Update installation instructions
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2 changed files with 40 additions and 2 deletions
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@ -31,7 +31,9 @@ You'll need to execute all commands in your project root.
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<TabItem value="direct-develop" label="Develop branch">
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<TabItem value="direct-develop" label="Develop branch">
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```bash
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```bash
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git clone https://git.staropensource.de/StarOpenSource/CORE.git CORE
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git clone https://git.staropensource.de/StarOpenSource/CORE.git CORE
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rm -rf CORE/project.godot
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cd CORE
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git checkout develop
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rm -rf project.godot
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```
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```
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</TabItem>
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</TabItem>
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<TabItem value="direct-stable" label="Stable branch" default>
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<TabItem value="direct-stable" label="Stable branch" default>
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@ -45,7 +47,9 @@ rm -rf project.godot
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<TabItem value="submodule-develop" label="Develop branch (submodule)">
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<TabItem value="submodule-develop" label="Develop branch (submodule)">
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```bash
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```bash
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git submodule add https://git.staropensource.de/StarOpenSource/CORE.git CORE
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git submodule add https://git.staropensource.de/StarOpenSource/CORE.git CORE
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rm -rf CORE/project.godot
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cd CORE
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git checkout develop
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rm -rf project.godot
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```
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```
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</TabItem>
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</TabItem>
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<TabItem value="submodule-stable" label="Stable branch (submodule)">
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<TabItem value="submodule-stable" label="Stable branch (submodule)">
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34
docs/static/dist/core.png.import
vendored
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34
docs/static/dist/core.png.import
vendored
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://be0kbjyepldrd"
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path="res://.godot/imported/core.png-14d81fc9b3dc0a24eb68b48b67e98124.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://docs/static/dist/core.png"
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dest_files=["res://.godot/imported/core.png-14d81fc9b3dc0a24eb68b48b67e98124.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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