# coreinit.gd # CORE Initializer # # This file is part of StarOpenSource CORE (SOSCORE) # Made by the StarOpenSource Project and Contributers # Licensed under GNU GPLv3 extends Node @onready var engine_version = Engine.get_version_info() func _ready() -> void: print("coreinit -> Checking CORE requirements") if engine_version["major"] != 4: print("coreinit -> CORE only supports Godot 4. Please upgrade/downgrade your Godot Project to Godot 4.") await get_tree().create_timer(0.1).timeout get_tree().quit(141) return if engine_version["minor"] != 0 and engine_version["minor"] != 1: print("coreinit -> CORE only supports Godot 4.0 and 4.1. Please upgrade/downgrade your Godot Project to Godot 4.0 or 4.1.") await get_tree().create_timer(0.1).timeout get_tree().quit(142) return if engine_version["status"] != "stable": print("coreinit -> CORE only supports stable Godot 4 releases. Please upgrade/downgrade your Godot Project to Godot 4.0.stable.") await get_tree().create_timer(0.1).timeout get_tree().quit(143) return if get_node_or_null(NodePath("/root/Logger")) == null: print("coreinit -> The CORE logger is missing in your autoload project settings! Please retry installing CORE.") await get_tree().create_timer(0.1).timeout get_tree().quit(144) return if get_node_or_null(NodePath("/root/Preprocessor")) == null: print("coreinit -> The CORE preprocessor is missing in your autoload project settings! Please retry installing CORE.") await get_tree().create_timer(0.1).timeout get_tree().quit(145) return print("coreinit -> Constructing coreloader") var coreloader = Control.new() coreloader.name = "coreloader" coreloader.set_script(ResourceLoader.load("res://CORE/coreloader.gd")) print("coreinit -> Injecting coreloader") get_tree().root.add_child.call_deferred(coreloader) print("coreinit -> Switching to COREBackground") get_tree().change_scene_to_packed(ResourceLoader.load("res://CORE/background.tscn"))