58b9b268a1
Update DependencyVector
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This commit introduces a "Builder" nested class, adds a way to specify which other vector a vector provides and includes a few smaller changes to DependencyVectors.
This commit does not work at the moment as I'm in the process of rewriting the DependencyResolver to work correctly, as it should.
2024-08-17 13:26:12 +02:00
34f61211d3
Fix maven publishing
2024-08-01 03:17:22 +02:00
2fc0f53b5d
Update overview.html & add ANSI theme.css symlink
2024-08-01 03:01:37 +02:00
669be13dfa
Enable publishing for :graphics and :graphics:glfw
2024-08-01 03:00:56 +02:00
9db7f20c2e
Rename PropertyParser -> PropertiesReader
2024-07-31 21:05:09 +02:00
a261d7914e
Update order of SuppressWarnings & other annotations
2024-07-31 04:20:05 +02:00
f383261ed9
MASSIVE CODE CHANGE
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tl;dr I changed many Javadoc comments, some code, removed dumb or unused stuff and revamped the entire logging infrastructure by yeeting out LogIssuer and CodePart and much, much more
2024-07-31 03:53:44 +02:00
cbf434ed45
Fix unit tests
2024-07-29 19:58:41 +02:00
3503d10c44
Remove unecessary class OpenGlMonitor
2024-07-27 03:08:47 +02:00
935bbaf7ce
Add monitor API and add UUIDs
2024-07-27 02:25:10 +02:00
45307ab842
Move a few exceptions from glfw to graphics subsystem
2024-07-26 13:42:00 +02:00
165e57083b
Move Api*Class to separate 'classes.api' package
2024-07-26 13:23:41 +02:00
9c48c3c756
Move continuous render loop to interface (now class)
2024-07-26 13:22:16 +02:00
7f324090c1
Add some 'final's
2024-07-26 13:20:56 +02:00
b529b7a7af
Make continuous render loop work (except V-Sync)
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It works quite good now, but it is broken when V-Sync is turned on as it tries to render at the maximum FPS set and does not respect how fast the monitor renders. I first need to implement a monitor API for it to work.
2024-07-26 13:07:17 +02:00
4f9154f5fc
Make V-Sync global
2024-07-26 13:05:44 +02:00
bbde2e9d2d
Add render loop
2024-07-25 19:46:50 +02:00
0b4502c3ce
Add MouseButtonCallback
2024-07-25 12:19:46 +02:00
6dc0566fed
Add UNKNOWN_MOUSE, rename UNKNOWN -> UNKNOWN_KEY
2024-07-25 12:19:32 +02:00
be144fb71b
Add working key input recieving
2024-07-25 04:14:43 +02:00
eea7fce13c
Fix updateState, add terminate methods
2024-07-25 04:13:33 +02:00
d49d54df3a
Add support for some GLFW init hints
2024-07-23 20:35:24 +02:00
81535ad701
Remove deleted event
2024-07-23 20:35:05 +02:00
5909a948b5
Update init logic of base, graphics and glfw
2024-07-23 20:24:57 +02:00
86e85356ba
Optimize startup and fix shutdown logic
2024-07-23 19:32:37 +02:00
2899ba2e8a
Sort methods in GLFW and OpenGL window classes
2024-07-23 17:48:10 +02:00
805574f677
Oops forgot to update imports here as well
2024-07-22 15:22:48 +02:00
42d0feb574
Update Window classes
2024-07-22 13:40:03 +02:00
071534eb1c
Move common GLFW code to new 'glfw' subsystem
2024-07-21 23:19:02 +02:00