Update example configuration (#2)
Reviewed-on: StarOpenSource/core#2 Co-authored-by: JeremyStarTM <jeremystartm@staropensource.de> Co-committed-by: JeremyStarTM <jeremystartm@staropensource.de>
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# core.gd.example
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##############################
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# CORE example configuration file
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# THE CORE FRAMEWORK #
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#
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# EXAMPLE CONFIGURATION FILE #
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# This file is part of StarOpenSource CORE (SOSCORE)
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# #
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# Made by the StarOpenSource Project and Contributers
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# THIS DOCUMENT IS PUBLICLY #
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# Available in the public domain.
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# AVAILABLE UNDER THE PUBLIC #
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# DOMAIN AND IS NOT LICENSED #
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##############################
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extends Node
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extends Node
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# Hello there, fellow developer! This is the CORE configuration
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# Hello there, fellow developer!
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# file and is responsible for changing CORE's behaviour. If you
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# This is a example configuration file
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# want something added or have any questions, just open a issue
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# for the CORE Framework (source 0).
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# here: https://git.staropensource.de/staropensource/core/issues/new
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#
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#
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# If you want a reference, look into the documentation here:
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# Most settings in this config should be
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# https://core.staropensource.de/references/config.gd/
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# self explanitory. If not, visit the documentation:
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# https://core.staropensource.de/references/Configuration_File/
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#
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#
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# Bye the way, thank you for developing your app/game with CORE :)
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# Thank you for using the CORE Framework!
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# - The StarOpenSource Project & Contributers
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# CORE
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var core_initscript: String ? "res://init.gd"
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## Enter the path to your startup script
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var core_startscript = "res://"
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# Window manager
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var preprocessor_enabled: bool = true
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## Initial window size (x coordinate)
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var preprocessor_diagnostic: bool = false
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var wmgr_size_x = 960
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## Initial window size (y coordinate)
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var wmgr_size_y = 540
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## Initial window title
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var wmgr_title = "Application/Game using CORE"
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## Initial window mode
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var wmgr_mode = 0
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# Splash screen
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var logger_enabled: bool = true
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## Enable/disable the splash screen at startup, can be manually enabled even if false
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var logger_diagnostic: bool = false
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var splash_enabled = true
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## The splash screen image
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var splash_image = "res://CORE/soscore.png"
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## Image size, applies to both x and y coordinates
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var splash_image_size = 256
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## Background color
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var splash_color = "000000"
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# Mother Of All Mods (CORE modloader)
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var corelog_enabled: bool = true
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## The directory where all modifications should be located at
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## Please note that you should use a clean directory or you will
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var debugdisplay_enabled: bool = false
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## encounter errors and strange behaviour.
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var debugdisplay_fps: bool = true
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var moam_loadpath = "user://mods/"
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var debugdisplay_delta: bool = true
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## The name of your project (use lowercasing and snake casing!)
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var debugdisplay_rendertime: bool = true
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## Used for the mod info file, as it is named like this: "<moam_wanted_name>.coremod"
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var debugdisplay_memory: bool = true
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var moam_wanted_name = "a_core_using_project"
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## The wanted version, for example your game version
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var resourcemanager_load_invalid_file_as_null: bool = false
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var moam_wanted_version = 1
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## The wanted api version, if you have a modification api for your app/game
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var splash_enabled: bool = false
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## If you don't have a mod api, comment it out or set it to moam_wanted_version
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var splash_image: String = "res://CORE/soscore.png"
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var moam_wanted_api = 1
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var splash_image_size: int = 256
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var splash_color: String = "000000"
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# EOF <- Yes, this is the end of the example configuration! Pretty short, isn't it?
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