Backup before I nuke the project
- Rewrote mkdevprj/rmdevprj in Makefile - Add MOAM modloader - Add core.exception() - Add protection mode - Rewrote module initialization - Add experimental markdown parser - Many more very small changes
This commit is contained in:
parent
f06b031a5e
commit
ab5b3ade52
15 changed files with 606 additions and 188 deletions
29
Makefile
29
Makefile
|
@ -34,22 +34,35 @@ docs-clean:
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@rm -rf "$(DOCSOUT)"
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mkdevprj:
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@echo ":: Creating development project"
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@mkdir -p $(TESTPROJECT)
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@mkdir -p $(TESTPROJECT)/mods/testmod/
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@echo -e "config_version=5\n[application]\nconfig/name=\"CORE development project\"\nrun/main_scene=\"res://CORE/coreinit.tscn\"\nconfig/use_custom_user_dir=true\nconfig/custom_user_dir_name=\"core_devproject\"\nconfig/features=PackedStringArray(\"4.1\", \"GL Compatibility\")\nboot_splash/bg_color=Color(0, 0, 0, 1)\nboot_splash/show_image=false\nconfig/icon=\"res://CORE/soscore.png\"\n[autoload]\nLogger=\"*res://CORE/logger.gd\"\nPreprocessor=\"*res://CORE/preprocessor.gd\"\n[display]\nwindow/size/viewport_width=960\nwindow/size/viewport_height=540\n[rendering]\nrenderer/rendering_method=\"gl_compatibility\"\nrenderer/rendering_method.mobile=\"gl_compatibility\"" > "$(TESTPROJECT)/project.godot"
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@echo -e "extends Node\n\n@onready\nvar core = get_node(\"/root/core\")\n\nfunc _ready() -> void:\n core.welcome()" > "$(TESTPROJECT)/init.gd"
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@echo -e "extends Node\nvar core_startscript = \"res://init.gd\"\nvar wmgr_size_x = 960\nvar wmgr_size_y = 540\nvar wmgr_title = \"CORE development project\"\nvar wmgr_mode = 0\nvar splash_enabled = false\nvar splash_image = \"res://CORE/soscore.png\"\nvar splash_image_size = 256\nvar splash_color = \"000000\"" > config.gd
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@echo -e "extends Node\n\n@onready\nvar core: Node = get_node(\"/root/core\")\n\nfunc _ready() -> void:\n core.welcome()" > "$(TESTPROJECT)/init.gd"
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@echo -e "extends Node\nvar core_startscript = \"res://init.gd\"\nvar wmgr_size_x = 960\nvar wmgr_size_y = 540\nvar wmgr_title = \"CORE development project\"\nvar wmgr_mode = 0\nvar splash_enabled = false\nvar splash_image = \"res://CORE/soscore.png\"\nvar splash_image_size = 256\nvar splash_color = \"000000\"\nvar moam_loadpath = \"res://mods/\"\nvar moam_wanted_name = \"coredevprj\"\nvar moam_wanted_version = 1\nvar moam_wanted_api = 1" > config.gd
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@echo -e "{\n\"wanted\": {\n\"min_version\": 1,\n\"max_version\": 1,\n\"min_api\": 1,\n\"max_api\": 1\n},\n\"mod\": {\n\"name\": \"CORE Test Mod\",\n\"version\": 1,\n\"version_friendly\": "1.0",\n\"authors\": [\n\"The CORE Team\"\n],\n\"license\": \"GNU General Public License v3\",\n\"entrypoint\": \"testmod.gd\"\n}\n}" > "$(TESTPROJECT)/mods/testmod/coredevprj.coremod"
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@echo -e "extends Node\n@onready\nvar core: Node = get_node(\"/root/core\")\nfunc _start() -> String:\n await get_tree().create_timer(0).timeout\n Logger.info(\"testmod\",\"_start() has been called.\")\n return \"\"\nfunc _stop() -> void:\n await get_tree().create_timer(0).timeout\n Logger.info(\"testmod\",\"_stop() has been called.\")" > "$(TESTPROJECT)/mods/testmod/testmod.gd"
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@ln -s $(CORE) $(TESTPROJECT)/CORE
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@echo ":: Development project created."
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@echo " You can now launch Godot and open '$(TESTPROJECT)'."
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@echo " Don't forget to save and execute 'make rmdevprj' when you're finished."
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rmdevprj:
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@echo ":: Removing development project"
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@echo ":: Killing all open programs"
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@bash -c "lsof | grep '$(TESTPROJECT)'||exit 0 | awk '{print $2}'||exit 0 | xargs kill||exit 0;exit 0" &> /dev/null
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@echo ":: !!!!!!!!!!!!!!!!!!!!!!!!!!!!"
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@echo ":: ! IMPORTANT WARNING !"
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@echo ":: !!!!!!!!!!!!!!!!!!!!!!!!!!!!"
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@echo ":: ! Please remove the CORE !"
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@echo ":: ! development project from !"
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@echo ":: ! your project list or you !"
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@echo ":: ! will experience bugs if !"
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@echo ":: ! you edit the dev project !"
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@echo ":: ! again in the future! !"
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@echo ":: !!!!!!!!!!!!!!!!!!!!!!!!!!!!"
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@echo ":: If you have done that, press [ENTER]."
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@read -rs
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@echo ":: Removing directory"
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@rm -rf $(TESTPROJECT)
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@rm -rf config.gd
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@echo ":: Removing .import files"
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@bash -c "rm -rf *.import||exit 0;exit 0"
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@echo ":: Removing 'uid://' strings"
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@bash -c "for file in *.tscn; do cat \"\$$file\"|sed -E 's/\ uid=\"[^\"]*\"//g'|tee \$$file;done &> /dev/null"
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@#bash -c "for file in *.tscn; do cat \"\$$file\"|sed -E 's/\ uid=\"[^\"]*\"//g'|tee \$$file;done &> /dev/null"
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@echo ":: Please open all .tscn files and remove all 'uid=uid://' strings"
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@echo ":: If you have done that, press [ENTER]."
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@read -rs
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@ -39,3 +39,17 @@ var splash_image = "res://CORE/soscore.png"
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var splash_image_size = 256
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## Background color
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var splash_color = "000000"
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# Mother Of All Mods (CORE modloader)
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## The directory where all modifications should be located at
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## Please note that you should use a clean directory or you will
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## encounter errors and strange behaviour.
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var moam_loadpath = "user://mods/"
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## The name of your project (use lowercasing and snake casing!)
