Update example configuration (#2)
Reviewed-on: StarOpenSource/core#2 Co-authored-by: JeremyStarTM <jeremystartm@staropensource.de> Co-committed-by: JeremyStarTM <jeremystartm@staropensource.de>
This commit is contained in:
parent
99703cf03e
commit
610f93842e
1 changed files with 38 additions and 48 deletions
|
@ -1,55 +1,45 @@
|
||||||
# core.gd.example
|
##############################
|
||||||
# CORE example configuration file
|
# THE CORE FRAMEWORK #
|
||||||
#
|
# EXAMPLE CONFIGURATION FILE #
|
||||||
# This file is part of StarOpenSource CORE (SOSCORE)
|
# #
|
||||||
# Made by the StarOpenSource Project and Contributers
|
# THIS DOCUMENT IS PUBLICLY #
|
||||||
# Available in the public domain.
|
# AVAILABLE UNDER THE PUBLIC #
|
||||||
|
# DOMAIN AND IS NOT LICENSED #
|
||||||
|
##############################
|
||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
# Hello there, fellow developer! This is the CORE configuration
|
# Hello there, fellow developer!
|
||||||
# file and is responsible for changing CORE's behaviour. If you
|
# This is a example configuration file
|
||||||
# want something added or have any questions, just open a issue
|
# for the CORE Framework (source 0).
|
||||||
# here: https://git.staropensource.de/staropensource/core/issues/new
|
#
|
||||||
|
# Most settings in this config should be
|
||||||
|
# self explanitory. If not, visit the documentation:
|
||||||
|
# https://core.staropensource.de/references/Configuration_File/
|
||||||
#
|
#
|
||||||
# If you want a reference, look into the documentation here:
|
# Thank you for using the CORE Framework!
|
||||||
# https://core.staropensource.de/references/config.gd/
|
# - The StarOpenSource Project & Contributers
|
||||||
#
|
|
||||||
# Bye the way, thank you for developing your app/game with CORE :)
|
|
||||||
|
|
||||||
# CORE
|
var core_initscript: String ? "res://init.gd"
|
||||||
## Enter the path to your startup script
|
|
||||||
var core_startscript = "res://"
|
|
||||||
|
|
||||||
# Window manager
|
var preprocessor_enabled: bool = true
|
||||||
## Initial window size (x coordinate)
|
var preprocessor_diagnostic: bool = false
|
||||||
var wmgr_size_x = 960
|
|
||||||
## Initial window size (y coordinate)
|
|
||||||
var wmgr_size_y = 540
|
|
||||||
## Initial window title
|
|
||||||
var wmgr_title = "Application/Game using CORE"
|
|
||||||
## Initial window mode
|
|
||||||
var wmgr_mode = 0
|
|
||||||
|
|
||||||
# Splash screen
|
var logger_enabled: bool = true
|
||||||
## Enable/disable the splash screen at startup, can be manually enabled even if false
|
var logger_diagnostic: bool = false
|
||||||
var splash_enabled = true
|
|
||||||
## The splash screen image
|
|
||||||
var splash_image = "res://CORE/soscore.png"
|
|
||||||
## Image size, applies to both x and y coordinates
|
|
||||||
var splash_image_size = 256
|
|
||||||
## Background color
|
|
||||||
var splash_color = "000000"
|
|
||||||
|
|
||||||
# Mother Of All Mods (CORE modloader)
|
var corelog_enabled: bool = true
|
||||||
## The directory where all modifications should be located at
|
|
||||||
## Please note that you should use a clean directory or you will
|
var debugdisplay_enabled: bool = false
|
||||||
## encounter errors and strange behaviour.
|
var debugdisplay_fps: bool = true
|
||||||
var moam_loadpath = "user://mods/"
|
var debugdisplay_delta: bool = true
|
||||||
## The name of your project (use lowercasing and snake casing!)
|
var debugdisplay_rendertime: bool = true
|
||||||
## Used for the mod info file, as it is named like this: "<moam_wanted_name>.coremod"
|
var debugdisplay_memory: bool = true
|
||||||
var moam_wanted_name = "a_core_using_project"
|
|
||||||
## The wanted version, for example your game version
|
var resourcemanager_load_invalid_file_as_null: bool = false
|
||||||
var moam_wanted_version = 1
|
|
||||||
## The wanted api version, if you have a modification api for your app/game
|
var splash_enabled: bool = false
|
||||||
## If you don't have a mod api, comment it out or set it to moam_wanted_version
|
var splash_image: String = "res://CORE/soscore.png"
|
||||||
var moam_wanted_api = 1
|
var splash_image_size: int = 256
|
||||||
|
var splash_color: String = "000000"
|
||||||
|
|
||||||
|
# EOF <- Yes, this is the end of the example configuration! Pretty short, isn't it?
|
||||||
|
|
Loading…
Reference in a new issue