true -> false

This commit is contained in:
JeremyStar™ 2024-02-12 19:09:02 +01:00
parent 1067a5dcaa
commit 2d5762e29d
8 changed files with 9 additions and 9 deletions

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@ -42,4 +42,4 @@ func _ready() -> void:
# Test crash
logger.crash("This is a test crash.")
```
```

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@ -58,4 +58,4 @@ You can use the following placeholders:
- `%headless%`
Returns the headless mode status
### *Array[int]* <u>get_version_semantic</u>()
Returns the CORE version in the semantic versioning scheme. The first integer contains the release number, the second integer contains the release type (0 for beta, 1 for alpha, 2 for rc and 3 for release) and the last integer contains the typerelease number.
Returns the CORE version in the semantic versioning scheme. The first integer contains the release number, the second integer contains the release type (0 for beta, 1 for alpha, 2 for rc and 3 for release) and the last integer contains the typerelease number.

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@ -9,7 +9,7 @@ All settings are variables.
## Global
### *bool* <u>headless</u> = *false*
Controls CORE's functionality. Renders GUI-related modules useless when set to `true`, which is the recommended behaviour on servers. For CORE's full functionality, set this to `true`.
Controls CORE's functionality. Renders GUI-related modules useless when set to `false`, which is the recommended behaviour on servers. For CORE's full functionality, set this to `true`.
### *bool* <u>debugging</u> = *false*
:::note
This will not enable the development mode automatically, only if you're developing on CORE itself.
@ -43,4 +43,4 @@ Determines if [`LogUI`](/terminology#logui) should be visible or not.
### *Color* <u>logui_background_color</u> = *Color.BLACK*
The color the `LogUI` background will have. Set to `Color.TRANSPARENT` for a transparent background.
### *int* <u>logui_font_size</u> = *14*
The font size the graphical log output should have.
The font size the graphical log output should have.

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@ -11,4 +11,4 @@ RELEASE, RELEASECANDIDATE, BETA, ALPHA
### <u>LoggerLevel</u>
NONE, ERROR, WARN, INFO, VERB, DIAG
### <u>SceneType</u>
NONE, DEBUG, CUTSCENE, MENU, MAIN, BACKGROUND
NONE, DEBUG, CUTSCENE, MENU, MAIN, BACKGROUND

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@ -33,4 +33,4 @@ Using the `await` keyword is required for this function.
:::danger
Please do not set `framework_crash` to `true`. Thank you.
:::
Handles crashes. Will terminate your game/application immediately.
Handles crashes. Will terminate your game/application immediately.

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@ -26,4 +26,4 @@ If `flatten` is set to `true`, the decimal part will be discarded.
### *float* <u>gib2mib</u>(*float* <u>gib</u>, *bool* <u>flatten</u> = *true*)
Converts a number of gibibytes to mebibytes.
If `flatten` is set to `true`, the decimal part will be discarded.
If `flatten` is set to `true`, the decimal part will be discarded.

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@ -36,4 +36,4 @@ Returns the number of loaded scenes in some scene collection.
## *CoresTypes.SceneType* <u>exists</u>(*String* <u>sname</u>)
Returns the scene collection a scene is loaded in.
Returns `CoreTypes.SceneType.NONE` if no scene with that name has been found.
Returns `CoreTypes.SceneType.NONE` if no scene with that name has been found.

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@ -12,4 +12,4 @@ Displays the log/console output graphically in the background.
## `EDL`
Stands for **Easy DownLoader** and allows you to download stuff.
## `SMS`
No, it does not stand for **Short Message Service**, but for **Scene Management System**. It manages your scenes.
No, it does not stand for **Short Message Service**, but for **Scene Management System**. It manages your scenes.