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## Used for the mod info file, as it is named like this: "<moam_wanted_name>.coremod"
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var moam_wanted_name = "a_core_using_project"
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## The wanted version, for example your game version
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var moam_wanted_version = 1
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## The wanted api version, if you have a modification api for your app/game
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## If you don't have a mod api, comment it out or set it to moam_wanted_version
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var moam_wanted_api = 1
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154
core.gd
154
core.gd
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@ -6,7 +6,8 @@
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# Licensed under GNU GPLv3
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extends Node
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const version = "git-develop"
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const version = "source 0"
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var protection_mode = false
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var locked = false
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var readycount = 0
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var readylized = false # Fun Fact: "ready" is a signal from "Node" and I (JeremyStarTM) just added "lized" from "initialized" to it to avoid a error thrown by Godot
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@ -16,38 +17,157 @@ var smgr = null
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var resmgr = null
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var events = null
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var splash = null
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var moam = null
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var mkdown = null
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enum Errors {UNKNOWN}
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enum Responsibilities {UNKNOWN}
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func attach(type:String,component,do_setup:bool = true) -> void:
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func attach(type:String,module,do_setup:bool = true) -> void:
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if protection_mode: return
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if locked:
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return
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Logger.diag("core","Attaching " + type + " to CORE")
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var comp = component
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var mod = module
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if do_setup:
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comp = Control.new()
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comp.name = type
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comp.set_script(component)
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mod = Control.new()
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mod.name = type
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mod.set_script(module)
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match(type):
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"config": config = comp
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"wmgr": wmgr = comp
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"smgr": smgr = comp
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"resmgr": resmgr = comp
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"events": events = comp
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"splash": splash = comp
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"config": config = mod
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"wmgr": wmgr = mod
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"smgr": smgr = mod
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"resmgr": resmgr = mod
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"events": events = mod
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"splash": splash = mod
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"moam": moam = mod
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"mkdown": mkdown = mod
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_:
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Logger.error("core","Failed attaching " + type + " to CORE: Invalid component")
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comp.free()
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exception("core","Attaching \"" + type + "\" failed as it is not a valid module")
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mod.free()
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return
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add_child(comp)
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add_child(mod)
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Logger.diag("core","Attached " + type + " successfully")
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func setready() -> void:
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if protection_mode: return
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readycount = readycount+1
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if readycount == 5:
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if readycount == 7:
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readylized = true
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func lock() -> void:
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if protection_mode: return
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locked = true
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Logger.diag("core","CORE is now locked. No new attachments can be added.")
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func welcome() -> void:
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Logger.info("core","CORE " + version + " welcomes you!<nl>It seems like everything is working :)")
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if protection_mode: return
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Logger.info("core","CORE (" + version + ") welcomes you!<nl>It seems like everything is working :)")
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func exception(script:String,error:String):
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protection_mode = true
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var exc_message = """
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[color=red]################################
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EXCEPTION! EXCEPTION! EXCEPTION!
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The CORE Framework experienced a critical error in runtime.
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Please report this crash to the CORE Framework repository (with
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the full log file). You can submit a crash report at:
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https://git.staropensource.de/StarOpenSource/core/issues/new
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CORE INFORMATION
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version = "%version%"
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readylized = %readylized%
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readycount = %readycount%
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locked = %locked%
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preprocessor_enabled = %preprocessor_enabled%
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preprocessor_tests = %preprocessor_tests%
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preprocessor_tests_executed = %preprocessor_tests_executed%
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preprocessor_tests_success = %preprocessor_tests_success%
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logger_enabled = %logger_enabled%
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logger_diag = %logger_diag%
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OPERATING SYSTEM
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timezone = %timezone%
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time_utc = "%time_utc%"
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time_unix = %time_unix%
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date = "%date%"
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locale = "%locale%"
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lang = "%lang%"
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name = "%name%"
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distro = "%distro%"
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version = "%version_os%"
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memory = %memory%
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memory_peak = %memory_peak%
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memory_usage = %memory_usage%
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processor_count = %processor_count%
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processor_name = "%processor_name%"
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video_adapter = %video_adapter%
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rendering_api = "%rendering_api%"
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APPLICATION
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cmdline = %cmdline%
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permissions = %permissions%
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debug_build = %debug_build%
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ERROR INFORMATION
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script = "%script%"
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error = "%error%"
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STACKTRACE
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%stacktrace%
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EXCEPTION! EXCEPTION! EXCEPTION!
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################################
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"""
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exc_message = exc_message.replace("%version%",version)
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exc_message = exc_message.replace("%readylized%",str(readylized))
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exc_message = exc_message.replace("%readycount%",str(readycount))
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exc_message = exc_message.replace("%locked%",str(locked))
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exc_message = exc_message.replace("%preprocessor_enabled%",str(Preprocessor.enabled))
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exc_message = exc_message.replace("%preprocessor_tests%",str(Preprocessor.tests_enabled))
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exc_message = exc_message.replace("%preprocessor_tests_executed%",str(Preprocessor.tests_executed))
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exc_message = exc_message.replace("%preprocessor_tests_success%",str(Preprocessor.tests_success))
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exc_message = exc_message.replace("%logger_enabled%",str(Logger.enable))
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exc_message = exc_message.replace("%logger_diag%",str(Logger.enable_diag))
