# StarOpenSource EngineMC EngineMC (or sos!enginemc for short) is a port of the [StarOpenSource Engine](https://git.staropensource.de/StarOpenSource/Engine) to Minecraft and it's various plugin and mod loaders. ## Index - [Using EngineMC](#using-enginemc) - [Bukkit](#bukkit) - [Sponge, Fabric, Quilt, (Neo-)Forge & others](#sponge-fabric-quilt-neo-forge--others) - [The `/enginemc` command](#the-enginemc-command) - [Known issues](#known-issues) - [Reflection is broken](#reflection-is-broken) - [Contributing](#contributing) ## Using EngineMC As a rule of thumb, don't do anything stupid in your plugin or modification. This includes: - initializing the engine manually - accessing undocumented or internal methods, fields, etc. - using `EngineInternals` Everything should work out of the box. ### Bukkit Simply declare the plugin `sosenginemc` as a hard dependency in your `plugin.yml` file. ### Sponge, Fabric, Quilt, (Neo-)Forge & others EngineMC does not yet support these plugin/mod loaders yet, sorry. ## The `/enginemc` command The `/enginemc` command allows access into the engine without the use of plugins. It can do the following things: - read and modify the engine configuration - parse placeholders using the `PlaceholderEngine` class and return it back - force garbage collection - display JVM information ## Known issues ### Reflection is broken Due to how the mod and plugin loaders load JAR files, scanning the classpath for annotations does not work. This means that events have to be registered manually. You can do that by calling [`EventHelper#registerEvent`](https://jd.engine.staropensource.de/v1-alpha6/base/de/staropensource/engine/base/implementable/helper/EventHelper.html#registerEvent(java.lang.Class,de.staropensource.engine.base.implementable.EventListenerCode,de.staropensource.engine.base.type.EventPriority))). If you want to use a specific subsystem, either find or make a plugin/mod porting that subsystem to Minecraft (best option), or shade and include the subsystem in your final JAR and hope nothing breaks. Only do that if you have no other choice or the subsystem is specific to your plugin or modification. ## Contributing Please see [sos!engine's contributing section](https://git.staropensource.de/StarOpenSource/Engine/src/branch/develop/README.md#contributing)