The CORE Framework, simplifying game and app development since 2023
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2023-03-19 22:54:59 +01:00
.gitignore Renamed config.gd to config.gd.example 2023-03-19 14:35:34 +01:00
autoload.gd Added autoloader and welcome() function 2023-03-18 18:02:07 +01:00
background.tscn Removed uid from hack.tscn to avoid warnings 2023-03-19 14:33:14 +01:00
config.gd.example Renamed config.gd to config.gd.example 2023-03-19 14:35:34 +01:00
core.gd Added autoloader and welcome() function 2023-03-18 18:02:07 +01:00
coreinit.gd Added missing core file header to coreinit.gd 2023-03-19 14:23:14 +01:00
coreinit.tscn Added coreinit and cut down one autoload singleton 2023-03-19 13:14:30 +01:00
coreloader.gd Added coreinit and cut down one autoload singleton 2023-03-19 13:14:30 +01:00
corelog.gd Added coreinit and cut down one autoload singleton 2023-03-19 13:14:30 +01:00
hack.ttf Initial commit 2023-03-18 16:34:12 +01:00
LICENSE Initial commit 2023-03-18 16:34:12 +01:00
logger.gd Initial commit 2023-03-18 16:34:12 +01:00
preprocessor.gd Initial commit 2023-03-18 16:34:12 +01:00
README.md Added "not yet ready for production" notice 2023-03-19 22:54:59 +01:00
smgr.gd Added debug overlay support 2023-03-18 18:02:17 +01:00
wmgr.gd Made setting/getting window mode easier 2023-03-19 13:14:18 +01:00

StarOpenSource CORE (aka. SOSCORE aka. CORE)

SOSCORE/CORE is a framework that simplifies development for games and applications made in Godot 4.

Development status

CORE is not yet ready for production as it is in rapid development. Only use it in temporary/testing projects for now.

Documentaton

You can access the documentation by clicking this text.

For whom is it useful?

CORE is only useful for new projects. Already existing projects could break because CORE has certain requirements that must be met.

Requirements

  • Godot 4.0 (only stable releases)
  • No autoload singletons are allowed before CORE has initialized
  • Startup scene must be res://CORE/coreinit.tscn
  • Scene management must be done with smgr (the CORE scene manager)
  • Logging should be handled using the CORE logger

How to install

  • Clone CORE into your project root using git clone https://git.staropensource.de/StarOpenSource/core.git CORE
    NOTE: Please execute git submodule init and then git submodule add https://git.staropensource.de/staropensource/core.git CORE instead if you are using a git repository for your app/game already.
  • Remove any autoload singletons
  • Add three scripts to your autoload:
    Name Path
    Logger res://CORE/logger.gd
    Preprocessor res://CORE/preprocessor.gd
  • Select res://CORE/coreinit.tscn as your startup scene
  • Duplicate config.gd.example and name it config.gd
  • Follow the post-installation guide

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