Commit graph

508 commits

Author SHA1 Message Date
f0c19010d9
Add ShutdownHandlers 2024-07-31 13:55:35 +02:00
a261d7914e
Update order of SuppressWarnings & other annotations 2024-07-31 04:20:05 +02:00
d406fa0e3d
Add additional newline to {@inheritDoc} multiliners 2024-07-31 04:07:51 +02:00
02001103d6
Align @throws and @param properly 2024-07-31 04:04:24 +02:00
8792813e34
Remove unecessary ReflectionField#invoke() method 2024-07-31 04:03:52 +02:00
5187b37e53
Add missing LogOrigin placeholder 2024-07-31 04:03:25 +02:00
6a821145a6
Fix log formatting 2024-07-31 04:03:01 +02:00
f383261ed9
MASSIVE CODE CHANGE
tl;dr I changed many Javadoc comments, some code, removed dumb or unused stuff and revamped the entire logging infrastructure by yeeting out LogIssuer and CodePart and much, much more
2024-07-31 03:53:44 +02:00
5be690fd38
Update README 2024-07-29 22:45:07 +02:00
9dc0f549d4
Move ANSI-related stuff into 'ansi' module 2024-07-29 21:34:10 +02:00
2d61b027b3
Fix MiscellaneousTest engine crash 2024-07-29 21:21:38 +02:00
3c09713867
Remove Jetbrains Annotations and Lombok deps info 2024-07-29 19:59:03 +02:00
cbf434ed45
Fix unit tests 2024-07-29 19:58:41 +02:00
006283acff
Fix wording 2024-07-27 12:42:34 +02:00
3503d10c44
Remove unecessary class OpenGlMonitor 2024-07-27 03:08:47 +02:00
d4c5b982df
Fix V-Sync rendering
Turns out I did not need the monitor API for that. Just reading glfwSwapInterval's documentation did the job and fixing my existing code did the job.
2024-07-27 02:28:00 +02:00
935bbaf7ce
Add monitor API and add UUIDs 2024-07-27 02:25:10 +02:00
45307ab842
Move a few exceptions from glfw to graphics subsystem 2024-07-26 13:42:00 +02:00
165e57083b
Move Api*Class to separate 'classes.api' package 2024-07-26 13:23:41 +02:00
9c48c3c756
Move continuous render loop to interface (now class) 2024-07-26 13:22:16 +02:00
7f324090c1
Add some 'final's 2024-07-26 13:20:56 +02:00
b529b7a7af
Make continuous render loop work (except V-Sync)
It works quite good now, but it is broken when V-Sync is turned on as it tries to render at the maximum FPS set and does not respect how fast the monitor renders. I first need to implement a monitor API for it to work.
2024-07-26 13:07:17 +02:00
4f9154f5fc
Make V-Sync global 2024-07-26 13:05:44 +02:00
e787680e8c
Create new Math utility class 2024-07-26 13:05:15 +02:00
e5f7b0e580
Migrate ShortcodeParserSkeleton to StringBuilder 2024-07-25 20:03:46 +02:00
b9d4196b8b
Add escape support to ShortcodeParserSkeleton 2024-07-25 20:00:32 +02:00
bbde2e9d2d
Add render loop 2024-07-25 19:46:50 +02:00
0b4502c3ce
Add MouseButtonCallback 2024-07-25 12:19:46 +02:00
6dc0566fed
Add UNKNOWN_MOUSE, rename UNKNOWN -> UNKNOWN_KEY 2024-07-25 12:19:32 +02:00
be144fb71b
Add working key input recieving 2024-07-25 04:14:43 +02:00
24e26e6a82
Move graphics initialization code around in method 2024-07-25 04:14:17 +02:00
f5af9b34a0
Add UNKNOWN and SPACE key 2024-07-25 04:13:44 +02:00
eea7fce13c
Fix updateState, add terminate methods 2024-07-25 04:13:33 +02:00
6c0244053b
Add *friendly* crash message for users and devs 2024-07-25 04:10:30 +02:00
ef40c04877
Customize thread creation 2024-07-25 04:10:15 +02:00
ee40ac5826
Add %stacktrace_all% crashhandler placeholder 2024-07-25 04:00:31 +02:00
b6a90eb795
Add update-deps task to docs/Makefile 2024-07-24 02:02:55 +02:00
2d8e896333
Fix (weird) wording 2024-07-23 20:43:08 +02:00
d49d54df3a
Add support for some GLFW init hints 2024-07-23 20:35:24 +02:00
81535ad701
Remove deleted event 2024-07-23 20:35:05 +02:00
5909a948b5
Update init logic of base, graphics and glfw 2024-07-23 20:24:57 +02:00
a07dc6db84
Add hideFullTypePath engine setting 2024-07-23 20:19:49 +02:00
062b68a93b
Update setting order 2024-07-23 19:51:00 +02:00
ae201f8729
Fix no window size limits not working at all 2024-07-23 19:33:01 +02:00
86e85356ba
Optimize startup and fix shutdown logic 2024-07-23 19:32:37 +02:00
2899ba2e8a
Sort methods in GLFW and OpenGL window classes 2024-07-23 17:48:10 +02:00
ec3ecc0113
Combine Mouse and KeyInputEvent 2024-07-23 17:47:21 +02:00
7b70cf8511
Fix typo
dum
2024-07-23 17:46:30 +02:00
2f963e86ef
Add clone method to vector data types 2024-07-23 17:45:37 +02:00
805574f677
Oops forgot to update imports here as well 2024-07-22 15:22:48 +02:00