Add ability to hide the window on shutdown
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@ -19,6 +19,8 @@ Unlocks experimental features.
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Allows or disallows custom modules.
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### *bool* <u>automatic_shutdown</u> = *true*
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If `quit_safely` (and by extension `Core.cleanup`) should be called when pressing the X.
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### *bool* <u>hide_window_on_shutdown</u> = *true*
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Hides the window during engine shutdown. Useful when your game and the framework will take longer to cleanup.
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## Logger
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### *CoreTypes.LoggerLevel* <u>logger_level</u> = *CoreTypes.LoggerLevel.INFO*
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@ -19,6 +19,8 @@ class_name CoreConfiguration
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@export var custom_modules: bool
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## If [method Core.quit_safely] (and by extension [method Core.cleanup]) should be called when pressing the X.
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@export var automatic_shutdown: bool
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## Hides the window during engine shutdown. Useful when your game and the framework will take longer to cleanup.
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@export var hide_window_on_shutdown: bool
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@export_category("Logger")
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## The minimum log level you want to be displayed.
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@ -67,6 +69,7 @@ func _init() -> void:
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development = false
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custom_modules = false
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automatic_shutdown = true
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hide_window_on_shutdown = true
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# Logger
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logger_level = CoreTypes.LoggerLevel.INFO
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15
src/core.gd
15
src/core.gd
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@ -415,6 +415,21 @@ func check_godot_version() -> bool:
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## [b]Note: [i]Using the [code]await[/code] keyword is required for this function.[/i][/b]
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func quit_safely(exitcode: int = 0) -> void:
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loggeri.info("Shutting down (code " + str(exitcode) + ")")
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if config.hide_window_on_shutdown:
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loggeri.verb("Hiding window")
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Engine.max_fps = -1 # a higher framerate seems to make the shutdown process muuuuch faster
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DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ENABLED) # we don't want to cook the cpu tho
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DisplayServer.window_set_exclusive(0, false)
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_MINIMIZED)
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DisplayServer.window_set_min_size(Vector2.ZERO)
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DisplayServer.window_set_size(Vector2i.ZERO)
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DisplayServer.window_set_max_size(Vector2.ZERO)
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DisplayServer.window_set_position(Vector2i(9999999, 9999999))
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DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_BORDERLESS, true)
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DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_ALWAYS_ON_TOP, false)
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DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_MOUSE_PASSTHROUGH, false)
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DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_NO_FOCUS, true)
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DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_RESIZE_DISABLED, true)
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await get_tree().create_timer(0.25).timeout
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await cleanup()
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get_tree().quit(exitcode)
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