Sync online documentation
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@ -1,9 +1,9 @@
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---
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---
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sidebar_position: 1
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sidebar_position: 0
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---
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---
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# About StarOpenSource UI
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# About StarOpenSource UI
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StarOpenSource UI (`sui` for short) is a collection of common ui elements for the [Godot Engine](https://godotengine.org). SUI requires the [CORE Framework](https://core.staropensource.de) to function.
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StarOpenSource UI (`SUI` for short) is a collection of common ui elements for the [Godot Engine](https://godotengine.org). SUI requires the [CORE Framework](https://core.staropensource.de) to function.
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# Roadmap
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# Roadmap
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- [x] Text and Headings
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- [x] Text and Headings
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@ -1,6 +1,6 @@
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{
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{
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"label": "Getting started",
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"label": "Getting started",
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"position": 2,
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"position": 1,
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"link": {
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"link": {
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"type": "generated-index",
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"type": "generated-index",
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"description": "Helps you get SUI set up in your project."
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"description": "Helps you get SUI set up in your project."
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@ -18,6 +18,9 @@ It does not matter which framework branch you choose as StarOpenSource UI only u
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:::
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:::
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## Using git
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## Using git
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:::note
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You'll need to execute all commands in your project root.
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:::
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### Installing SUI
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### Installing SUI
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<Tabs groupId="git">
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<Tabs groupId="git">
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<TabItem value="direct-develop" label="Develop branch">
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<TabItem value="direct-develop" label="Develop branch">
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@ -1,8 +1,8 @@
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{
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{
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"label": "Reference",
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"label": "Reference",
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"position": 3,
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"position": 2,
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"link": {
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"link": {
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"type": "generated-index",
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"type": "generated-index",
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"description": "UI element documentation"
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"description": "StarOpenSource UI reference"
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}
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}
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}
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}
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8
docs/docs/reference/classes/_category_.json
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8
docs/docs/reference/classes/_category_.json
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{
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"label": "Class reference",
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"position": 0,
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"link": {
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"type": "generated-index",
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"description": "Classes reference"
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}
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}
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40
docs/docs/reference/classes/baseclass.md
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40
docs/docs/reference/classes/baseclass.md
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---
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sidebar_position: 1
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---
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# `SuiBaseClass`
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A template that can be used to build custom UI elements.
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## Variables
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### *Core* <u>core</u>
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Reference to the CORE Object. Set by `_ready()`.
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### *CoreLoggerInstance* <u>logger</u> = *null*
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Reference to a CoreLoggerInstance. Must be set manually.
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## Configuration
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:::note
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These are variables, we just labeled them differently.
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:::
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### *bool* <u>editor_process</u> = *true*
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Determines if the element should be updated automatically **while running in the editor**.
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### *bool* <u>runtime_process</u> = *true*
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Determines if the element should be updated automatically, **during your game/application's runtime**.
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## Functions
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### *void* <u>_ready</u>()
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Initializes the base class. \
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To run additional code in `_ready()`, use this example:
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```gdscript
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func _ready() -> void:
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super()
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# Your code here
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```
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### *void* <u>_process</u>(*float* <u>_delta</u>)
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Calls `update_element()` if allowed to execute.
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### *void* <u>update_element</u>()
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This method is intended to be extended by a child script. \
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Use this to implement your own element update logic.
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### *bool* <u>execute_process</u>()
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Determines if `_process()` is allowed to execute.
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### *bool* <u>in_editor</u>()
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Determines if running inside or outside the editor.
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27
docs/docs/reference/classes/types.md
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27
docs/docs/reference/classes/types.md
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---
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sidebar_position: 0
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---
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# `SuiTypes`
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Defines various enums used throughout most user interface elements.
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## Enums
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### <u>ScrollVisiblity</u>
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Used for determining the visibility of scroll bars.
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#### Avaiable values
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- AUTO
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- SHOWN
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- HIDDEN
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### <u>ScrollMode</u>
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Used for determining how to get the result of various things.
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#### Available values
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- MULTIPLY_VIEWPORT
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- MULTIPLY_CUSTOM_VALUE
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- CUSTOM_VALUE
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### <u>ScrollDirection</u>
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Indicates some scrolling direction.
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#### Available values
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- UP
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- DOWN
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- LEFT
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- RIGHT
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8
docs/docs/reference/elements/_category_.json
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8
docs/docs/reference/elements/_category_.json
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{
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"label": "Elements reference",
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"position": 1,
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"link": {
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"type": "generated-index",
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"description": "UI elements reference"
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}
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}
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21
docs/docs/reference/elements/header.md
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21
docs/docs/reference/elements/header.md
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---
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sidebar_position: 0
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---
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# `SuiHeader`
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## Variables
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### *bool* <u>bbcode_support</u> = *true*
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Enables support for BBCode.
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### *String* <u>text</u> = *"[center]SuiHeader[/center]"*
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The text you want to display.
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### *int* <u>font_size</u> = *35*
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The size your text should have.
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### *bool* <u>editor_process</u> = *true*
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Determines if the element should be updated automatically **while running in the editor**.
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### *bool* <u>runtime_process</u> = *true*
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Determines if the element should be updated automatically **during your game/application's runtime**.
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## Functions
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### *void* <u>update_element</u>()
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Updates the element.
