Add image to README and splash api

This commit is contained in:
JeremyStar™ 2023-06-29 17:22:13 +02:00
parent e4b3e5d85f
commit 31f854c5c6
7 changed files with 110 additions and 15 deletions

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@ -1,3 +1,4 @@
<p align=center><img width=200px height=200px src="https://git.staropensource.de/staropensource/core/raw/branch/develop/soscore.png"/></p>
# StarOpenSource CORE (aka. SOSCORE aka. CORE) [![Please don't upload to GitHub](https://nogithub.codeberg.page/badge.svg)](https://nogithub.codeberg.page)
SOSCORE/CORE is a framework that simplifies development for games and applications made in Godot 4.

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@ -47,3 +47,28 @@ var wmgr_title = "Application/Game using CORE"
## 3 | Fullscreen
## 4 | Exclusive fullscreen
var wmgr_mode = 0
# Splash
## splash_enabled
## Type: bool
## Default value: false
## Enables or disables the splash screen at startup.
## Can be manually enabled with core.splash.display()
var splash_enabled = true
## splash_image
## Type: String
## Default value: "res://CORE/soscore.png"
## The path to your image that will be displayed
## in the center of the splash screen.
var splash_image = "res://CORE/soscore.png"
## splash_image_size
## Type: float
## Default value: 256
## The size of your splash image. Used for both x and y.
var splash_image_size = 256
## splash_color
## Type: String
## Default value: "000000"
## The splash screen's background color. Do not include
## a "#" at the start.
var splash_color = "000000"

22
core.gd
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@ -9,54 +9,54 @@ extends Node
const version = "git-develop"
var locked = false
var readycount = 0
var readylized = false # Fun Fact: "ready" is a signal from "Node" and I (JeremyStarTM) just added "lized" from "initialized" to it to avoid the error thrown by Godot
var readylized = false # Fun Fact: "ready" is a signal from "Node" and I (JeremyStarTM) just added "lized" from "initialized" to it to avoid a error thrown by Godot
var config = null
var wmgr = null
var smgr = null
var resmgr = null
var autoload = null
var events = null
var splash = null
func attach(type:String,component:Script) -> void:
func attach(type:String,component,do_setup:bool = true) -> void:
if locked:
return
Logger.diag("core","Attaching " + type + " to CORE")
var comp = Control.new()
var comp = component
if do_setup:
comp = Control.new()
comp.name = type
comp.set_script(component)
match(type):
"config":
add_child(comp)
config = comp
"wmgr":
add_child(comp)
wmgr = comp
"smgr":
add_child(comp)
smgr = comp
"resmgr":
add_child(comp)
resmgr = comp
"autoload":
add_child(comp)
autoload = comp
"events":
add_child(comp)
events = comp
"splash":
splash = comp
_:
Logger.error("core","Failed attaching " + type + " to CORE: Invalid component")
comp.free()
return
add_child(comp)
Logger.diag("core","Attached " + type + " successfully")
func setready() -> void:
readycount = readycount+1
if readycount == 4:
if readycount == 6:
readylized = true
func lock() -> void:
locked = true
Logger.diag("core","CORE is now locked. No new attachments can be made.")
Logger.diag("core","CORE is now locked. No new attachments can be added.")
func welcome() -> void:
Logger.info("core","CORE " + version + " welcomes you!<nl>It seems like everything is working :)")

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@ -18,6 +18,7 @@ func _ready() -> void:
var scr_resmgr = ResourceLoader.load("res://CORE/resmgr.gd")
var scr_autoload = ResourceLoader.load("res://CORE/autoload.gd")
var scr_events = ResourceLoader.load("res://CORE/events.gd")
var scr_splash = ResourceLoader.load("res://CORE/splash.tscn").instantiate()
Logger.info("coreloader","Constructing CORE")
var core = Control.new()
core.name = "core"
@ -26,8 +27,6 @@ func _ready() -> void:
get_tree().root.add_child(core)
Logger.info("coreloader","Attaching configuration file to CORE")
core.attach("config",scr_config)
Logger.info("coreloader","Waiting for CORE to initialize")
await get_tree().create_timer(0.5).timeout
Logger.info("coreloader","Attaching wmgr to CORE")
core.attach("wmgr",scr_wmgr)
Logger.info("coreloader","Attaching smgr to CORE")
@ -38,6 +37,8 @@ func _ready() -> void:
core.attach("autoload",scr_autoload)
Logger.info("coreloader","Attaching events to CORE")
core.attach("events",scr_events)
Logger.info("coreloader","Attaching splash to CORE")
core.attach("splash",scr_splash,false)
Logger.info("coreloader","Locking CORE")
core.lock()
Logger.info("coreloader","Waiting for CORE to fully initialize")

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34
splash.gd Normal file
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@ -0,0 +1,34 @@
extends Node
@onready
var core = get_node("/root/core")
@onready
var enabled = core.config.splash_enabled
@onready
var image = core.config.splash_image
@onready
var image_size = core.config.splash_image_size
@onready
var color = core.config.splash_color
func _ready() -> void:
apply_config()
if enabled:
display()
else:
$Background.visible = false
core.setready()
func apply_config() -> void:
$Background.color = color
$Background/Image.texture = ResourceLoader.load(image)
$Background/Image.size = Vector2i(image_size,image_size)
func display() -> void:
Logger.info("splash","Displaying splash screen")
get_tree().root.move_child($"/root/ccr",0)
$Background.visible = true
func dissolve() -> void:
Logger.info("splash","Dissolving splash screen")
$Background.visible = false

34
splash.tscn Normal file
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@ -0,0 +1,34 @@
[gd_scene load_steps=3 format=3 uid="uid://biphpytvqtfes"]
[ext_resource type="Script" path="res://CORE/splash.gd" id="1_n4sar"]
[ext_resource type="Texture2D" uid="uid://pmk2jvrmjy5b" path="res://CORE/soscore.png" id="2_5krj5"]
[node name="splash" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_n4sar")
[node name="Background" type="ColorRect" parent="."]
layout_mode = 0
offset_right = 960.0
offset_bottom = 540.0
color = Color(0.839216, 0.0196078, 0.196078, 1)
[node name="Image" type="NinePatchRect" parent="Background"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -128.0
offset_top = -128.0
offset_right = 128.0
offset_bottom = 128.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_5krj5")