Introduce scheduler and add CoreLoggerInstance cleanup (#17)
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bf7eacdb39
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9 changed files with 105 additions and 38 deletions
3
Test.gd
3
Test.gd
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@ -24,13 +24,12 @@ extends Node
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var core: Core
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var config: CoreConfiguration = CoreConfiguration.new()
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@onready var logger: CoreLoggerInstance = core.logger.get_instance("Test.gd")
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@onready var logger: CoreLoggerInstance = core.logger.get_instance("Test.gd", self)
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func _init() -> void:
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# Update config keys
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config.headless = false
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config.development = true
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config.logger_level = CoreTypes.LoggerLevel.DIAG
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# Initialize CORE with custom config
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core = Core.new(config)
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@ -19,6 +19,7 @@ CORE's version type number. Resets on every new version and version type.
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## Modules
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Use these to access CORE's modules.
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- [`config`](/reference/coreconfiguration) (**NEVER access this yourself. To change the configuration, use `reload_configuration()` instead**)
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- `scheduler` (runs clean up tasks periodically)
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- [`logger`](/reference/logger)
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- [`misc`](/reference/misc)
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- `logui` (not important for developers, displays the log graphically)
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@ -65,6 +66,11 @@ Initializes all built-in modules during the preinitialization phase.
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Do not call this.
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:::
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Injects CORE's built-in modules into the SceneTree.
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### *void* <u>initialize_scheduler</u>()
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:::danger[Don't call]
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Do not call this.
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:::
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Initializes the framework scheduler.
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### *void* <u>complete_init</u>(*bool* <u>no_success_message</u> = *false*)
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Waits for all built-in and custom modules to fully initialize. \
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\
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@ -26,6 +26,9 @@ It's **strongly** recommended to initialize your module here or stuff might brea
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Called when CORE is about to cleanup. \
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Use this function to remove any children from the SceneTree and free any nodes. \
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If not done you might cause a memory leak.
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### *void* <u>_schedule</u>()
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Called periodically by CORE's scheduler. \
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Use this function to clean up any temporary things.
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### *void* <u>_pull_config</u>()
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Called after CORE's configuration got updated. \
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Probably useless to your module, unless you want to modify another module's settings.
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@ -15,6 +15,14 @@ Emitted on any log call, permitted or not. \
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**origin** contains the keys `source`, `source_clean`, `function` and `line`. \
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**format** is set to `""` when **allowed** is set `false`.
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## Variables
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### *Array[CoreLoggerInstance]* <u>instances</u> = *[]*
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:::danger[Don't call]
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Do not call this.
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:::
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Keeps track of all logger instances.
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Unused instances will be cleaned periodically.
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## Functions
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### *void* <u>_log</u>(*CoreTypes.LoggerLevel* <u>level</u>, *String* <u>origin</u>, *String* <u>message</u>)
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:::danger[Don't call]
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@ -41,5 +49,5 @@ Don't set `framework_crash` to `true`, thanks!
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Handles crashes. Will terminate your game/application immediately.
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### *bool* <u>is_level_allowed</u>(*CoreTypes.LoggerLevel* <u>level</u>)
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Checks if the specified log level is allowed by the current configuration.
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### *CoreLoggerInstance* <u>get_instance</u>(*String* <u>origin</u>)
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### *CoreLoggerInstance* <u>get_instance</u>(*String* <u>origin</u>, *Object* <u>parent</u>)
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Returns a [CoreLoggerInstance](/reference/loggerinstance), which is a fancy word meaning you don't need to pass `origin` every time you want to log something.
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@ -16,10 +16,15 @@ The origin argument.
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:::danger[Don't modify]
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Do not modify this.
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:::
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For internal purposes only.
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Indicates that the parent class is part of the CORE Framework.
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### *Object* <u>parent</u>
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:::danger[Don't modify]
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Do not modify this.
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:::
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Is set to the parent owning the logger instance.
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## Functions
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### *void* <u>_init</u>(*CoreBaseModule* <u>logger_new</u>, *String* <u>origin_new</u>)
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### *void* <u>_init</u>(*CoreBaseModule* <u>logger_new</u>, *String* <u>origin_new</u>, *Object* <u>parent</u>)
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The instance constructor.
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### *void* <u>diag</u>(*String* <u>message</u>)
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Prints a diagnostic message.
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@ -38,6 +38,9 @@ func _initialize() -> void: initialized = true
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## Use this function to remove any children from the SceneTree and free any nodes.[br]
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## If not done you might cause a memory leak.
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func _cleanup() -> void: pass
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## Called periodically by CORE's scheduler.[br]
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## Use this function to clean up any temporary things.
