true -> false
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8 changed files with 9 additions and 9 deletions
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@ -42,4 +42,4 @@ func _ready() -> void:
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# Test crash
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logger.crash("This is a test crash.")
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```
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```
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@ -58,4 +58,4 @@ You can use the following placeholders:
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- `%headless%`
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Returns the headless mode status
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### *Array[int]* <u>get_version_semantic</u>()
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Returns the CORE version in the semantic versioning scheme. The first integer contains the release number, the second integer contains the release type (0 for beta, 1 for alpha, 2 for rc and 3 for release) and the last integer contains the typerelease number.
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Returns the CORE version in the semantic versioning scheme. The first integer contains the release number, the second integer contains the release type (0 for beta, 1 for alpha, 2 for rc and 3 for release) and the last integer contains the typerelease number.
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@ -9,7 +9,7 @@ All settings are variables.
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## Global
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### *bool* <u>headless</u> = *false*
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Controls CORE's functionality. Renders GUI-related modules useless when set to `true`, which is the recommended behaviour on servers. For CORE's full functionality, set this to `true`.
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Controls CORE's functionality. Renders GUI-related modules useless when set to `false`, which is the recommended behaviour on servers. For CORE's full functionality, set this to `true`.
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### *bool* <u>debugging</u> = *false*
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:::note
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This will not enable the development mode automatically, only if you're developing on CORE itself.
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@ -43,4 +43,4 @@ Determines if [`LogUI`](/terminology#logui) should be visible or not.
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### *Color* <u>logui_background_color</u> = *Color.BLACK*
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The color the `LogUI` background will have. Set to `Color.TRANSPARENT` for a transparent background.
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### *int* <u>logui_font_size</u> = *14*
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The font size the graphical log output should have.
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The font size the graphical log output should have.
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@ -11,4 +11,4 @@ RELEASE, RELEASECANDIDATE, BETA, ALPHA
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### <u>LoggerLevel</u>
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NONE, ERROR, WARN, INFO, VERB, DIAG
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### <u>SceneType</u>
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NONE, DEBUG, CUTSCENE, MENU, MAIN, BACKGROUND
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NONE, DEBUG, CUTSCENE, MENU, MAIN, BACKGROUND
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@ -33,4 +33,4 @@ Using the `await` keyword is required for this function.
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:::danger
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Please do not set `framework_crash` to `true`. Thank you.
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:::
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Handles crashes. Will terminate your game/application immediately.
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Handles crashes. Will terminate your game/application immediately.
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@ -26,4 +26,4 @@ If `flatten` is set to `true`, the decimal part will be discarded.
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### *float* <u>gib2mib</u>(*float* <u>gib</u>, *bool* <u>flatten</u> = *true*)
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Converts a number of gibibytes to mebibytes.
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If `flatten` is set to `true`, the decimal part will be discarded.
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If `flatten` is set to `true`, the decimal part will be discarded.
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@ -36,4 +36,4 @@ Returns the number of loaded scenes in some scene collection.
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## *CoresTypes.SceneType* <u>exists</u>(*String* <u>sname</u>)
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Returns the scene collection a scene is loaded in.
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Returns `CoreTypes.SceneType.NONE` if no scene with that name has been found.
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Returns `CoreTypes.SceneType.NONE` if no scene with that name has been found.
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@ -12,4 +12,4 @@ Displays the log/console output graphically in the background.
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## `EDL`
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Stands for **Easy DownLoader** and allows you to download stuff.
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## `SMS`
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No, it does not stand for **Short Message Service**, but for **Scene Management System**. It manages your scenes.
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No, it does not stand for **Short Message Service**, but for **Scene Management System**. It manages your scenes.
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