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exc_message = exc_message.replace("%timezone%",str(Time.get_time_zone_from_system()))
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exc_message = exc_message.replace("%time_utc%",Time.get_time_string_from_system(true))
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exc_message = exc_message.replace("%time_unix%",str(Time.get_unix_time_from_datetime_string(Time.get_time_string_from_system(true))))
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exc_message = exc_message.replace("%date%",Time.get_date_string_from_system(true))
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exc_message = exc_message.replace("%locale%",OS.get_locale())
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exc_message = exc_message.replace("%lang%",OS.get_locale_language())
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exc_message = exc_message.replace("%name%",OS.get_name())
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exc_message = exc_message.replace("%distro%",OS.get_distribution_name())
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exc_message = exc_message.replace("%version_os%",OS.get_version())
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exc_message = exc_message.replace("%memory%",str(OS.get_memory_info()))
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exc_message = exc_message.replace("%memory_peak%",str(OS.get_static_memory_peak_usage()))
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exc_message = exc_message.replace("%memory_usage%",str(OS.get_static_memory_usage()))
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exc_message = exc_message.replace("%processor_count%",str(OS.get_processor_count()))
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exc_message = exc_message.replace("%processor_name%",OS.get_processor_name())
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exc_message = exc_message.replace("%video_adapter%",str(OS.get_video_adapter_driver_info()))
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exc_message = exc_message.replace("%rendering_api%",RenderingServer.get_video_adapter_api_version())
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exc_message = exc_message.replace("%cmdline%",str(OS.get_cmdline_args()))
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exc_message = exc_message.replace("%permissions%",str(OS.get_granted_permissions()))
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exc_message = exc_message.replace("%debug_build%",str(OS.is_debug_build()))
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exc_message = exc_message.replace("%script%",script)
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exc_message = exc_message.replace("%error%",error)
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exc_message = exc_message.replace("%stacktrace%",str(get_stack()))
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print_rich(exc_message)
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await get_tree().create_timer(0.25).timeout
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get_tree().quit(255)
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func error(module:String,respo:Responsibilities,error:Errors,error_info:Dictionary = {}) -> Dictionary:
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var error_text = ""
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match(respo):
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Responsibilities["UNKNOWN"]:
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pass
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match(error):
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Errors["UNKNOWN"]:
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error_text = ""
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_:
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exception("core","Failed generating error: Invalid error \"" + str(error) + "\"")
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return {}
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@ -18,24 +18,36 @@ func _ready() -> void:
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var scr_resmgr = ResourceLoader.load("res://CORE/resmgr.gd")
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var scr_events = ResourceLoader.load("res://CORE/events.gd")
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var scr_splash = ResourceLoader.load("res://CORE/splash.tscn").instantiate()
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var scr_moam = ResourceLoader.load("res://CORE/moam.gd")
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var scr_mkdown = ResourceLoader.load("res://CORE/mkdown.gd")
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Logger.diag("coreloader","Constructing CORE")
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var core = Control.new()
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core.name = "core"
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core.script = scr_core
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Logger.diag("coreloader","Attaching CORE to /root/")
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get_tree().root.add_child(core)
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Logger.diag("coreloader","Attaching configuration file to CORE")
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Logger.diag("coreloader","Attaching modules")
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core.attach("config",scr_config)
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Logger.diag("coreloader","Attaching wmgr to CORE")
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core.attach("wmgr",scr_wmgr)
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Logger.diag("coreloader","Attaching smgr to CORE")
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core.attach("smgr",scr_smgr)
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Logger.diag("coreloader","Attaching resmgr to CORE")
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core.attach("resmgr",scr_resmgr)
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Logger.diag("coreloader","Attaching events to CORE")
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core.attach("events",scr_events)
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Logger.diag("coreloader","Attaching splash to CORE")
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core.attach("splash",scr_splash,false)
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core.attach("moam",scr_moam)
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core.attach("mkdown",scr_mkdown)
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if core.protection_mode: return
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Logger.diag("coreloader","Loading module configurations")
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core.wmgr.load_configuration()
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core.splash.load_configuration()
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core.moam.load_configuration()
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Logger.diag("coreloader","Initializing modules")
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core.wmgr.initialize()
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core.smgr.initialize()
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core.resmgr.initialize()
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core.events.initialize()
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core.splash.initialize()
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core.moam.initialize()
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core.mkdown.initialize()
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Logger.diag("coreloader","Locking CORE")
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core.lock()
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Logger.diag("coreloader","Waiting for CORE to fully initialize")
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@ -14,3 +14,4 @@ Here you can find all code references.<br/>
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## [Scene Manager (core.smgr)](/references/smgr.gd/)
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## [Splash Screen (core.splash)](/references/splash.gd/)
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## [Window Manager (core.wmgr)](/references/wmgr.gd/)
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## [Mother Of All Mods [Mod loader] (core.moam)](/references/moam.gd/)
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61
docs/references/moam.gd.md
Normal file
61
docs/references/moam.gd.md
Normal file
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@ -0,0 +1,61 @@
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---
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hide:
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- navigation
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---
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# Mother Of All Mods [Modloader] (core.moam)
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Loads and executes modifications.
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## Methods
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### load_mods()
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- returns `Array`
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- description `Loads all modifications and returns all encountered errors as a a collection of strings`
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### load_mod()
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- returns `String` (if **not** `""` some error occured)
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- description `Loads and executes a modification`
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- argument `mod_name`
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- type `String`
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- mandatory `yes`
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- description `The modification name to use`
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### unload_mods()
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- returns `void`
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- description `Unloads all loaded modifications`
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### unload_mod()
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- returns `void`
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- description `Unloads a modification`
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- argument `mod_name`
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- type `String`
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- mandatory `yes`
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- description `The modification name to use`
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### get_list()
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- returns `Array`
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- description `Returns a list of all loaded modification names`
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### get_info()
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- returns `Dictionary` (if a error occured the dict will contain a `error` key)
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- description `Returns information about a modification`
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- argument `mod_name`
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- type `String`
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- mandatory `yes`
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- description `The modification name to use`
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## Internal variables
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Do not touch or you will cause breakage.
