Add Engine.State, Engine.bootstrap & Engine.shutdown
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2 changed files with 169 additions and 3 deletions
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@ -38,13 +38,176 @@ class Engine private constructor() {
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*/
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companion object {
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/**
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* Initializes the engine.
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* Contains the [Logger] instance of the engine.
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*
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* @since v1-alpha10
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*/
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internal val logger: Logger = Logger("engine-core")
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/**
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* Contains the state the engine is in.
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*
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* @since v1-alpha10
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*/
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var state: State = State.UNINITIALIZED
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private set
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/**
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* Contains if the engine is currently
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* bootstrapping or has been bootstrapped.
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*
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* `null` indicates that the engine hasn't
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* been bootstrapped yet, `true` indicates
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* that the engine has been bootstrapped
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* and `false` indicates that the engine
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* is currently bootstrapping itself.
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*
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* @see bootstrap
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* @since v1-alpha10
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*/
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var bootstrapping: Boolean? = null
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// -----> Initialization
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/**
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* Bootstraps the engine.
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*
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* This method initializes static variables
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* and generally performs actions which
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* should only be executed once.
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*
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* @throws Throwable on initialization error
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* @since v1-alpha10
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*/
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@JvmStatic
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@Throws(Throwable::class)
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private fun bootstrap() {
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if (state != State.UNINITIALIZED || bootstrapping != null)
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return
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bootstrapping = true
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logger.info("Bootstrapping")
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// Run bootstrapping code
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bootstrapping = false
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}
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/**
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* Initializes the engine.
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*
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* @throws Throwable on initialization error
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* @since v1-alpha10
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*/
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@JvmStatic
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@Throws(Throwable::class)
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fun initialize() {
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Logger.instance.info("Initializing")
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// Abort if initializing, shutting down
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// or the engine has crashed
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if (
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bootstrapping == true
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|| state == State.INITIALIZING
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|| state == State.SHUTTING_DOWN
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|| state == State.CRASHED
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) return
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// Bootstrap if not already done so
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bootstrap()
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state = State.INITIALIZING
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logger.info("Initializing")
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// Run initialization code
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state = State.INITIALIZED
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}
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/**
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* Shuts the engine down.
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*
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* @throws Throwable on shutdown error
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* @since v1-alpha10
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*/
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@JvmStatic
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@Throws(Throwable::class)
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fun shutdown() {
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// Abort if not initialized
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if (state != State.INITIALIZED)
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return
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state = State.SHUTTING_DOWN
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logger.info("Shutting down")
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// Run shutdown code
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state = State.SHUT_DOWN
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}
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}
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/**
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* Represents the states the engine can be in.
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*
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* @since v1-alpha10
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*/
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enum class State {
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/**
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* Specifies that the engine has
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* not been initialized at least
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* once yet.
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*
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* @since v1-alpha10
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*/
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UNINITIALIZED,
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/**
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* Indicates that the engine is
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* in the initialization process.
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*
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* Many methods are considered
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* unsafe and should not be called.
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*
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* @since v1-alpha10
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*/
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INITIALIZING,
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/**
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* Specifies that the engine has fully
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* initialized and can be safely used.
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*
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* @since v1-alpha10
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*/
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INITIALIZED,
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/**
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* Indicates that the engine is in
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* the process of shutting down.
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*
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* Many methods are considered
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* unsafe and should not be called.
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*/
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SHUTTING_DOWN,
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/**
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* Indicates that the engine has been shut down.
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*
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* This may not be a final state.
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*
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* @since v1-alpha10
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*/
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SHUT_DOWN,
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/**
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* Indicates that the engine has crashed and
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* is in a state where further usage is
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* HIGHLY discouraged. Any further calls may
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* cause the process or virtual machine to
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* exit with a fatal error.
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*
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* This is a final state. The engine cannot
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* be initialized again after having crashed.
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*
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* @since v1-alpha10
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*/
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CRASHED
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}
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}
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@ -50,7 +50,10 @@ class Main private constructor() {
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Engine.initialize()
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// Print hello world
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logger.info("Hello World! <red><bold>Caused by <clinit> and \\<init>.")
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logger.info("Hello World!")
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// Shutdown engine
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Engine.shutdown()
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}
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}
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}
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