Make register_custom_module() less verbose
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1 changed files with 15 additions and 8 deletions
23
src/core.gd
23
src/core.gd
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@ -245,19 +245,26 @@ func register_custom_module(module_name: String, module_origin: String, module_c
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if custom_modules.has(module_name):
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loggeri.error(stringify_variables("Registering module failed: A custom module with the name %name% already exists.", { "name": module_name }))
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return false
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loggeri.diag("Updating variables")
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# Update variables
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module_class.name = module_name
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module_class.core = self
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module_class.logger = logger.get_instance(module_origin, module_class)
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module_class.logger.framework = true
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loggeri.diag("Adding module to SceneTree")
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custom_modules_node.add_child(module_class)
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loggeri.diag("Merging module with custom_modules")
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# Register module
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custom_modules.merge({ module_name: module_class })
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loggeri.diag("Initializing custom module")
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module_class._initialize()
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loggeri.diag("Updating custom module configuration")
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module_class._pull_config()
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# Add to 'custom_modules_node'
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custom_modules_node.add_child(module_class)
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# Initialize module
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@warning_ignore("redundant_await")
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await module_class._initialize()
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# Update module configuration
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@warning_ignore("redundant_await")
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await module_class._pull_config()
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return true
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## Unregisters a custom module, making it no longer available.
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