Cleanup rendering subsystem
This commit is contained in:
parent
c89e65882c
commit
7d15c5c73d
6 changed files with 324 additions and 748 deletions
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@ -213,135 +213,6 @@ public final class RenderingSubsystem extends SubsystemClass {
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Logger.error("Rendering error occurred: " + error);
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}
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// -----> APIs
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/**
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* Renders all windows once.
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* To render all windows continuously, invoke
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* {@link #runRenderLoop(Runnable)} instead.
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*
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* @return map of windows and their {@link Throwable}s
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* @throws NotOnMainThreadException if not running on the main thread
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* @since v1-alpha9
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*/
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public LinkedHashMap<@NotNull Window, @NotNull Throwable> renderWindows() throws NotOnMainThreadException {
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// Ensure running on the main thread
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if (!Miscellaneous.onMainThread())
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throw new NotOnMainThreadException();
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LinkedHashMap<@NotNull Window, @NotNull Throwable> throwables = new LinkedHashMap<>();
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// Poll for events
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glfwPollEvents();
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// Update and render all windows
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for (Window window : Window.getWindows()) {
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if (!window.isRendering())
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continue;
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try {
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window.updateState();
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window.render();
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} catch (Throwable throwable) {
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Logger.error("Rendering window " + window + " failed: Threw throwable " + throwable.getClass().getName() + (throwable.getMessage() == null ? "" : ": " + throwable.getMessage()));
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throwables.put(window, throwable);
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}
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//bgfx_frame(false);
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}
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return throwables;
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}
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/**
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*
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* Renders all windows continuously.
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* To render all windows just once, invoke
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* {@link #renderWindows()} instead.
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* <p>
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* Immediately returns when a {@link #renderWindows()} call fails.
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*
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* @param frameCode code which shall be invoked before a frame is rendered
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* @return see {@link #renderWindows()} (on failure)
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* @throws NotOnMainThreadException if not running on the main thread
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* @since v1-alpha9
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*/
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public LinkedHashMap<@NotNull Window, @NotNull Throwable> runRenderLoop(@NotNull Runnable frameCode) throws NotOnMainThreadException {
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// Ensure running on the main thread
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if (!Miscellaneous.onMainThread())
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throw new NotOnMainThreadException();
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// Define variables
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AtomicReference<LinkedHashMap<@NotNull Window, @NotNull Throwable>> output = new AtomicReference<>(new LinkedHashMap<>()); // runRenderLoop output
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long renderTime; // Amount of time spent rendering
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long sleepDuration; // Time spent sleeping the thread
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LinkedList<Long> splitDeltaTime = new LinkedList<>(); // Used for calculating the delta time (render time average over one second)
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long reportDuration = System.currentTimeMillis() + 1000; // Used for determining when to report frame count and delta time
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double deltaTime; // Contains the average render time over one second (delta time)
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// Check if delta time and frame count shall be printed to console.
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// Unless this code is ran 292 billion years into the future,
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// this should sufficiently disable the reporting feature.
