# StarOpenSource Engine The StarOpenSource Engine (or sos!engine for short) is a modular, extensible and easy to use Java game and application engine. ## WARNING The StarOpenSource Engine is under heavy development and is extremely unstable. Code will break often, prepare for potential major refactors when trying the engine out. ## Index - [About](#about) - [... the engine](#-the-engine) - [... the repository](#-the-repository) - [Priorities](#priorities) - [Documentation](#documentation) - [Contributing](#contributing) - [Requirements](#requirements) - [What IDE to use?](#what-ide-to-use) - [Code style](#code-style) - [Pull request guidelines](#pull-request-guidelines) - [Making your first contribution](#making-your-first-contribution) - [Gradle properties](#gradle-properties) ## About ### ... the engine The StarOpenSource Engine is a modular and extensible framework for building applications and games written in [one of the multiple JVM programming languages](https://en.wikipedia.org/wiki/List_of_JVM_languages). The engine consists of various subsystems, each separate and responsible for only a few closely-related tasks. \ Not only that. The engine also features various useful classes, interfaces and methods making development fun and simpler, while being lightweight. ### ... the repository The sos!engine repository is a monorepo, consisting of [the core engine](https://git.staropensource.de/StarOpenSource/Engine/src/branch/develop/base), multiple official subsystems and [their documentation](https://git.staropensource.de/StarOpenSource/Engine/src/branch/develop/docs). ### Priorities These are in no particular order. - configurable - [do one thing and do it well](https://en.wikipedia.org/wiki/Unix_philosophy) (subsystems concept) - fast - few runtime dependencies (note: we will cut down on some of them during development) - modular & extensible - small & lightweight ## Documentation You can view the engine documentation at [engine.staropensource.de](https://engine.staropensource.de). It provides information, guides and tutorials about the core engine and subsystems. If you want the API reference, you can [visit the Javadoc](https://jd.engine.staropensource.de) for the engine and it's subsystems. ## Contributing ### Requirements You need the following things to be able to contribute code to the StarOpenSource Engine: - knowledge of Java - knowledge about the internals of engine ### What IDE to use? We recommend and are using [IntelliJ IDEA Community Edition](https://github.com/JetBrains/intellij-community) for development because it is flexible, extendable, customizable, provides good completions and error detection. It's also open source. ### Code style We recommend looking at existing classes and code for a good understanding on how we'd like code to be written. Here's a quick rundown on the most important things: - Document EVERYTHING. Every single class, field and method, even if private. - Make comments about your code, unless it's extremely simple and easy to understand. - Make sure to add and update `@since` in javadoc comments (update if the javadoc changes a good amount). - Keep stuff simple, no need to elaborate what a logger is. Though remember to not make it *too* simple. - Make sure every field and method has a newline to separate it. - Files must end with a newline or cats might get angry. - Use your brain. ### Pull request guidelines Before creating a pull request, make sure you've: - created tests for the functionality you've added, changed or removed (if applicable), - tested your changes, - made sure that everything works, - is compatible with other code in the monorepo, and - is compatible with other applications. If not, tell us in your pull request description. ### Making your first contribution TODO ### Gradle properties Gradle's behaviour can be changed by changing gradle project properties. To change them, simply append `-P` or `-P=`, like this: `./gradlew -Pjobs=4 test`. #### Parallelism Use the `jobs` property to control how many jobs will get executed simultaneously. On Linux, specify `-Pjobs=$(nproc)`. Defaults to `8`. #### Rendering You can use the `renderingPlatform` property to control which rendering platform to initialize for. #### JVM Home You can use the `graalHome` property to specify the `$JAVA_HOME` of your local GraalVM installation. Only used in the `nativeImage` task. Useful if you aren't using GraalVM as your primary JDK. #### Testing You can use the following properties to modify the behaviour of the `test`-task: - `test.control.mode` (default *empty*) - `force-enable`: Disables all test classes except the ones specified - `force-disable`: Enables all test classes except the ones specified - *everything else*: Enables all test classes - `test.control.classes` (default *empty*): A comma-separated, case-sensitive list of test classes which (depending on `test.control.mode`'s value) enable or disable the specified classes. Example: `-Ptest.control.mode=MiscellaneousTest,DependencyResolverTest,EngineConfigurationTest` - `test.control.warning` (default `false`): If `true`, will emit a warning before a restricted test method exits - `test.loggerLevel` (default `silent_warning`): Will set `UnitLogger`'s logger level. Works like `-Dsosengine.base.loggerLevel`. See `UnitLogger#loggerLevel` for more information