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### modlist
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- type `Array`
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- default value `[]`
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- description `All loaded modification (names)`
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### config_loadpath
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- type `String`
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- default value `null`
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- description `The mods directory all modifications are loaded from`
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### config_wanted_name
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- type `String`
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- default value `null`
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- description `Used for the modinfo filename. If set to "testapp" it will search for "testapp.coremod" files`
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### config_wanted_version
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- type `String`
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- default value `null`
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- description `The application or game version. Modifications will not load if they don't support the specified version`
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### config_wanted_api
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- type `String`
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- default value `null`
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- description `The application or game api version. Modifications will not load if they don't support the specified api version.`
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29
events.gd
29
events.gd
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@ -23,22 +23,13 @@ signal logger_info
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signal logger_warn
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signal logger_error
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func _ready() -> void:
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func initialize() -> void:
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if core.protection_mode: return
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Logger.connect("logevent",Callable(self,"logger_update"))
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core.setready()
|
||||
|
||||
func logger_update(type:String,script:String,message:String,_logmessage:String) -> void:
|
||||
emit_signal("logger_all",type,script,message)
|
||||
if type == "DIAG":
|
||||
emit_signal("logger_diag",script,message)
|
||||
elif type == "INFO":
|
||||
emit_signal("logger_info",script,message)
|
||||
elif type == "WARN":
|
||||
emit_signal("logger_warn",script,message)
|
||||
elif type == "ERROR":
|
||||
emit_signal("logger_error",script,message)
|
||||
|
||||
func _process(_delta:float) -> void:
|
||||
if core.protection_mode: return
|
||||
var window_title_var = core.wmgr.get_title()
|
||||
var window_size_x = core.wmgr.get_size().x
|
||||
var window_size_y = core.wmgr.get_size().y
|
||||
|
@ -67,3 +58,17 @@ func _process(_delta:float) -> void:
|
|||
elif window_pos_y != window_pos_y_prev:
|
||||
emit_signal("window_pos","Y",Vector2i(window_pos_x,window_pos_y),Vector2i(window_pos_x_prev,window_pos_y_prev))
|
||||
window_pos_y_prev = window_pos_y
|
||||
|
||||
func logger_update(type:String,script:String,message:String,_logmessage:String) -> void:
|
||||
if core.protection_mode: return
|
||||
emit_signal("logger_all",type,script,message)
|
||||
if type == "DIAG":
|
||||
emit_signal("logger_diag",script,message)
|
||||
elif type == "INFO":
|
||||
emit_signal("logger_info",script,message)
|
||||
elif type == "WARN":
|
||||
emit_signal("logger_warn",script,message)
|
||||
elif type == "ERROR":
|
||||
emit_signal("logger_error",script,message)
|
||||
else:
|
||||
core.exception("events","The log type \"" + type + "\" is not known to events.gd")
|
||||
|
|
29
mkdown.gd
Normal file
29
mkdown.gd
Normal file
|
@ -0,0 +1,29 @@
|
|||
extends Node
|
||||
|
||||
@onready
|
||||
var core = get_node("/root/core")
|
||||
var fsizes = {"text":"16","h1":"29","h2":"24","h3":"19","h4":"14","h5":"9","h6":"4"}
|
||||
|
||||
func parse(content:String) -> String:
|
||||
var parse_text = ""
|
||||
for line in content.split("\n",false):
|
||||
var line_mod = line
|
||||
if line_mod.begins_with("######"):
|
||||
line_mod = line_mod.replace("######","[font_size=" + fsizes["h6"] + "]") + "[/font_size]"
|
||||
elif line_mod.begins_with("#####"):
|
||||
line_mod = line_mod.replace("#####","[font_size=" + fsizes["h5"] + "]") + "[/font_size]"
|
||||
elif line_mod.begins_with("####"):
|
||||
line_mod = line_mod.replace("####","[font_size=" + fsizes["h4"] + "]") + "[/font_size]"
|
||||
elif line_mod.begins_with("###"):
|
||||
line_mod = line_mod.replace("###","[font_size=" + fsizes["h3"] + "]") + "[/font_size]"
|
||||
elif line_mod.begins_with("##"):
|
||||
line_mod = line_mod.replace("##","[font_size=" + fsizes["h2"] + "]") + "[/font_size]"
|
||||
elif line_mod.begins_with("#"):
|
||||
line_mod = line_mod.replace("#","[font_size=" + fsizes["h1"] + "]") + "[/font_size]"
|
||||
else:
|
||||
line_mod = "[font_size=" + fsizes["text"] + "]" + line_mod + "[/font_size]"
|
||||
parse_text = parse_text + line_mod + "\n"
|
||||
return parse_text
|
||||
|
||||
func initialize() -> void:
|
||||
core.setready()
|
123
moam.gd
Normal file
123
moam.gd
Normal file
|
@ -0,0 +1,123 @@
|
|||
# moam.gd
|
||||
# Mother Of All Mods (the CORE modloader)
|
||||
#
|
||||
# This file is part of StarOpenSource CORE (SOSCORE)
|
||||
# Made by the StarOpenSource Project and Contributers
|
||||
# Licensed under GNU GPLv3
|
||||
extends Node
|
||||
|
||||
@onready
|
||||
var core = get_node("/root/core")
|
||||
|
||||
var config_loadpath = null
|
||||
var config_wanted_name = null
|
||||
var config_wanted_version = null
|
||||
var config_wanted_api = null
|
||||
|
||||
var modlist = []
|
||||
var hooks = {}
|
||||
|
||||
func load_mods() -> Array:
|
||||
if core.protection_mode: return []
|
||||
var errors = []
|
||||
for directory in DirAccess.get_directories_at(config_loadpath):
|
||||
var return_value = await load_mod(directory)
|
||||
if return_value != "":
|
||||
errors.append(return_value)
|
||||
return errors
|
||||
|
||||
func load_mod(mod_name:String) -> String:
|
||||
Logger.info("moam","Loading modification \"" + mod_name + "\"")
|
||||
if modlist.has(mod_name):
|
||||
Logger.error("moam","Modification \"" + mod_name + "\" is already loaded")
|
||||
if !FileAccess.file_exists(config_loadpath + "/" + mod_name + "/" + config_wanted_name + ".coremod"):
|
||||
Logger.error("moam","Modification located at " + config_loadpath + "/" + mod_name + " does not contain a " + config_wanted_name + ".coremod file")
|
||||
return "Modification located at " + config_loadpath + "/" + mod_name + " does not contain a " + config_wanted_name + ".coremod file"
|
||||
var modinfo_raw = FileAccess.open(config_loadpath + "/" + mod_name + "/" + config_wanted_name + ".coremod",FileAccess.READ)
|
||||
var modinfo = modinfo_raw.get_as_text()
|
||||
modinfo_raw.close()
|
||||
modinfo = JSON.parse_string(modinfo)
|
||||
if modinfo == null:
|
||||
Logger.error("moam","Failed modinfo parsing for modification located at " + config_loadpath + "/" + mod_name)
|
||||
return "Failed modinfo parsing for modification located at " + config_loadpath + "/" + mod_name
|
||||
if !modinfo.has_all(["wanted","mod"]):
|
||||
Logger.error("moam","The modinfo of modification located at " + config_loadpath + "/" + mod_name + " does not contain wanted, mod or both")
|
||||
return "The modinfo of modification located at " + config_loadpath + "/" + mod_name + " does not contain wanted, mod or both"
|
||||
if !modinfo["wanted"].has_all(["min_version","max_version","min_api","max_api"]):
|
||||
Logger.error("moam","The modinfo of modification located at " + config_loadpath + "/" + mod_name + " does not contain wanted.min_version, wanted.max_version, wanted.min_api or wanted.max_api or some combination of them.")
|
||||
return "The modinfo of modification located at " + config_loadpath + "/" + mod_name + " does not contain wanted.min_version, wanted.max_version, wanted.min_api or wanted.max_api or some combination of them."
|
||||
if !modinfo["mod"].has_all(["name","version","authors","license","entrypoint"]):
|
||||
Logger.error("moam","The modinfo of modification located at " + config_loadpath + "/" + mod_name + " does not contain mod.name, mod.version, mod.authors, mod.license or mod.entrypoint or some combination of them.")
|
||||
return "The modinfo of modification located at " + config_loadpath + "/" + mod_name + " does not contain mod.name, mod.version, mod.authors, mod.license or mod.entrypoint or some combination of them."
