# core.gd.example # CORE example configuration file # # This file is part of StarOpenSource CORE (SOSCORE) # Made by the StarOpenSource Project and Contributers # Available in the public domain. extends Node # Hello there, fellow developer! This is the CORE configuration # file and is responsible for changing CORE's behaviour. If you # want something added or have any questions, just open a issue # here: https://git.staropensource.de/staropensource/core/issues/new # # If you want a reference, look into the documentation here: # https://core.staropensource.de/references/config.gd/ # # Bye the way, thank you for developing your app/game with CORE :) # CORE ## Enter the path to your startup script var core_startscript = "res://" # Window manager ## Initial window size (x coordinate) var wmgr_size_x = 960 ## Initial window size (y coordinate) var wmgr_size_y = 540 ## Initial window title var wmgr_title = "Application/Game using CORE" ## Initial window mode var wmgr_mode = 0 # Splash screen ## Enable/disable the splash screen at startup, can be manually enabled even if false var splash_enabled = true ## The splash screen image var splash_image = "res://CORE/soscore.png" ## Image size, applies to both x and y coordinates var splash_image_size = 256 ## Background color var splash_color = "000000" # Mother Of All Mods (CORE modloader) ## The directory where all modifications should be located at ## Please note that you should use a clean directory or you will ## encounter errors and strange behaviour. var moam_loadpath = "user://mods/" ## The name of your project (use lowercasing and snake casing!) ## Used for the mod info file, as it is named like this: ".coremod" var moam_wanted_name = "a_core_using_project" ## The wanted version, for example your game version var moam_wanted_version = 1 ## The wanted api version, if you have a modification api for your app/game ## If you don't have a mod api, comment it out or set it to moam_wanted_version var moam_wanted_api = 1