](/reference/modules/sms)
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- [`erm`](/reference/modules/erm) (formerly `edl`)
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- [`storage`](/reference/modules/storage)
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- [`validation`](/reference/modules/validation)
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## Constants
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### *Array[String]* <u>modules</u> = *[ "logger", "misc", "sms", "logui", "erm", "storage" ]*
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@ -41,4 +41,4 @@ Handles crashes. Will terminate your game/application immediately.
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### *bool* <u>is_level_allowed</u>(*CoreTypes.LoggerLevel* <u>level</u>)
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Checks if the specified log level is allowed by the current configuration.
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### *CoreLoggerInstance* <u>get_instance</u>(*String* <u>origin</u>, *Object* <u>parent</u>)
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Returns a [CoreLoggerInstance](/reference/loggerinstance), which is a fancy word meaning you don't need to pass `origin` every time you want to log something.
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Returns a [CoreLoggerInstance](/reference/classes/loggerinstance), which is a fancy word meaning you don't need to pass `origin` every time you want to log something.
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@ -8,6 +8,6 @@ description: Allows for data validation.
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## Functions
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### *CoreValidationSingle* <u>get_single</u>(*anything you like* <u>data</u>, *Node* <u>parent</u>)
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Returns a new [`CoreValidationSingle`](/reference/validationsingle).
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Returns a new [`CoreValidationSingle`](/reference/classes/validationsingle).
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### *CoreValidationSchema* <u>get_schema</u>(*Dictionary* <u>schema</u>, *Node* <u>parent</u>)
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Returns a new [`CoreValidationSchema`](/reference/validationschema).
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Returns a new [`CoreValidationSchema`](/reference/classes/validationschema).
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