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func _schedule() -> void: pass
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## Called after CORE's configuration got updated.[br]
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## Probably useless to your module, unless you want to modify another module's settings.
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func _pull_config() -> void: pass
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@ -28,14 +28,18 @@ class_name CoreLoggerInstance
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var logger: CoreBaseModule
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## The origin argument.
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var origin: String
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## For internal purposes only.
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## Indicates that the parent class is part of the CORE Framework.
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## [b]Note: [i]Don't modify.[/i][/b]
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var framework: bool = false
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## Is set to the parent owning the logger instance.
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## [b]Note: [i]Don't modify.[/i][/b]
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var parent: Object
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## The instance constructor.
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func _init(logger_new: CoreBaseModule, origin_new: String) -> void:
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func _init(logger_new: CoreBaseModule, origin_new: String, parent_new: Object) -> void:
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logger = logger_new
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origin = origin_new
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parent = parent_new
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## Prints a diagnostic message.
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func diag(message: String) -> void: logger.diag(origin, message)
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82
src/core.gd
82
src/core.gd
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@ -36,6 +36,10 @@ const modules: Array[String] = [ "logger", "misc", "sms", "logui", "erm", "stora
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## CORE's configuration object.[br]
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## [b]NEVER access this yourself! To change the configuration use [method reload_configuration] instead.[/b]
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var config: CoreConfiguration
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## The framework scheduler.[br]
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## Performs various maintenance tasks every minute.
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## [b]Danger: [i]Don't modify this.[/i][/b]
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var scheduler: Timer
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## The 'Logger' module
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var logger: CoreBaseModule
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## The 'Miscellaneous' module
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@ -73,6 +77,7 @@ func _init(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
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reload_configuration(new_config)
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initialize_modules()
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apply_configuration()
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initialize_scheduler()
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## Handles the initialization part. Injects the builtin modules into the SceneTree and makes sure custom modules can be loaded properly.[br]
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## [b]Danger: [i]Don't call this.[/i][/b]
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@ -80,7 +85,8 @@ func _ready() -> void:
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inject_modules()
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custom_modules_node.name = "Custom Modules"
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add_child(custom_modules_node)
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loggeri = logger.get_instance(basepath.replace("res://", "") + "src/core.gd")
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loggeri = logger.get_instance(basepath.replace("res://", "") + "src/core.gd", self)
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add_child(scheduler)
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## Initializes all built-in modules during the preinitialization phase.[br]
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## [b]Danger: [i]Don't call this.[/i][/b]
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@ -90,13 +96,29 @@ func initialize_modules() -> void:
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get(module).name = module
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get(module).set_script(load(basepath + "src/" + module + ".gd"))
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get(module).core = self
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get(module).loggeri = logger.get_instance(basepath.replace("res://", "") + "src/" + module + ".gd")
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get(module).loggeri = logger.get_instance(basepath.replace("res://", "") + "src/" + module + ".gd", get(module))
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get(module)._initialize()
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## Injects CORE's builtin modules into the SceneTree.[br]
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## [b]Danger: [i]Don't call this.[/i][/b]
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func inject_modules() -> void: for module in modules: add_child(get(module))
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## Initializes the framework scheduler.
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## [b]Danger: [i]Don't call this.[/i][/b]
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func initialize_scheduler() -> void:
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scheduler = Timer.new()
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scheduler.name = "Scheduler"
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scheduler.autostart = true
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scheduler.one_shot = false
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scheduler.paused = false
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scheduler.wait_time = 60
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scheduler.process_mode = Node.PROCESS_MODE_ALWAYS
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scheduler.connect("timeout", func() -> void:
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loggeri.verb("Running scheduler tasks")
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for module in modules: await get(module)._schedule()
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for module in custom_modules_node.get_children(): await module._schedule()
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)
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## Waits for all modules to fully initialize.[br]
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## [br]
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## This ensures that all modules are fully initialized and ready for usage.[br]
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@ -128,6 +150,33 @@ func complete_init(no_success_message: bool = false) -> void:
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await get_tree().process_frame
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if !no_success_message: loggeri.info("Initialized CORE successfully")
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# +++ configuration +++
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## Loads a (new) configuration object and applies it to all modules.
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func reload_configuration(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
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var initialized = config != null
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if initialized: loggeri.verb("Reloading CORE's configuration")
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if config != null: config.queue_free()
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config = new_config
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if is_devmode(): # Override configuration in development mode
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config.logger_level = CoreTypes.LoggerLevel.DIAG
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if initialized: loggeri.verb("Overrode configuration (development mode)")
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if initialized: apply_configuration()
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## Applies the a configuration.[br]
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## [b]Danger: [i]Don't call this.[/i][/b]
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func apply_configuration() -> void:
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if loggeri != null: loggeri.verb("Applying configuration")
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if is_devmode(): if loggeri != null: loggeri.warn("The CORE Framework is in development mode. Here be dragons!")
