Encapsulate Main#run logic in try-catch block
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2 changed files with 50 additions and 43 deletions
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@ -1,23 +1,25 @@
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/*
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STAROPENSOURCE ENGINE SOURCE FILE
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Copyright (c) 2024 The StarOpenSource Engine Contributors
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Licensed under the GNU Affero General Public License v3
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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* STAROPENSOURCE ENGINE SOURCE FILE
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* Copyright (c) 2024 The StarOpenSource Engine Contributors
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* Licensed under the GNU Affero General Public License v3
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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/**
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* Contains the code required for drawing things to a screen.
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*
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* @since v1-alpha0
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*/
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package de.staropensource.sosengine.graphics;
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@ -96,35 +96,40 @@ public class Main {
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*/
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@SneakyThrows
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public void run(String[] args) {
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// Initialize sos!engine
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engine = new Engine();
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// Say hello to the world!
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logger.info("Hello world!");
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// Choose Graphics API to use
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if (!GraphicsSubsystem.getInstance().setGraphicsApi())
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logger.crash("No Graphics API is compatible");
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// Define 'api' & 'management' variables
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ApiMainClass api = GraphicsSubsystem.getInstance().getApi();
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ApiManagementClass management = api.getManagement();
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// Create window
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try {
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Window window = new Window.Builder()
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.setTitle("test application window")
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.setSize(new Vec2i(960, 540))
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.setPosition(new Vec2i(10, 10))
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.build();
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// Initialize sos!engine
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engine = new Engine();
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// Say hello to the world!
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logger.info("Hello world!");
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// Choose Graphics API to use
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if (!GraphicsSubsystem.getInstance().setGraphicsApi())
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logger.crash("No Graphics API is compatible");
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// Define 'api' & 'management' variables
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ApiMainClass api = GraphicsSubsystem.getInstance().getApi();
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ApiManagementClass management = api.getManagement();
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// Create window
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try {
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Window window = new Window.Builder()
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.setTitle("test application window")
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.setSize(new Vec2i(960, 540))
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.setPosition(new Vec2i(10, 10))
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.build();
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} catch (Throwable throwable) {
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logger.crash("Window.Builder#build() failed", throwable);
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}
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// Sleep for five seconds
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Thread.sleep(5000);
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// Shutdown
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Engine.getInstance().shutdown(0);
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} catch (Throwable throwable) {
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logger.crash("Window.Builder#build() failed", throwable);
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Thread.ofVirtual().start(() -> Engine.getInstance().shutdown(69));
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throw throwable;
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}
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// Sleep for five seconds
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Thread.sleep(5000);
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// Shutdown
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Engine.getInstance().shutdown(0);
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}
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}
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