Fix FPS calculation
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d6d890b259
commit
485b813853
1 changed files with 2 additions and 2 deletions
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@ -203,7 +203,7 @@ public final class Renderer {
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bgfx_dbg_text_printf(0, 0, 0x0f, "Time: " + NumberUtil.padNumbers(LocalTime.now().getHour(), 2) + ":" + NumberUtil.padNumbers(LocalTime.now().getMinute(), 2) + ":" + NumberUtil.padNumbers(LocalTime.now().getSecond(), 2));
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bgfx_dbg_text_printf(0, 1, 0x0f, "Frames: " + Renderer.getFrameCount());
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bgfx_dbg_text_printf(0, 2, 0x0f, "Frames/s: " + Renderer.getFramesPerSecond());
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bgfx_dbg_text_printf(0, 3, 0x0f, "Delta: " + Renderer.getDeltaTime());
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bgfx_dbg_text_printf(0, 3, 0x0f, "Delta: " + Renderer.getDeltaTime() + "s");
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bgfx_dbg_text_printf(0, 4, 0x0f, "V-Sync mode: " + RenderingSubsystemConfiguration.getInstance().getVsyncMode().name());
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bgfx_dbg_text_printf(0, 6, 0x0f, "Rendering time:");
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for (String item : lastFrameTime.keySet()) {
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@ -366,7 +366,7 @@ public final class Renderer {
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// Perform per-second operations
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if (System.currentTimeMillis() >= timesPSO) {
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// Calculate FPS count
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framesPerSecond = 1 / deltaTime;
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framesPerSecond = 1 / NumberUtil.calculateMeanDouble(deltaTimes);
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// Log frame count
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if (RenderingSubsystemConfiguration.getInstance().isDebugFrames())
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