Update example configuration (#2)

Reviewed-on: StarOpenSource/core#2
Co-authored-by: JeremyStarTM <jeremystartm@staropensource.de>
Co-committed-by: JeremyStarTM <jeremystartm@staropensource.de>
This commit is contained in:
JeremyStar™ 2023-08-25 15:11:17 +02:00 committed by JeremyStar™
parent 99703cf03e
commit 610f93842e

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@ -1,55 +1,45 @@
# core.gd.example ##############################
# CORE example configuration file # THE CORE FRAMEWORK #
# # EXAMPLE CONFIGURATION FILE #
# This file is part of StarOpenSource CORE (SOSCORE) # #
# Made by the StarOpenSource Project and Contributers # THIS DOCUMENT IS PUBLICLY #
# Available in the public domain. # AVAILABLE UNDER THE PUBLIC #
# DOMAIN AND IS NOT LICENSED #
##############################
extends Node extends Node
# Hello there, fellow developer! This is the CORE configuration # Hello there, fellow developer!
# file and is responsible for changing CORE's behaviour. If you # This is a example configuration file
# want something added or have any questions, just open a issue # for the CORE Framework (source 0).
# here: https://git.staropensource.de/staropensource/core/issues/new
# #
# If you want a reference, look into the documentation here: # Most settings in this config should be
# https://core.staropensource.de/references/config.gd/ # self explanitory. If not, visit the documentation:
# https://core.staropensource.de/references/Configuration_File/
# #
# Bye the way, thank you for developing your app/game with CORE :) # Thank you for using the CORE Framework!
# - The StarOpenSource Project & Contributers
# CORE var core_initscript: String ? "res://init.gd"
## Enter the path to your startup script
var core_startscript = "res://"
# Window manager var preprocessor_enabled: bool = true
## Initial window size (x coordinate) var preprocessor_diagnostic: bool = false
var wmgr_size_x = 960
## Initial window size (y coordinate)
var wmgr_size_y = 540
## Initial window title
var wmgr_title = "Application/Game using CORE"
## Initial window mode
var wmgr_mode = 0
# Splash screen var logger_enabled: bool = true
## Enable/disable the splash screen at startup, can be manually enabled even if false var logger_diagnostic: bool = false
var splash_enabled = true
## The splash screen image
var splash_image = "res://CORE/soscore.png"
## Image size, applies to both x and y coordinates
var splash_image_size = 256
## Background color
var splash_color = "000000"
# Mother Of All Mods (CORE modloader) var corelog_enabled: bool = true
## The directory where all modifications should be located at
## Please note that you should use a clean directory or you will var debugdisplay_enabled: bool = false
## encounter errors and strange behaviour. var debugdisplay_fps: bool = true
var moam_loadpath = "user://mods/" var debugdisplay_delta: bool = true
## The name of your project (use lowercasing and snake casing!) var debugdisplay_rendertime: bool = true
## Used for the mod info file, as it is named like this: "<moam_wanted_name>.coremod" var debugdisplay_memory: bool = true
var moam_wanted_name = "a_core_using_project"
## The wanted version, for example your game version var resourcemanager_load_invalid_file_as_null: bool = false
var moam_wanted_version = 1
## The wanted api version, if you have a modification api for your app/game var splash_enabled: bool = false
## If you don't have a mod api, comment it out or set it to moam_wanted_version var splash_image: String = "res://CORE/soscore.png"
var moam_wanted_api = 1 var splash_image_size: int = 256
var splash_color: String = "000000"
# EOF <- Yes, this is the end of the example configuration! Pretty short, isn't it?