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if config.headless: loggeri.warn("CORE is in headless mode. Certain modules will not work as expected.")
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if !config.custom_modules:
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if loggeri != null: loggeri.verb("Removing all custom modules (custom modules support is disabled)")
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for module in custom_modules: unregister_custom_module(module)
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for module in modules: get(module)._pull_config()
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if config.custom_modules:
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for module in custom_modules:
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if loggeri != null: loggeri.diag("Updating configuration for custom module \"" + module.name + "\"")
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module._pull_config()
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# +++ custom module support +++
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## Registers a new custom module.
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func register_custom_module(module_name: String, module_origin: String, module_class: CoreBaseModule) -> bool:
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loggeri.diag("Updating variables")
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module_class.name = module_name
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module_class.core = self
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module_class.loggeri = logger.get_instance(module_origin)
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module_class.loggeri = logger.get_instance(module_origin, module_class)
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module_class.loggeri.framework = true
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loggeri.diag("Adding module to SceneTree")
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custom_modules_node.add_child(module_class)
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@ -175,33 +224,6 @@ func get_custom_module(module_name: String) -> CoreBaseModule:
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return null
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return custom_modules[module_name]
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# +++ configuration +++
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## Loads a (new) configuration object and applies it to all modules.
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func reload_configuration(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
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var initialized = config != null
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if initialized: loggeri.verb("Reloading CORE's configuration")
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if config != null: config.queue_free()
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config = new_config
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if is_devmode(): # Override configuration in development mode
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config.logger_level = CoreTypes.LoggerLevel.VERB
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if initialized: loggeri.verb("Overrode configuration (development mode)")
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if initialized: apply_configuration()
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## Applies the a configuration.[br]
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## [b]Danger: [i]Don't call this.[/i][/b]
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func apply_configuration() -> void:
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if loggeri != null: loggeri.verb("Applying configuration")
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if is_devmode(): if loggeri != null: loggeri.warn("The CORE Framework is in development mode. Here be dragons!")
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if config.headless: loggeri.warn("CORE is in headless mode. Certain modules will not work as expected.")
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if !config.custom_modules:
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if loggeri != null: loggeri.verb("Removing all custom modules (custom modules support is disabled)")
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for module in custom_modules: unregister_custom_module(module)
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for module in modules: get(module)._pull_config()
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if config.custom_modules:
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for module in custom_modules:
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if loggeri != null: loggeri.diag("Updating configuration for custom module \"" + module.name + "\"")
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module._pull_config()
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# +++ etc ++
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## Makes sure that CORE does not leak memory on shutdown/unload.[br]
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## Unloads all custom modules, built-in modules, frees any of CORE's classes and lastly itself.
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@ -23,6 +23,11 @@ extends CoreBaseModule
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signal log_event
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## Keeps track of all logger instances.
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## Unused instances will be cleaned periodically.
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## [b]Danger: [i]Don't modify this.[/i][/b]
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var instances: Array[CoreLoggerInstance] = []
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## The minimum log level you want to be displayed.
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var config_level: CoreTypes.LoggerLevel
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## Determines if the logger's output should be colored.
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@ -36,6 +41,14 @@ var config_newlines_override: bool
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var config_newlines_sizelimit: int
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# +++ module +++
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func _schedule() -> void:
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for instance in instances:
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if !is_instance_valid(instance): continue
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if !is_instance_valid(instance.parent):
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loggeri.diag("Removing instance '" + instance.name + "'")
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instance.queue_free()
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instances.remove_at(instances.find(instance))
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func _pull_config() -> void:
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config_level = core.config.logger_level
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config_colored = core.config.logger_colored
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@ -203,4 +216,8 @@ func is_level_allowed(level: CoreTypes.LoggerLevel) -> bool:
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else: return false
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## Returns a [class CoreLoggerInstance], which is a fancy word meaning you don't need to pass [code]origin[/code] every time you want to log something.
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func get_instance(origin: String) -> CoreLoggerInstance: return CoreLoggerInstance.new(self, origin)
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func get_instance(origin: String, parent: Object) -> CoreLoggerInstance:
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var instance: CoreLoggerInstance = CoreLoggerInstance.new(self, origin, parent)
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instance.name = "CoreLoggerInstance -> " + str(parent) + " (" + origin + ")"
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instances.append(instance)
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return instance
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