Move quit_safely() method into Core
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6 changed files with 24 additions and 12 deletions
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@ -115,3 +115,9 @@ Returns the CORE version in the semantic versioning scheme. The first integer co
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Do not call this.
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Do not call this.
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:::
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:::
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Determines CORE's installation/base path.
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Determines CORE's installation/base path.
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### *void* <u>quit_safely</u>(*int* <u>exitcode</u> = *0*)
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:::note[Awaiting required]
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Using the `await` keyword is required for this function.
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:::
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Makes sure for all log messages to be flushed and that CORE is correctly cleaned up.
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Using `get_tree().quit()` directly may cause various issues.
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@ -12,8 +12,10 @@ This module contains many methods that don't fit into any other module and gener
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:::note[Awaiting required]
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:::note[Awaiting required]
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Using the `await` keyword is required for this function.
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Using the `await` keyword is required for this function.
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:::
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:::
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Makes sure for all log messages to be flushed and that CORE is correctly cleaned up.
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:::warning[Deprecated]
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Using `get_tree().quit()` directly may cause various issues.
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This method has been deprecated and should no longer be used.
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:::
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Moved to `Core.quit_safely`.
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### *float* <u>byte2mib</u>(*int* <u>bytes</u>, *bool* flatten = *true*)
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### *float* <u>byte2mib</u>(*int* <u>bytes</u>, *bool* flatten = *true*)
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Converts a number of bytes into mebibytes.
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Converts a number of bytes into mebibytes.
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@ -309,3 +309,12 @@ func check_godot_version() -> bool:
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printerr("The CORE Framework does not support unstable Godot versions. Please switch to Godot stable 4.2.x.")
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printerr("The CORE Framework does not support unstable Godot versions. Please switch to Godot stable 4.2.x.")
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return false
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return false
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return true
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return true
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## Makes sure for all log messages to be flushed and that CORE is correctly cleaned up.[br]
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## Using [method SceneTree.quit] directly may cause various issues.[br]
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## [b]Note: [i]Using the [code]await[/code] keyword is required for this function.[/i][/b]
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func quit_safely(exitcode: int = 0) -> void:
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loggeri.info("Shutting down (code " + str(exitcode) + ")")
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await get_tree().create_timer(0.25).timeout
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await cleanup()
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get_tree().quit(exitcode)
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@ -194,7 +194,7 @@ STACKTRACE
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# Print crash message
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# Print crash message
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_log(CoreTypes.LoggerLevel.NONE, origin, crash_message)
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_log(CoreTypes.LoggerLevel.NONE, origin, crash_message)
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# Shutdown
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# Shutdown
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await core.misc.quit_safely(69)
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await core.quit_safely(69)
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# +++ etc +++
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# +++ etc +++
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## Checks if the specified log level is allowed by the current configuration.
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## Checks if the specified log level is allowed by the current configuration.
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11
src/misc.gd
11
src/misc.gd
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@ -125,11 +125,6 @@ func stringarray_to_array(array: Array[String]) -> Array:
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func get_center(parent_size: Vector2, child_size: Vector2) -> Vector2:
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func get_center(parent_size: Vector2, child_size: Vector2) -> Vector2:
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return Vector2(parent_size.x/2-child_size.x/2, parent_size.y/2-child_size.y/2)
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return Vector2(parent_size.x/2-child_size.x/2, parent_size.y/2-child_size.y/2)
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## Makes sure for all log messages to be flushed and that CORE is correctly cleaned up.[br]
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## Moved to [method Core.quit_safely].
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## Using [method SceneTree.quit] directly may cause various issues.[br]
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## @deprecated
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## [b]Note: [i]Using the [code]await[/code] keyword is required for this function.[/i][/b]
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func quit_safely(exitcode: int = 0) -> void: await core.quit_safely(exitcode)
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func quit_safely(exitcode: int = 0) -> void:
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loggeri.info("Shutting down (code " + str(exitcode) + ")")
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await get_tree().create_timer(0.25).timeout
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await core.cleanup()
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get_tree().quit(exitcode)
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