|
||||
if not modinfo["wanted"]["min_version"] <= config_wanted_version or not modinfo["wanted"]["max_version"] >= config_wanted_version:
|
||||
Logger.error("moam","The modification \"" + modinfo["mod"]["name"] + " does not match wanted version " + str(config_wanted_version))
|
||||
return "The modification \"" + modinfo["mod"]["name"] + " does not match wanted version " + str(config_wanted_version)
|
||||
if not modinfo["wanted"]["min_api"] <= config_wanted_api or not modinfo["wanted"]["max_api"] >= config_wanted_api:
|
||||
Logger.error("moam","The modification \"" + modinfo["mod"]["name"] + " does not match wanted api " + str(config_wanted_api))
|
||||
return "The modification \"" + modinfo["mod"]["name"] + " does not match wanted api " + str(config_wanted_api)
|
||||
if !FileAccess.file_exists(config_loadpath + "/" + mod_name + "/" + modinfo["mod"]["entrypoint"]):
|
||||
Logger.error("moam","The entrypoint for the modification \"" + modinfo["mod"]["name"] + "\" located at \"" + config_loadpath + "/" + mod_name + "/" + modinfo["mod"]["entrypoint"] + "\" does not exist")
|
||||
return "The entrypoint for the modification \"" + modinfo["mod"]["name"] + "\" located at \"" + config_loadpath + "/" + mod_name + "/" + modinfo["mod"]["entrypoint"] + "\" does not exist"
|
||||
|
||||
var entrypoint_script = ResourceLoader.load(config_loadpath + "/" + mod_name + "/" + modinfo["mod"]["entrypoint"])
|
||||
var entrypoint = Control.new()
|
||||
entrypoint.name = mod_name
|
||||
entrypoint.set_script(entrypoint_script)
|
||||
get_tree().root.add_child(entrypoint)
|
||||
var mod_err = await get_node("/root/" + mod_name)._start()
|
||||
if mod_err == "":
|
||||
modlist.append(mod_name)
|
||||
return ""
|
||||
else:
|
||||
get_tree().root.remove_child(entrypoint)
|
||||
return "Modification \"" + mod_name + "\" could not be loaded as it returned this error: " + mod_err
|
||||
|
||||
func unload_mods() -> void:
|
||||
for mod in modlist:
|
||||
await unload_mod(mod)
|
||||
|
||||
func unload_mod(mod_name:String) -> void:
|
||||
Logger.info("moam","Unloading modification \"" + mod_name + "\"")
|
||||
if !modlist.has(mod_name):
|
||||
Logger.error("moam","Modification \"" + mod_name + "\" is not loaded")
|
||||
if get_tree().root.get_node_or_null(mod_name) == null:
|
||||
core.exception("moam","Could not locate mod entrypoint script for mod \"" + mod_name + "\" during unload")
|
||||
return
|
||||
await get_node("/root/" + mod_name)._stop()
|
||||
get_tree().root.remove_child(get_node("/root/" + mod_name))
|
||||
modlist.erase(mod_name)
|
||||
|
||||
func register_hook(mod_name:String,hook_name:String,hook_action:int,method:Callable) -> bool:
|
||||
if !modlist.has(mod_name):
|
||||
core.exception("moam","Failed registering hook \"" + hook_name + "\" for mod \"" + mod_name + "\" as it does not exist or is not loaded")
|
||||
return false
|
||||
if hooks.has(hook_name):
|
||||
Logger.error("moam","Failed registering hook \"" + hook_name + "\" for mod \"" + mod_Name + "\" as the hook already exists")
|
||||
return true
|
||||
|
||||
func get_list() -> Array:
|
||||
return modlist
|
||||
|
||||
func get_info(mod_name:String) -> Dictionary:
|
||||
if !modlist.has(mod_name):
|
||||
return {"error":"Modification \"" + mod_name + "\" is not loaded"}
|
||||
var modinfo_raw = FileAccess.open(config_loadpath + "/" + mod_name + "/" + config_wanted_name + ".coremod",FileAccess.READ)
|
||||
var modinfo = JSON.parse_string(modinfo_raw.get_as_text())
|
||||
modinfo_raw.close()
|
||||
if modinfo == null:
|
||||
return {"error":"Failed parsing modinfo for modification \"" + modinfo + "\""}
|
||||
return modinfo
|
||||
|
||||
func load_configuration() -> void:
|
||||
if core.protection_mode: return
|
||||
config_loadpath = core.config.moam_loadpath
|
||||
config_wanted_name = core.config.moam_wanted_name
|
||||
config_wanted_version = core.config.moam_wanted_version
|
||||
if core.config.get("moam_wanted_api") == null:
|
||||
config_wanted_api = config_wanted_version
|
||||
else:
|
||||
config_wanted_api = core.config.moam_wanted_api
|
||||
|
||||
func initialize() -> void:
|
||||
if core.protection_mode: return
|
||||
core.setready()
|
22
resmgr.gd
22
resmgr.gd
|
@ -10,28 +10,36 @@ extends Node
|
|||
var core = get_node(NodePath("/root/core"))
|
||||
var resources = {}
|
||||
|
||||
func initialize() -> void:
|
||||
if core.protection_mode: return
|
||||
core.setready()
|
||||
|
||||
func loadres(resname:String,respath:String,replace:bool = false) -> void:
|
||||
if core.protection_mode: return
|
||||
if resources.has(resname):
|
||||
if replace:
|
||||
resources.erase(resname)
|
||||
else:
|
||||
Logger.error("resmgr","Loading \"" + resname + "\" failed: Resource is loaded already")
|
||||
return
|
||||
if replace:
|
||||
resources.erase(resname)
|
||||
else:
|
||||
Logger.error("resmgr","Loading \"" + resname + "\" failed: Resource is loaded already")
|
||||
return
|
||||
resources.merge({resname:ResourceLoader.load(respath)})
|
||||
|
||||
func unloadres(resname:String) -> void:
|
||||
if core.protection_mode: return
|
||||
if !resources.has(resname):
|
||||
Logger.error("resmgr","Unloading \"" + resname + "\" failed: Resource is not present")
|
||||
return
|
||||
resources.erase(resname)
|
||||
|
||||
func loadbatch(batch:Dictionary,replace:bool = false) -> void:
|
||||
if core.protection_mode: return
|
||||
if batch == {}:
|
||||
Logger.error("resmgr","Loading a batch failed: Batch is empty")
|
||||
for i in batch:
|
||||
loadres(i,batch[i],replace)
|
||||
|
||||
func unloadbatch(batch:Array) -> void:
|
||||
if core.protection_mode: return
|
||||
if batch == []:
|
||||
Logger.error("resmgr","Unloading a batch failed: Batch is empty")
|
||||
for i in batch:
|
||||
|
@ -39,9 +47,7 @@ func unloadbatch(batch:Array) -> void:
|
|||
|
||||
# No set return type here as it can return literally everything.
|
||||
func getres(resname:String):
|
||||
if core.protection_mode: return null
|
||||
if !resources.has(resname):
|
||||
return null
|
||||
return resources[resname]
|
||||
|
||||
func _ready() -> void:
|
||||
core.setready()
|
||||
|
|
216
smgr.gd
216
smgr.gd
|
@ -18,109 +18,8 @@ var ccr_cutscene_inuse = false
|
|||
var ccr_debug = null
|
||||
var ccr_debug_names = []
|
||||
|
||||
func add_game(resname:String) -> bool:
|
||||
Logger.diag("smgr","Adding game scene")
|
||||
if ccr_game_inuse:
|
||||
Logger.error("smgr","Failed adding game scene: Only one game scene is allowed")
|
||||
return false
|
||||
var res = core.resmgr.getres(resname)
|
||||
if res == null or res.get_class() != "PackedScene":
|
||||
Logger.error("smgr","Resource is not type of PackedScene")
|
||||
return false
|
||||
ccr_game.add_child(res.instantiate())
|
||||
ccr_game_inuse = true
|
||||
Logger.diag("smgr","Added game scene")
|
||||
return true
|
||||
|
||||
func remove_game() -> bool:
|
||||
Logger.diag("smgr","Removing game scene")
|
||||
if !ccr_game_inuse:
|
||||
Logger.error("smgr","Failed removing game scene: No game scene is active")
|
||||
return false
|
||||
ccr_game.remove_child(ccr_game.get_child(0))
|
||||
ccr_game_inuse = false
|
||||
Logger.diag("smgr","Removed game scene")
|
||||
return true
|
||||
|
||||
func add_menu(resname:String) -> bool:
|
||||
Logger.diag("smgr","Adding menu scene \"" + resname + "\"")
|
||||
if ccr_menu_names.has(resname):
|
||||
Logger.error("smgr","Failed adding menu scene: Menu scene with name \"" + resname + "\" already exists")
|
||||
return false
|
||||
var res = core.resmgr.getres(resname)
|
||||
if res == null or res.get_class() != "PackedScene":
|
||||
Logger.error("smgr","Resource is not type of PackedScene")
|
||||
return false
|
||||
ccr_menu.add_child(res.instantiate())
|
||||
ccr_menu_names.append(resname)
|
||||
Logger.diag("smgr","Added menu scene \"" + resname + "\"")
|
||||
return true
|
||||
|
||||
func remove_menu(scene_name:String) -> bool:
|
||||
Logger.diag("smgr","Removing menu scene \"" + scene_name + "\"")
|
||||
if !ccr_menu_names.has(scene_name):
|
||||
Logger.error("smgr","Failed removing menu scene: Menu scene with name \"" + scene_name + "\" does not exist")
|
||||
return false
|
||||
for i in ccr_menu.get_children():
|
||||
if i.name == scene_name:
|
||||
ccr_menu.remove_child(i)
|
||||
break
|
||||
ccr_menu_names.erase(scene_name)
|
||||
Logger.diag("smgr","Removed menu scene \"" + scene_name + "\"")
|
||||
return true
|
||||
|
||||
func add_cutscene(resname:String) -> bool:
|
||||
Logger.diag("smgr","Adding cutscene scene")
|
||||
if ccr_cutscene_inuse:
|
||||
Logger.error("smgr","Failed adding cutscene scene: Only one cutscene scene is allowed")
|
||||
return false
|
||||
var res = core.resmgr.getres(resname)
|
||||
if res == null or res.get_class() != "PackedScene":
|
||||
Logger.error("smgr","Resource is not type of PackedScene")
|
||||
return false
|
||||
ccr_cutscene.add_child(res.instantiate())
|
||||
ccr_cutscene_inuse = true
|
||||
Logger.diag("smgr","Added cutscene scene")
|
||||
return true
|
||||
|
||||
func remove_cutscene() -> bool:
|
||||
Logger.diag("smgr","Removing cutscene scene")
|
||||
if !ccr_cutscene_inuse:
|
||||
Logger.error("smgr","Failed removing cutscene scene: No cutscene scene is active")
|
||||
return false
|
||||
ccr_cutscene.remove_child(ccr_cutscene.get_child(0))
|
||||
ccr_cutscene_inuse = false
|
||||
Logger.diag("smgr","Removed cutscene scene")
|
||||
return true
|
||||
|
||||
func add_debug(resname:String) -> bool:
|
||||
Logger.diag("smgr","Adding debug scene \"" + resname + "\"")
|
||||
if ccr_debug_names.has(resname):
|
||||
Logger.error("smgr","Failed adding debug scene: Debug scene with name \"" + resname + "\" already exists")
|
||||
return false
|
||||
var res = core.resmgr.getres(resname)
|
||||
if res == null or res.get_class() != "PackedScene":
|
||||
Logger.error("smgr","Resource is not type of PackedScene")
|
||||
return false
|
||||
ccr_debug.add_child(res.instantiate())
|
||||
ccr_debug_names.append(resname)
|
||||
Logger.diag("smgr","Added debug scene \"" + resname + "\"")
|
||||
return true
|
||||
|
||||
func remove_debug(scene_name:String) -> bool:
|
||||
Logger.diag("smgr","Removing debug scene \"" + scene_name + "\"")
|
||||
if !ccr_menu_names.has(scene_name):
|
||||
Logger.error("smgr","Failed removing debug scene: Debug scene with name \"" + scene_name + "\" does not exist")
|
||||
return false
|
||||
for i in ccr_debug.get_children():
|
||||
if i.name == scene_name:
|
||||
ccr_debug.remove_child(i)
|
||||
break
|
||||
ccr_debug_names.erase(scene_name)
|
||||
Logger.diag("smgr","Removed debug scene \"" + scene_name + "\"")
|
||||
return true
|
||||
|
||||
func _ready() -> void:
|
||||
func initialize() -> void:
|
||||
if core.protection_mode: return
|
||||
Logger.diag("smgr","Constructing CORE Scene Root (CCR)")
|
||||
ccr = Control.new()
|
||||
ccr.name = "ccr"
|
||||
|
@ -140,7 +39,118 @@ func _ready() -> void:
|
|||
add_overlays()
|
||||
core.setready()
|
||||
|
||||
func add_game(resname:String) -> bool:
|
||||
if core.protection_mode: return false
|
||||
Logger.diag("smgr","Adding game scene")
|
||||
if ccr_game_inuse:
|
||||
Logger.error("smgr","Failed adding game scene: Only one game scene is allowed")
|
||||
return false
|
||||
var res = core.resmgr.getres(resname)
