Remove dumb scene_name variables
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parent
0e843d3d8f
commit
d5f4874100
1 changed files with 12 additions and 12 deletions
24
smgr.gd
24
smgr.gd
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@ -42,18 +42,18 @@ func remove_game() -> bool:
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Logger.info("smgr","Removed game scene")
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return true
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func add_menu(scene_name:String,resname:String) -> bool:
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Logger.info("smgr","Adding menu scene \"" + scene_name + "\"")
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if ccr_menu_names.has(scene_name):
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Logger.error("smgr","Failed adding menu scene: Menu scene with name \"" + scene_name + "\" already exists")
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func add_menu(resname:String) -> bool:
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Logger.info("smgr","Adding menu scene \"" + resname + "\"")
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if ccr_menu_names.has(resname):
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Logger.error("smgr","Failed adding menu scene: Menu scene with name \"" + resname + "\" already exists")
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return false
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var res = core.resmgr.getres(resname)
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if res == null or res.get_class() != "PackedScene":
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Logger.error("smgr","Resource is not type of PackedScene")
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return false
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ccr_menu.add_child(res.instantiate())
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ccr_menu_names.append(scene_name)
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Logger.info("smgr","Added menu scene \"" + scene_name + "\"")
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ccr_menu_names.append(resname)
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Logger.info("smgr","Added menu scene \"" + resname + "\"")
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return true
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func remove_menu(scene_name:String) -> bool:
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@ -92,18 +92,18 @@ func remove_cutscene() -> bool:
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Logger.info("smgr","Removed cutscene scene")
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return true
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func add_debug(scene_name:String,resname:String) -> bool:
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Logger.info("smgr","Adding debug scene \"" + scene_name + "\"")
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if ccr_debug_names.has(scene_name):
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Logger.error("smgr","Failed adding debug scene: Debug scene with name \"" + scene_name + "\" already exists")
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func add_debug(resname:String) -> bool:
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Logger.info("smgr","Adding debug scene \"" + resname + "\"")
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if ccr_debug_names.has(resname):
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Logger.error("smgr","Failed adding debug scene: Debug scene with name \"" + resname + "\" already exists")
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return false
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var res = core.resmgr.getres(resname)
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if res == null or res.get_class() != "PackedScene":
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Logger.error("smgr","Resource is not type of PackedScene")
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return false
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ccr_debug.add_child(res.instantiate())
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ccr_debug_names.append(scene_name)
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Logger.info("smgr","Added debug scene \"" + scene_name + "\"")
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ccr_debug_names.append(resname)
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Logger.info("smgr","Added debug scene \"" + resname + "\"")
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return true
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func remove_debug(scene_name:String) -> bool:
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