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if (!RenderingSubsystemConfiguration.getInstance().isDebugFrames())
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reportDuration = Long.MAX_VALUE;
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Logger.info("Entering render loop");
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// Run while the 'output' is empty
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while (output.get().isEmpty()) {
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renderTime = Miscellaneous.measureExecutionTime(() -> {
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output.set(renderWindows());
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frameCode.run();
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});
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if (RenderingSubsystemConfiguration.getInstance().getVsyncMode() != VsyncMode.OFF)
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// V-Sync is enabled, no need for manual busy waiting
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sleepDuration = 0L;
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else
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// Calculate amount of time the thread should spend sleeping
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sleepDuration = (long) (1d / RenderingSubsystemConfiguration.getInstance().getMaximumFramesPerSecond() * 1000d) - renderTime;
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// Add render and sleep time to list used for calculating the delta time value
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splitDeltaTime.add(renderTime + sleepDuration);
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// Busy wait unless V-Sync is enabled
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if (RenderingSubsystemConfiguration.getInstance().getVsyncMode() == VsyncMode.OFF && RenderingSubsystemConfiguration.getInstance().getMaximumFramesPerSecond() >= 1) {
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sleepDuration += System.currentTimeMillis();
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while (System.currentTimeMillis() < sleepDuration)
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Thread.onSpinWait();
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}
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// Calculate delta time and frame count every second
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if (System.currentTimeMillis() >= reportDuration) {
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deltaTime = NumberUtil.calculateMeanLong(splitDeltaTime); // Calculate delta time
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Logger.diag("Delta time average: " + deltaTime + " | Frames/s: " + 1000 / deltaTime); // Print delta time and frame count to console
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if (RenderingSubsystemConfiguration.getInstance().isDebugWindowStates())
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for (Window window : Window.getWindows())
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Logger.diag(
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"Window state for " + window.getUniqueIdentifier() + "\n" +
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"-> Terminated: " + window.isTerminated() + "\n" +
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"-> Name: " + window.getName() + "\n" +
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"-> Title: " + window.getTitle() + "\n" +
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"-> Size: " + window.getSize() + "\n" +
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" -> Minimum: " + window.getMinimumSize() + "\n" +
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" -> Maximum: " + window.getMaximumSize() + "\n" +
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"-> Position: " + window.getPosition() + "\n" +
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"-> Mode: " + window.getMode() + "\n" +
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"-> Monitor: " + window.getMonitor() + "\n" +
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"-> Resizable: " + window.isResizable() + "\n" +
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"-> Borderless: " + window.isBorderless() + "\n" +
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"-> Focusable: " + window.isFocusable() + "\n" +
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"-> On top: " + window.isOnTop() + "\n" +
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"-> Transparent: " + window.isTransparent() + "\n" +
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"-> Rendering: " + window.isRendering()
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);
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reportDuration = System.currentTimeMillis() + 1000; // Update 'reportDuration'
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splitDeltaTime.clear(); // Clear 'splitDeltaTime' list
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}
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}
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return output.get();
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}
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// -----> Utility methods
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/**
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@ -329,7 +329,7 @@ public final class RenderingSubsystemConfiguration extends Configuration {
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debugInput = false;
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debugFrames = true;
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debugWindowStates = true;
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debugAllowPositionUpdates = true;
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debugAllowPositionUpdates = false;
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initialPlatform = RenderingPlatform.ANY;
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initialDisableLibdecor = false;
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@ -337,8 +337,8 @@ public final class RenderingSubsystemConfiguration extends Configuration {
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errorRenderingFailures = true;
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renderingAdapter = RenderingAdapter.ANY;
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vsyncMode = VsyncMode.ON;
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maximumFramesPerSecond = 60;
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vsyncMode = VsyncMode.OFF;
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maximumFramesPerSecond = 0;
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}
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/** {@inheritDoc} */
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@ -25,7 +25,6 @@ import de.staropensource.engine.base.utility.misc.NumberUtil;
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import de.staropensource.engine.rendering.RenderingSubsystemConfiguration;
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import de.staropensource.engine.rendering.exception.NotOnMainThreadException;
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import de.staropensource.engine.rendering.type.FrameHandler;
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import de.staropensource.engine.rendering.type.Monitor;
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import de.staropensource.engine.rendering.type.Window;
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import de.staropensource.engine.rendering.type.window.VsyncMode;
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import lombok.Getter;
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@ -175,7 +174,7 @@ public final class Renderer {
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@Override
