Move quit_safely() method into Core

This commit is contained in:
JeremyStar™ 2024-04-08 21:42:03 +02:00
parent 62602416d3
commit b37e4d98ae
Signed by: JeremyStarTM
GPG key ID: E366BAEF67E4704D
6 changed files with 24 additions and 12 deletions

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@ -115,3 +115,9 @@ Returns the CORE version in the semantic versioning scheme. The first integer co
Do not call this. Do not call this.
::: :::
Determines CORE's installation/base path. Determines CORE's installation/base path.
### *void* <u>quit_safely</u>(*int* <u>exitcode</u> = *0*)
:::note[Awaiting required]
Using the `await` keyword is required for this function.
:::
Makes sure for all log messages to be flushed and that CORE is correctly cleaned up.
Using `get_tree().quit()` directly may cause various issues.

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@ -12,8 +12,10 @@ This module contains many methods that don't fit into any other module and gener
:::note[Awaiting required] :::note[Awaiting required]
Using the `await` keyword is required for this function. Using the `await` keyword is required for this function.
::: :::
Makes sure for all log messages to be flushed and that CORE is correctly cleaned up. :::warning[Deprecated]
Using `get_tree().quit()` directly may cause various issues. This method has been deprecated and should no longer be used.
:::
Moved to `Core.quit_safely`.
### *float* <u>byte2mib</u>(*int* <u>bytes</u>, *bool* flatten = *true*) ### *float* <u>byte2mib</u>(*int* <u>bytes</u>, *bool* flatten = *true*)
Converts a number of bytes into mebibytes. Converts a number of bytes into mebibytes.

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@ -309,3 +309,12 @@ func check_godot_version() -> bool:
printerr("The CORE Framework does not support unstable Godot versions. Please switch to Godot stable 4.2.x.") printerr("The CORE Framework does not support unstable Godot versions. Please switch to Godot stable 4.2.x.")
return false return false
return true return true
## Makes sure for all log messages to be flushed and that CORE is correctly cleaned up.[br]
## Using [method SceneTree.quit] directly may cause various issues.[br]
## [b]Note: [i]Using the [code]await[/code] keyword is required for this function.[/i][/b]
func quit_safely(exitcode: int = 0) -> void:
loggeri.info("Shutting down (code " + str(exitcode) + ")")
await get_tree().create_timer(0.25).timeout
await cleanup()
get_tree().quit(exitcode)

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@ -194,7 +194,7 @@ STACKTRACE
# Print crash message # Print crash message
_log(CoreTypes.LoggerLevel.NONE, origin, crash_message) _log(CoreTypes.LoggerLevel.NONE, origin, crash_message)
# Shutdown # Shutdown
await core.misc.quit_safely(69) await core.quit_safely(69)
# +++ etc +++ # +++ etc +++
## Checks if the specified log level is allowed by the current configuration. ## Checks if the specified log level is allowed by the current configuration.

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@ -125,11 +125,6 @@ func stringarray_to_array(array: Array[String]) -> Array:
func get_center(parent_size: Vector2, child_size: Vector2) -> Vector2: func get_center(parent_size: Vector2, child_size: Vector2) -> Vector2:
return Vector2(parent_size.x/2-child_size.x/2, parent_size.y/2-child_size.y/2) return Vector2(parent_size.x/2-child_size.x/2, parent_size.y/2-child_size.y/2)
## Makes sure for all log messages to be flushed and that CORE is correctly cleaned up.[br] ## Moved to [method Core.quit_safely].
## Using [method SceneTree.quit] directly may cause various issues.[br] ## @deprecated
## [b]Note: [i]Using the [code]await[/code] keyword is required for this function.[/i][/b] func quit_safely(exitcode: int = 0) -> void: await core.quit_safely(exitcode)
func quit_safely(exitcode: int = 0) -> void:
loggeri.info("Shutting down (code " + str(exitcode) + ")")
await get_tree().create_timer(0.25).timeout
await core.cleanup()
get_tree().quit(exitcode)