|
||||
if res == null or res.get_class() != "PackedScene":
|
||||
Logger.error("smgr","Resource is not type of PackedScene")
|
||||
return false
|
||||
ccr_game.add_child(res.instantiate())
|
||||
ccr_game_inuse = true
|
||||
Logger.diag("smgr","Added game scene")
|
||||
return true
|
||||
|
||||
func remove_game() -> bool:
|
||||
if core.protection_mode: return false
|
||||
Logger.diag("smgr","Removing game scene")
|
||||
if !ccr_game_inuse:
|
||||
Logger.error("smgr","Failed removing game scene: No game scene is active")
|
||||
return false
|
||||
ccr_game.remove_child(ccr_game.get_child(0))
|
||||
ccr_game_inuse = false
|
||||
Logger.diag("smgr","Removed game scene")
|
||||
return true
|
||||
|
||||
func add_menu(resname:String) -> bool:
|
||||
if core.protection_mode: return false
|
||||
Logger.diag("smgr","Adding menu scene \"" + resname + "\"")
|
||||
if ccr_menu_names.has(resname):
|
||||
Logger.error("smgr","Failed adding menu scene: Menu scene with name \"" + resname + "\" already exists")
|
||||
return false
|
||||
var res = core.resmgr.getres(resname)
|
||||
if res == null or res.get_class() != "PackedScene":
|
||||
Logger.error("smgr","Resource is not type of PackedScene")
|
||||
return false
|
||||
ccr_menu.add_child(res.instantiate())
|
||||
ccr_menu_names.append(resname)
|
||||
Logger.diag("smgr","Added menu scene \"" + resname + "\"")
|
||||
return true
|
||||
|
||||
func remove_menu(scene_name:String) -> bool:
|
||||
if core.protection_mode: return false
|
||||
Logger.diag("smgr","Removing menu scene \"" + scene_name + "\"")
|
||||
if !ccr_menu_names.has(scene_name):
|
||||
Logger.error("smgr","Failed removing menu scene: Menu scene with name \"" + scene_name + "\" does not exist")
|
||||
return false
|
||||
for i in ccr_menu.get_children():
|
||||
if i.name == scene_name:
|
||||
ccr_menu.remove_child(i)
|
||||
break
|
||||
ccr_menu_names.erase(scene_name)
|
||||
Logger.diag("smgr","Removed menu scene \"" + scene_name + "\"")
|
||||
return true
|
||||
|
||||
func add_cutscene(resname:String) -> bool:
|
||||
if core.protection_mode: return false
|
||||
Logger.diag("smgr","Adding cutscene scene")
|
||||
if ccr_cutscene_inuse:
|
||||
Logger.error("smgr","Failed adding cutscene scene: Only one cutscene scene is allowed")
|
||||
return false
|
||||
var res = core.resmgr.getres(resname)
|
||||
if res == null or res.get_class() != "PackedScene":
|
||||
Logger.error("smgr","Resource is not type of PackedScene")
|
||||
return false
|
||||
ccr_cutscene.add_child(res.instantiate())
|
||||
ccr_cutscene_inuse = true
|
||||
Logger.diag("smgr","Added cutscene scene")
|
||||
return true
|
||||
|
||||
func remove_cutscene() -> bool:
|
||||
if core.protection_mode: return false
|
||||
Logger.diag("smgr","Removing cutscene scene")
|
||||
if !ccr_cutscene_inuse:
|
||||
Logger.error("smgr","Failed removing cutscene scene: No cutscene scene is active")
|
||||
return false
|
||||
ccr_cutscene.remove_child(ccr_cutscene.get_child(0))
|
||||
ccr_cutscene_inuse = false
|
||||
Logger.diag("smgr","Removed cutscene scene")
|
||||
return true
|
||||
|
||||
func add_debug(resname:String) -> bool:
|
||||
if core.protection_mode: return false
|
||||
Logger.diag("smgr","Adding debug scene \"" + resname + "\"")
|
||||
if ccr_debug_names.has(resname):
|
||||
Logger.error("smgr","Failed adding debug scene: Debug scene with name \"" + resname + "\" already exists")
|
||||
return false
|
||||
var res = core.resmgr.getres(resname)
|
||||
if res == null or res.get_class() != "PackedScene":
|
||||
Logger.error("smgr","Resource is not type of PackedScene")
|
||||
return false
|
||||
ccr_debug.add_child(res.instantiate())
|
||||
ccr_debug_names.append(resname)
|
||||
Logger.diag("smgr","Added debug scene \"" + resname + "\"")
|
||||
return true
|
||||
|
||||
func remove_debug(scene_name:String) -> bool:
|
||||
if core.protection_mode: return false
|
||||
Logger.diag("smgr","Removing debug scene \"" + scene_name + "\"")
|
||||
if !ccr_menu_names.has(scene_name):
|
||||
Logger.error("smgr","Failed removing debug scene: Debug scene with name \"" + scene_name + "\" does not exist")
|
||||
return false
|
||||
for i in ccr_debug.get_children():
|
||||
if i.name == scene_name:
|
||||
ccr_debug.remove_child(i)
|
||||
break
|
||||
ccr_debug_names.erase(scene_name)
|
||||
Logger.diag("smgr","Removed debug scene \"" + scene_name + "\"")
|
||||
return true
|
||||
|
||||
func add_overlays() -> void:
|
||||
if core.protection_mode: return
|
||||
Logger.diag("smgr","Adding game overlay")
|
||||
ccr_game = Control.new()
|
||||
ccr_game.name = "GameOverlay"
|
||||
|
|
34
splash.gd
34
splash.gd
|
@ -8,33 +8,41 @@ extends Node
|
|||
|
||||
@onready
|
||||
var core = get_node("/root/core")
|
||||
@onready
|
||||
var enabled = core.config.splash_enabled
|
||||
@onready
|
||||
var image = core.config.splash_image
|
||||
@onready
|
||||
var image_size = core.config.splash_image_size
|
||||
@onready
|
||||
var color = core.config.splash_color
|
||||
|
||||
func _ready() -> void:
|
||||
var config_enabled = null
|
||||
var config_image = null
|
||||
var config_image_size = null
|
||||
var config_color = null
|
||||
|
||||
func load_configuration() -> void:
|
||||
if core.protection_mode: return
|
||||
config_enabled = core.config.splash_enabled
|
||||
config_image = core.config.splash_image
|
||||
config_image_size = core.config.splash_image_size
|
||||
config_color = core.config.splash_color
|
