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ba412cec50
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Initial rewrite commit (see #17)
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2024-12-12 23:10:29 +01:00 |
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a45f010196
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Merge and rename windowing subsystem
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2024-11-10 20:55:01 +01:00 |
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bed5811b70
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Add notification subsystem
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2024-10-15 03:30:55 +02:00 |
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a4224f9c51
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Fix copyright notice copyright attribution
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2024-09-27 23:02:16 +02:00 |
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104e378856
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Move testing infrastructure into separate subproject
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2024-09-05 01:15:36 +02:00 |
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701f316950
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Nuke 'graphics', welcome 'windowing'
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2024-08-20 21:01:39 +02:00 |
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9dc0f549d4
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Move ANSI-related stuff into 'ansi' module
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2024-07-29 21:34:10 +02:00 |
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071534eb1c
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Move common GLFW code to new 'glfw' subsystem
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2024-07-21 23:19:02 +02:00 |
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d36e36a1d3
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Forgot to include testapp back
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2024-07-18 01:25:03 +02:00 |
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bffe68c015
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Add SubsystemMainClass#getName() & init time stat
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2024-07-16 14:50:39 +02:00 |
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f5075b9832
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Plaster copyright notice over everything
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2024-06-28 01:08:45 +02:00 |
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306c2cd6a6
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Add OpenGL Graphics API
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2024-06-11 23:09:27 +02:00 |
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faf51f6c18
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Add unfinished Vulkan subsystem
It will be for a very long time. Many say that OpenGL is easier to learn, so I'll go with that one first.
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2024-06-11 23:09:19 +02:00 |
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147455cedd
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Add WIP graphics subsystem
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2024-06-11 23:08:03 +02:00 |
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0a6ed79673
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Add SLF4J Compatibility subsystem
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2024-06-11 20:01:34 +02:00 |
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f47dd66d88
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Initial commit
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2024-06-08 15:33:03 +02:00 |
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