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public void run() {
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bgfx_set_view_clear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x000000, 1.0f, 0);
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bgfx_set_view_clear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x00000000, 1.0f, 0);
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}
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});
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addFrameHandler(new FrameHandler() {
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@ -290,7 +289,19 @@ public final class Renderer {
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glfwPollEvents();
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// Reset backbuffer
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bgfx_reset(Window.getWindows().getFirst().getSize().getX(), Window.getWindows().getFirst().getSize().getY(), RenderingSubsystemConfiguration.getInstance().getVsyncMode() == VsyncMode.ON ? BGFX_RESET_VSYNC : BGFX_RESET_NONE, BGFX_TEXTURE_FORMAT_RGBA4);
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int resetSettings = 0;
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if (RenderingSubsystemConfiguration.getInstance().getVsyncMode() == VsyncMode.ON)
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resetSettings |= BGFX_RESET_TRANSPARENT_BACKBUFFER;
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for (Window window : Window.getWindows())
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if (window.isTransparent())
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resetSettings |= BGFX_RESET_TRANSPARENT_BACKBUFFER;
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bgfx_reset(
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Window.getWindows().getFirst().getSize().getX(),
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Window.getWindows().getFirst().getSize().getY(),
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resetSettings,
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BGFX_TEXTURE_FORMAT_RGBA4
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);
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// Render all windows
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for (Window window : Window.getWindows())
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@ -306,15 +317,9 @@ public final class Renderer {
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// Determine time to wait for the next frame
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execTimes.put("Waiting", 0L);
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switch (RenderingSubsystemConfiguration.getInstance().getVsyncMode()) {
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case OFF -> execTimes.replace("Waiting", (long) (1d / RenderingSubsystemConfiguration.getInstance().getMaximumFramesPerSecond() * 1000d));
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case ON -> {
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for (Monitor monitor : Monitor.getMonitors())
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if (monitor.getRefreshRate() > execTimes.get("Waiting"))
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execTimes.replace("Waiting", (long) monitor.getRefreshRate());
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}
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default -> {}
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}
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if (RenderingSubsystemConfiguration.getInstance().getVsyncMode() == VsyncMode.OFF && RenderingSubsystemConfiguration.getInstance().getMaximumFramesPerSecond() > 0) {
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execTimes.replace("Waiting", (long) (1d / RenderingSubsystemConfiguration.getInstance().getMaximumFramesPerSecond() * 1000d));
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for (String time : execTimes.keySet())
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if (!time.equals("Waiting"))
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execTimes.replace("Waiting", execTimes.get("Waiting") - execTimes.get(time));
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@ -326,6 +331,7 @@ public final class Renderer {
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while (System.currentTimeMillis() < timesWait)
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Thread.onSpinWait();
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}
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}
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// Perform per-frame operations
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@ -358,10 +364,9 @@ public final class Renderer {
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" -> Maximum: " + window.getMaximumSize() + "\n" +
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"-> Position: " + window.getPosition() + "\n" +
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"-> Mode: " + window.getMode() + "\n" +
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"-> Monitor: " + window.getMonitor() + "\n" +
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"-> Resizable: " + window.isResizable() + "\n" +
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"-> Borderless: " + window.isBorderless() + "\n" +
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"-> Focusable: " + window.isFocusable() + "\n" +
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"-> Focused: " + window.isFocused() + "\n" +
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"-> On top: " + window.isOnTop() + "\n" +
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"-> Transparent: " + window.isTransparent() + "\n" +
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"-> Rendering: " + window.isRendering()
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@ -1,172 +0,0 @@
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/*
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* STAROPENSOURCE ENGINE SOURCE FILE
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* Copyright (c) 2024 The StarOpenSource Engine Authors
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* Licensed under the GNU Affero General Public License v3
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.staropensource.engine.rendering.type;
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import de.staropensource.engine.base.type.vector.Vec2i;
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import de.staropensource.engine.rendering.exception.InvalidMonitorException;
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import de.staropensource.engine.rendering.exception.NoMonitorsFoundException;
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import lombok.Getter;
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import org.jetbrains.annotations.NotNull;
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import org.lwjgl.PointerBuffer;
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import org.lwjgl.glfw.GLFWVidMode;
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import java.util.LinkedHashSet;
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import java.util.Objects;
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import java.util.UUID;
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import static org.lwjgl.glfw.GLFW.*;
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/**
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* Abstract class for implementing monitors in a windowing API.
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* <p>
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* Note that monitors stop working unannounced when disconnected,
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* call {@link #isConnected()} before using to avoid unexpected behaviour.