||||
|
||||
func initialize() -> void:
|
||||
if core.protection_mode: return
|
||||
apply_config()
|
||||
if enabled:
|
||||
if config_enabled:
|
||||
display()
|
||||
else:
|
||||
$Background.visible = false
|
||||
core.setready()
|
||||
|
||||
func apply_config() -> void:
|
||||
$Background.color = color
|
||||
$Background/Image.texture = ResourceLoader.load(image)
|
||||
$Background/Image.size = Vector2i(image_size,image_size)
|
||||
if core.protection_mode: return
|
||||
$Background.color = config_color
|
||||
$Background/Image.texture = ResourceLoader.load(config_image)
|
||||
$Background/Image.size = Vector2i(config_image_size,config_image_size)
|
||||
|
||||
func display() -> void:
|
||||
if core.protection_mode: return
|
||||
Logger.info("splash","Displaying splash screen")
|
||||
get_tree().root.move_child($"/root/ccr",0)
|
||||
$Background.visible = true
|
||||
|
||||
func dissolve() -> void:
|
||||
if core.protection_mode: return
|
||||
Logger.info("splash","Dissolving splash screen")
|
||||
$Background.visible = false
|
||||
|
|
54
wmgr.gd
54
wmgr.gd
|
@ -8,34 +8,51 @@ extends Node
|
|||
|
||||
@onready
|
||||
var core = get_node(NodePath("/root/core"))
|
||||
@onready
|
||||
var window_size_x = core.config.wmgr_size_x
|
||||
@onready
|
||||
var window_size_y = core.config.wmgr_size_y
|
||||
@onready
|
||||
var window_title = core.config.wmgr_title
|
||||
@onready
|
||||
var window_mode = core.config.wmgr_mode
|
||||
|
||||
var config_window_size_x = null
|
||||
var config_window_size_y = null
|
||||
var config_window_title = null
|
||||
var config_window_mode = null
|
||||
|
||||
var delta = 0
|
||||
|
||||
func load_configuration() -> void:
|
||||
if core.protection_mode: return
|
||||
config_window_size_x = core.config.wmgr_size_x
|
||||
config_window_size_y = core.config.wmgr_size_y
|
||||
config_window_title = core.config.wmgr_title
|
||||
config_window_mode = core.config.wmgr_mode
|
||||
|
||||
func initialize() -> void:
|
||||
if core.protection_mode: return
|
||||
Logger.diag("wmgr","Configuring window")
|
||||
DisplayServer.window_set_size(Vector2i(config_window_size_x,config_window_size_y))
|
||||
DisplayServer.window_set_min_size(Vector2i(960,540))
|
||||
DisplayServer.window_set_title(config_window_title)
|
||||
DisplayServer.window_set_mode(config_window_mode)
|
||||
core.setready()
|
||||
|
||||
func _process(deltap) -> void:
|
||||
delta = deltap
|
||||
|
||||
func set_size(x:int,y:int) -> void:
|
||||
if core.protection_mode: return
|
||||
Logger.diag("wmgr","Applying new window size (" + str(x) + "x" + str(y) + ")")
|
||||
DisplayServer.window_set_size(Vector2i(x,y))
|
||||
|
||||
func set_position(x:int,y:int) -> void:
|
||||
if core.protection_mode: return
|
||||
Logger.diag("wmgr","Applying new window position (X" + str(x) + " Y" + str(y) + ")")
|
||||
DisplayServer.window_set_position(Vector2i(x,y))
|
||||
|
||||
func set_title(title:String) -> void:
|
||||
if core.protection_mode: return
|
||||
Logger.diag("wmgr","Applying new window title (" + title + ")")
|
||||
DisplayServer.window_set_title(title)
|
||||
window_title = title
|
||||
config_window_title = title
|
||||
|
||||
func set_mode(mode:String) -> bool:
|
||||
if core.protection_mode: return false
|
||||
Logger.diag("wmgr","Applying new window mode (" + mode + ")")
|
||||
match(mode):
|
||||
"WINDOWED": DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
|
||||
|
@ -49,15 +66,19 @@ func set_mode(mode:String) -> bool:
|
|||
return true
|
||||
|
||||
func get_size() -> Vector2i:
|
||||
if core.protection_mode: return Vector2i(0,0)
|
||||
return DisplayServer.window_get_size()
|
||||
|
||||
func get_position() -> Vector2i:
|
||||
if core.protection_mode: return Vector2i(0,0)
|
||||
return DisplayServer.window_get_position()
|
||||
|
||||
func get_title() -> String:
|
||||
return window_title
|
||||
if core.protection_mode: return ""
|
||||
return config_window_title
|
||||
|
||||
func get_mode() -> String:
|
||||
if core.protection_mode: return ""
|
||||
match(DisplayServer.window_get_mode()):
|
||||
0: return "WINDOWED"
|
||||
1: return "MINIMIZED"
|
||||
|
@ -65,10 +86,11 @@ func get_mode() -> String:
|
|||
3: return "FULLSCREEN"
|
||||
4: return "EXCLUSIVE_FULLSCREEN"
|
||||
_:
|
||||
Logger.error("wmgr","Failed to get window mode: The window mode id \"" + str(DisplayServer.window_get_mode()) + "\" is not known to CORE.")
|
||||
core.exception("wmgr","The window mode id \"" + str(DisplayServer.window_get_mode()) + "\" is not known to wmgr.gd")
|
||||
return "INVALID_MODE"
|
||||
|
||||
func get_fps(flat:bool = false) -> float:
|
||||
if core.protection_mode: return 0.0
|
||||
if str(delta) == "0":
|
||||
return INF
|
||||
else:
|
||||
|
@ -78,15 +100,9 @@ func get_fps(flat:bool = false) -> float:
|
|||
return 1/delta
|
||||
|
||||
func get_rendertime() -> float:
|
||||
if core.protection_mode: return 0.0
|
||||
return Performance.get_monitor(Performance.TIME_PROCESS)
|
||||
|
||||
func get_delta() -> float:
|
||||
if core.protection_mode: return 0.0
|
||||
return delta
|
||||
|
||||
func _ready() -> void:
|
||||
Logger.diag("wmgr","Configuring window")
|
||||
DisplayServer.window_set_size(Vector2i(window_size_x,window_size_y))
|
||||
DisplayServer.window_set_min_size(Vector2i(960,540))
|
||||
DisplayServer.window_set_title(window_title)
|
||||
DisplayServer.window_set_mode(window_mode)
|
||||
core.setready()
|
||||
|
|
Loading…
Reference in a new issue