--- hide: - navigation --- # Installing CORE ## Step 1: Downloading the *CORE Manager* Before we install CORE, we first have to download the **CORE Manager**. It is responsible for installing CORE and downloading updates.
#### Windows: [CORE-Manager.exe](https://git.staropensource.de/staropensource/core-manager/releases/download/b0/CORE-Manager.exe) #### Linux: [CORE-Manager.elf](https://git.staropensource.de/staropensource/core-manager/releases/download/b0/CORE-Manager.elf) #### macOS: Use `wine` to run `CORE-Manager.exe` ## Step 2: Using the *CORE Manager* Launch `CORE-Manager.exe` or `CORE-Manager.elf` and type in the path to your Godot project ***(replace backslashes with regular slashes on Windows)***. Click on `Install` and wait until it's finished. **Note: If you are updating CORE, click on `Update` instead.** ## Step 3: Configuring your project Launch your project in the Godot Editor and go to your project settings. You now need to set your startup scene to `res://CORE/coreinit.tscn`. ## Step 4: Configuring CORE Edit the `res://CORE/config.gd` file and set the `core_startscript` variable to a GDScript file. That GDScript file will act as your init script and can be used to load your game. You can find the `config.gd` reference [here](/references/config.gd/). ## Step 5: Write your init script Create a new GDScript file and write this into it: ``` gdscript extends Node @onready var core = get_node("/root/core") #(1)! func _ready() -> void: core.welcome() #(2)! Logger.enable_diag = true #(3)! Logger.diag("","This is a diagnostic message. I can only be seen with Logger.enable_diag being true.") Logger.info("","This is a informational message.") Logger.warn("","This is a warning message.") Logger.error("","This is a error message.") await get_tree().create_timer(0.1).timeout #(4)! get_tree().quit(0) ``` 1. Imports the CORE Holder aka. /root/core 2. Makes CORE say hello :) 3. Enables diagnostic log output 4. Waits 100 milliseconds for the log messages to be printed before exiting Now replace `` with the filename of your script (without `.gd`) and save it under the path you specified in the `core_startscript` variable. ## Step 6: Start your project Start your project and wait until CORE initialized itself. You should see this output in your Godot console (replace `` in your head with the filename of the init script without `.gd`): ``` text logger -> Initializing Logger preprocessor -> Initializing Preprocessor preprocessor -> Delaying initialization by 0.75s coreinit -> Checking CORE requirements coreinit -> Constructing coreloader coreinit -> Injecting coreloader coreinit -> Switching to COREBackground (core) [INFO] CORE git-develop welcomes you! It seems like everything is working :) () [DIAG] This is a diagnostic message. I can only be seen with Logger.enable_diag being true. () [INFO] This is a informational message. () [WARN] This is a warning message. () [ERROR] This is a error message. (coreloader) [DIAG] Removing coreloader ``` If your project returns about the same output (a few lines omitted) then CORE has been successfully installed. If not, look for your error [here](/troubleshooting/). If you need a example `init.gd` script, [look here](/references/init.gd/).