JeremyStarTM
ab5b3ade52
- Rewrote mkdevprj/rmdevprj in Makefile - Add MOAM modloader - Add core.exception() - Add protection mode - Rewrote module initialization - Add experimental markdown parser - Many more very small changes
55 lines
2 KiB
Text
55 lines
2 KiB
Text
# core.gd.example
|
|
# CORE example configuration file
|
|
#
|
|
# This file is part of StarOpenSource CORE (SOSCORE)
|
|
# Made by the StarOpenSource Project and Contributers
|
|
# Available in the public domain.
|
|
extends Node
|
|
|
|
# Hello there, fellow developer! This is the CORE configuration
|
|
# file and is responsible for changing CORE's behaviour. If you
|
|
# want something added or have any questions, just open a issue
|
|
# here: https://git.staropensource.de/staropensource/core/issues/new
|
|
#
|
|
# If you want a reference, look into the documentation here:
|
|
# https://core.staropensource.de/references/config.gd/
|
|
#
|
|
# Bye the way, thank you for developing your app/game with CORE :)
|
|
|
|
# CORE
|
|
## Enter the path to your startup script
|
|
var core_startscript = "res://"
|
|
|
|
# Window manager
|
|
## Initial window size (x coordinate)
|
|
var wmgr_size_x = 960
|
|
## Initial window size (y coordinate)
|
|
var wmgr_size_y = 540
|
|
## Initial window title
|
|
var wmgr_title = "Application/Game using CORE"
|
|
## Initial window mode
|
|
var wmgr_mode = 0
|
|
|
|
# Splash screen
|
|
## Enable/disable the splash screen at startup, can be manually enabled even if false
|
|
var splash_enabled = true
|
|
## The splash screen image
|
|
var splash_image = "res://CORE/soscore.png"
|
|
## Image size, applies to both x and y coordinates
|
|
var splash_image_size = 256
|
|
## Background color
|
|
var splash_color = "000000"
|
|
|
|
# Mother Of All Mods (CORE modloader)
|
|
## The directory where all modifications should be located at
|
|
## Please note that you should use a clean directory or you will
|
|
## encounter errors and strange behaviour.
|
|
var moam_loadpath = "user://mods/"
|
|
## The name of your project (use lowercasing and snake casing!)
|
|
## Used for the mod info file, as it is named like this: "<moam_wanted_name>.coremod"
|
|
var moam_wanted_name = "a_core_using_project"
|
|
## The wanted version, for example your game version
|
|
var moam_wanted_version = 1
|
|
## The wanted api version, if you have a modification api for your app/game
|
|
## If you don't have a mod api, comment it out or set it to moam_wanted_version
|
|
var moam_wanted_api = 1
|