Add remove_ methods for all overlays
i don't know why i forgot them in #1
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1 changed files with 56 additions and 1 deletions
57
smgr.gd
57
smgr.gd
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@ -69,7 +69,7 @@ func add_debug(resource_name:String) -> int:
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if debug_overlay_scene.has(resource_name) and !debug_overlay.get_children().has(resource):
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core.exception("SceneManager","debug_overlay does not contain \"" + resource_name + "\" but debug_overlay_scene does")
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return core.Errors.CORE_EXCEPTION
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# Add scene to debug overlay
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resource.name = resource_name
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debug_overlay.add_child(resource)
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debug_overlay_scene.merge({resource_name:resource},true)
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return core.Errors.OK
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@ -97,6 +97,7 @@ func add_menu(resource_name:String) -> int:
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if menu_overlay_scene.has(resource_name) and !menu_overlay.get_children().has(resource):
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core.exception("SceneManager","menu_overlay does not contain \"" + resource_name + "\" but menu_overlay_scene does")
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return core.Errors.CORE_EXCEPTION
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resource.name = resource_name
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menu_overlay.add_child(resource)
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menu_overlay_scene.merge({resource_name:resource},true)
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return core.Errors.OK
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@ -124,6 +125,7 @@ func add_cutscene(resource_name:String) -> int:
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if cutscene_overlay_scene == resource_name and !cutscene_overlay.get_children().has(resource):
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core.exception("SceneManager","cutscene_overlay does not contain \"" + resource_name + "\" but cutscene_overlay_scene does")
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return core.Errors.CORE_EXCEPTION
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resource.name = resource_name
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cutscene_overlay.add_child(resource)
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cutscene_overlay_scene = resource_name
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return core.Errors.OK
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@ -151,6 +153,59 @@ func add_action(resource_name:String) -> int:
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if action_overlay_scene == resource_name and !action_overlay.get_children().has(resource):
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core.exception("SceneManager","action_overlay does not contain \"" + resource_name + "\" but action_overlay_scene does")
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return core.Errors.CORE_EXCEPTION
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resource.name = resource_name
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action_overlay.add_child(resource)
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action_overlay_scene = resource_name
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return core.Errors.OK
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func remove_debug(resource_name:String) -> int:
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if core.protection_mode: return core.Errors.CORE_PROTECTIONMODE
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logger.diag("CORE/smgr.gd","Removing debug scene \"" + resource_name + "\"")
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for child in debug_overlay.get_children():
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if child.name == resource_name:
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debug_overlay.remove_child(child)
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break
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else:
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core.exception("SceneManager","Could not remove \"" + resource_name + "\" from the debug overlay as debug_overlay does have a child with that name")
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return core.Errors.CORE_EXCEPTION
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debug_overlay_scene.erase(resource_name)
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return core.Errors.OK
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func remove_cutscene(resource_name:String) -> int:
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if core.protection_mode: return core.Errors.CORE_PROTECTIONMODE
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logger.diag("CORE/smgr.gd","Removing cutscene scene \"" + resource_name + "\"")
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for child in cutscene_overlay.get_children():
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if child.name == resource_name:
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cutscene_overlay.remove_child(child)
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break
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else:
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core.exception("SceneManager","Could not remove \"" + resource_name + "\" from the cutscene overlay as cutscene_overlay does have a child with that name")
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return core.Errors.CORE_EXCEPTION
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cutscene_overlay_scene = ""
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return core.Errors.OK
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func remove_menu(resource_name:String) -> int:
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if core.protection_mode: return core.Errors.CORE_PROTECTIONMODE
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logger.diag("CORE/smgr.gd","Removing menu scene \"" + resource_name + "\"")
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for child in menu_overlay.get_children():
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if child.name == resource_name:
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menu_overlay.remove_child(child)
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break
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else:
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core.exception("SceneManager","Could not remove \"" + resource_name + "\" from the menu overlay as menu_overlay does have a child with that name")
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return core.Errors.CORE_EXCEPTION
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menu_overlay_scene.erase(resource_name)
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return core.Errors.OK
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func remove_action(resource_name:String) -> int:
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if core.protection_mode: return core.Errors.CORE_PROTECTIONMODE
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logger.diag("CORE/smgr.gd","Removing action scene \"" + resource_name + "\"")
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for child in action_overlay.get_children():
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if child.name == resource_name:
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action_overlay.remove_child(child)
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break
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else:
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core.exception("SceneManager","Could not remove \"" + resource_name + "\" from the action overlay as action_overlay does have a child with that name")
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return core.Errors.CORE_EXCEPTION
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action_overlay_scene = ""
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return core.Errors.OK
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