Engine/graphics
JeremyStarTM b529b7a7af
Make continuous render loop work (except V-Sync)
It works quite good now, but it is broken when V-Sync is turned on as it tries to render at the maximum FPS set and does not respect how fast the monitor renders. I first need to implement a monitor API for it to work.
2024-07-26 13:07:17 +02:00
..
glfw Make continuous render loop work (except V-Sync) 2024-07-26 13:07:17 +02:00
opengl Make V-Sync global 2024-07-26 13:05:44 +02:00
src/main Make V-Sync global 2024-07-26 13:05:44 +02:00
vulkan Move common GLFW code to new 'glfw' subsystem 2024-07-21 23:19:02 +02:00
build.gradle Fix jansi build dependency for all projects 2024-07-18 14:14:21 +02:00
gradle Add WIP graphics subsystem 2024-06-11 23:08:03 +02:00
gradlew Add WIP graphics subsystem 2024-06-11 23:08:03 +02:00
gradlew.bat Add WIP graphics subsystem 2024-06-11 23:08:03 +02:00
README.md Add READMEs to all subsystems 2024-06-27 20:25:32 +02:00

The graphics subsystem

This subsystem is essential for displaying graphics to the screen, though requires a Graphics API to do anything. It provides among other things interfaces that Graphics APIs can implement.