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*
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* @since v1-alpha9
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*/
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@SuppressWarnings({ "JavadocDeclaration" })
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public final class Monitor {
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/**
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* Contains the unique identifier.
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* <p>
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* This identifier is unique to every monitor and does not change during runtime.
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*
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* @since v1-alpha9
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* -- GETTER --
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* Returns the unique identifier.
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* <p>
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* This identifier is unique to every monitor and does not change during runtime.
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*
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* @return unique identifier
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* @since v1-alpha9
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*/
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@Getter
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private final UUID uniqueIdentifier = UUID.randomUUID();
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/**
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* Contains the monitor identifier.
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* <p>
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* This identifier is used by the windowing API to refer to a monitor and may change during runtime.
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*
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* @since v1-alpha9
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* -- GETTER --
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* Returns the monitor identifier.
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* <p>
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* This identifier is used by the windowing API to refer to a monitor and may change during runtime.
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*
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* @return monitor identifier
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* @since v1-alpha9
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* -- SETTER --
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* Sets the monitor identifier.
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* <p>
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* This identifier is used by the windowing API to refer to a monitor and may change during runtime.
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*
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* @param identifier new monitor identifier
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* @since v1-alpha9
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*/
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private final long identifier;
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/**
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* Creates and initializes an instance of this abstract class.
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*
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* @throws InvalidMonitorException if the monitor isn't connected
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* @since v1-alpha9
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*/
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public Monitor(long identifier) throws InvalidMonitorException {
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this.identifier = identifier;
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checkConnected();
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}
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/**
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* Returns a set of all connected monitors.
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*
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* @return connected monitors
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* @since v1-alpha9
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*/
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public static @NotNull LinkedHashSet<@NotNull Monitor> getMonitors() throws NoMonitorsFoundException {
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PointerBuffer monitors = glfwGetMonitors();
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LinkedHashSet<@NotNull Monitor> output = new LinkedHashSet<>();
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if (monitors == null)
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throw new NoMonitorsFoundException();
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while (monitors.hasRemaining())
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output.add(new Monitor(monitors.get()));
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return output;
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}
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/**
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* Checks if this monitor is actually connected.
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* If not, throws an {@link InvalidMonitorException}.
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*
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* @since v1-alpha9
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*/
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public void checkConnected() throws InvalidMonitorException, NoMonitorsFoundException {
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if (!isConnected())
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throw new InvalidMonitorException();
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}
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/**
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* Checks if this monitor is connected.
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*
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* @return connection status
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* @since v1-alpha9
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*/
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public boolean isConnected() throws NoMonitorsFoundException {
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return glfwGetMonitorName(identifier) != null;
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}
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/**
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* Returns the name of this monitor.
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*
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* @return monitor name
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* @since v1-alpha9
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*/
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public @NotNull String getName() throws InvalidMonitorException, NoMonitorsFoundException {
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checkConnected();
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return Objects.requireNonNull(glfwGetMonitorName(identifier));
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}
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/**
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* Returns size of this monitor.
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*
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* @return monitor size
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* @since v1-alpha9
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*/
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public @NotNull Vec2i getSize() throws InvalidMonitorException, NoMonitorsFoundException {
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checkConnected();
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GLFWVidMode videoMode = Objects.requireNonNull(glfwGetVideoMode(identifier));
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return new Vec2i(videoMode.width(), videoMode.height());
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}
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/**
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* Returns refresh rate of this monitor in hertz.
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*
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* @return monitor refresh rate
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* @since v1-alpha9
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*/
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public short getRefreshRate() throws InvalidMonitorException, NoMonitorsFoundException {
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checkConnected();
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return (short) Objects.requireNonNull(glfwGetVideoMode(identifier)).refreshRate();
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}
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}
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File diff suppressed because it is too large
Load diff
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@ -42,10 +42,5 @@ public enum VsyncMode {
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*
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* @since v1-alpha9
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*/
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ON,
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/**
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* Party
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*/
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PARTY
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ON
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}
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