JeremyStarTM
b57d00e9cd
Added more things to roadmap, removed autoload singleton check, added support for Godot 4.1, all startup messages now use Logger.diag() instead of Logger.info() (making them disappear but can be shown if needed), removed autoload.gd, fixes syntax.
38 lines
1.5 KiB
GDScript
38 lines
1.5 KiB
GDScript
# corelog.gd
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# CORE Log
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#
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# This file is part of StarOpenSource CORE (SOSCORE)
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# Made by the StarOpenSource Project and Contributers
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# Licensed under GNU GPLv3
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extends RichTextLabel
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var log_prefix = ""
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var log_suffix = ""
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func _ready() -> void:
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# Enable recieving of log messages
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Logger.connect("logevent",Callable(self,"logevent"))
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# Disable VScrollBar functionality & visibility
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get_child(0,true).add_theme_stylebox_override("grabber",StyleBoxEmpty.new())
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get_child(0,true).add_theme_stylebox_override("grabber_highlight",StyleBoxEmpty.new())
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get_child(0,true).add_theme_stylebox_override("grabber_pressed",StyleBoxEmpty.new())
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get_child(0,true).add_theme_stylebox_override("scroll",StyleBoxEmpty.new())
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get_child(0,true).add_theme_stylebox_override("scroll_focus",StyleBoxEmpty.new())
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get_child(0,true).set_deferred("size",Vector2i(0,0))
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get_child(0,true).mouse_filter = Control.MOUSE_FILTER_IGNORE
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# Make RichTextLabel ignore all mouse events (to disable scrolling)
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mouse_filter = Control.MOUSE_FILTER_IGNORE
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func _process(_delta) -> void:
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var windowsize = DisplayServer.window_get_size()
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$".".size = windowsize
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get_parent().size = windowsize
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get_parent().get_parent().size = windowsize
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func logevent(_type:String,_script:String,_message:String,logcomp:String) -> void:
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# Appends log to RichTextLabel
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text = text + "\n" + log_prefix + logcomp + log_suffix
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func rmconnect() -> void:
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# Disables recieving of log messages
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Logger.disconnect("logevent",Callable(self,"logevent"))
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