--- hide: - navigation --- # Window manager (core.wmgr) Responsible for managing the main window. ## Modes The window can be in one of five different modes. Those are: ### `WINDOWED` A floating window. ### `MINIMIZED` Minimizes the window to the taskbar/application list/etc.. ### `MAXIMIZED` Maximizes the window. ### `FULLSCREEN` Hides all decorations and sets the window size to the screen size. Has multi-window support. ### `EXCLUSIVE_FULLSCREEN` Same as the `FULLSCREEN` mode but has way less overhead at the cost of loosing multi-window support. Has different effects on different platforms:
**Windows**: *Depending on the video driver, the screen might black out for a few seconds.*
**macOS**: *Prevents the dock and menu from showing up when hovering over the edge of the screen.*
**Linux/BSD**: *Disables compositing (transparency effects, window close animation, etc.)* ## Methods ### set_size() - returns `void` - description `Updates the window size.` - argument `x` - type `int` - mandatory `yes` - description `The new window size (x coordinate).` - argument `y` - type `int` - mandatory `yes` - description `The new window size (y coordinate).` ### get_size() - returns `Vector2i` - description `Returns the window size.` ### set_position() - returns `void` - description `Updates the window position.` - argument `x` - type `int` - mandatory `yes` - description `The new window position (x coordinate).` - argument `y` - type `int` - mandatory `yes` - description `The new window position (y coordinate).` ### get_position() - returns `Vector2i` - description `Returns the window position.` ### set_title() - returns `void` - description `Updates the window title.` - argument `title` - type `String` - mandatory `yes` - description `The new window title.` ### get_title() - returns `String` - description `Returns the window title.` ### set_mode() - returns `void` - description `Updates the window mode.` - argument `mode` - type `String` - mandatory `yes` - description `The new window mode.` - format follows `wmgr modes` ### get_mode() - returns `String` - description `Returns the window mode.` ### get_fps() - returns `float` - description `Returns the current framerate, also known as FPS or frames per second.` - format `NUMBER.NUMBER` (if argument `flat` is `false`), `NUMBER` (if argument `flat` is `true`) or `INF` if the frame rate is infinite (can be caused if the physics fps is set too high, "should" never occur) - argument `flat` - type `bool` - mandatory `no, default value is false` - description `If decimal numbers should be returned or not.` - format `If "true" decimal numbers will be removed, if "false" not.` ### get_rendertime() - returns `float` - description `Returns how long the last frame took to render (render time).` ### get_delta() - returns `float` - description `Returns the latest delta value.` ## Internal variables Do not touch or you will cause breakage. ### window_size_x - type `int` - default value `` - description `The window size (x coordinate). Used at startup only.` ### window_size_y - type `int` - default value `` - description `The window size (y coordinate). Used at startup only.` ### window_title - type `String` - default value `` - description `The window title. Used at startup only.` ### window_mode - type `String` - default value `` - description `The window mode. Used at startup only.` - format follows `wmgr modes` ### delta - type `float` - default value `0` - description `The latest delta value passed by the engine.` ## Internal methods Do not execute or you will cause breakage. ### _ready() - returns `void` - description `Applies config variables.` ### _process() - returns `void` - description `Updates the "delta" variable.` - argument `delta` - type `float` - mandatory `yes` - description `You know what it is.`