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docs/docs/reference/elements/iconbutton.md
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57
docs/docs/reference/elements/iconbutton.md
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---
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sidebar_position: 3
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---
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# `SuiIconButton`
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## Signals
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### <u>down</u>
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- Signature: *none*
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### <u>up</u>
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- Signature: *none*
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### <u>pressed</u>
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- Signature: *none*
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### <u>toggled</u>
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- Signature: *bool* <u>toggled_on</u>
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## Variables
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### *bool* <u>disabled</u> = *false*
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Makes the button unable to be interacted with.
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### *bool* <u>toggle_mode</u> = *false*
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Makes the button toggleable.
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### *bool* <u>button_pressed</u> = *false*
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Forwarded from the internal `Button`. Will be overridden with the internal button's value, any changes to this variable will not be reflected.
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### *Texture2D* <u>image</u>
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The image you want to display.
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### *Rect2D* <u>region_rect</u> = *Rect2(0, 0, 0, 0)*
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See [NinePatchRect.region_rect](https://docs.godotengine.org/en/4.2/classes/class_ninepatchrect.html#class-ninepatchrect-property-region-rect).
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### *bool* <u>draw_center</u> = *true*
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See [NinePatchRect.draw_center](https://docs.godotengine.org/en/4.2/classes/class_ninepatchrect.html#class-ninepatchrect-property-draw-center).
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### *int* <u>ip_left</u> = *0*
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Icon padding (left side).
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### *int* <u>ip_top</u> = *0*
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Icon padding (top side).
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### *int* <u>ip_right</u> = *0*
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Icon padding (right side).
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### *int* <u>ip_bottom</u> = *0*
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Icon padding (bottom side).
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### *int* <u>pm_left</u> = *0*
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See [NinePatchRect.patch_margin_left](https://docs.godotengine.org/en/4.2/classes/class_ninepatchrect.html#class-ninepatchrect-property-patch-margin-left).
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### *int* <u>pm_top</u> = *0*
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See [NinePatchRect.patch_margin_top](https://docs.godotengine.org/en/4.2/classes/class_ninepatchrect.html#class-ninepatchrect-property-patch-margin-top).
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### *int* <u>pm_right</u> = *0*
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See [NinePatchRect.patch_margin_right](https://docs.godotengine.org/en/4.2/classes/class_ninepatchrect.html#class-ninepatchrect-property-patch-margin-right).
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### *int* <u>pm_bottom</u> = *0*
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See [NinePatchRect.patch_margin_bottom](https://docs.godotengine.org/en/4.2/classes/class_ninepatchrect.html#class-ninepatchrect-property-patch-margin-bottom).
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### *NinePatchRect.AxisStretchMode* <u>as_horizontal</u> = *0*
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See [NinePatchRect.axis_stretch_horizontal](https://docs.godotengine.org/en/4.2/classes/class_ninepatchrect.html#class-ninepatchrect-property-axis-stretch-horizontal).
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### *NinePatchRect.AxisStretchMode* <u>as_vertical</u> = *0*
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See [NinePatchRect.axis_stretch_vertical](https://docs.godotengine.org/en/4.2/classes/class_ninepatchrect.html#class-ninepatchrect-property-axis-stretch-vertical).
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### *bool* <u>editor_process</u> = *true*
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Determines if the element should be updated automatically **while running in the editor**.
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### *bool* <u>runtime_process</u> = *true*
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Determines if the element should be updated automatically **during your game/application's runtime**.
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## Functions
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### *void* <u>update_element</u>()
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Updates the element.
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35
docs/docs/reference/elements/text.md
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35
docs/docs/reference/elements/text.md
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---
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sidebar_position: 1
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---
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# `SuiText`
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## Signals
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### <u>meta_clicked</u>
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- Signature: *Variant* <u>meta</u>
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Emitted when some interactive BBCode tag (e.g. url) is clicked
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### <u>meta_hover_started</u>
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- Signature: *Variant* <u>meta</u>
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Emitted when some interactive BBCode tag (e.g. url) is hovered over
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### <u>meta_hover_ended</u>
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- Signature: *Variant* <u>meta</u>
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Emitted when some interactive BBCode tag (e.g. url) is no longre being hovered over
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## Variables
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### *bool* <u>bbcode_support</u> = *true*
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Enables support for BBCode
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### *String* <u>text</u> = *"[center]SuiText[/center]"*
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The text you want to display.
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### *int* <u>font_size</u> = *25*
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The size your text should have.
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### *bool* <u>editor_process</u> = *true*
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Determines if the element should be updated automatically **while running in the editor**.
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### *bool* <u>runtime_process</u> = *true*
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Determines if the element should be updated automatically **during your game/application's runtime**.
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## Functions
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### *void* <u>update_element</u>()
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Updates the element.
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---
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---
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sidebar_position: 3
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sidebar_position: 2
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---
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---
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# `SuiTextButton`
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# `SuiTextButton`
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A button with text.
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## Signals
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## Signals
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### <u>down</u>
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### <u>down</u>
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- Signature: *none*
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### <u>up</u>
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### <u>up</u>
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||||||
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- Signature: *none*
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||||||
### <u>pressed</u>
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### <u>pressed</u>
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||||||
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- Signature: *none*
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||||||
### <u>toggled</u>
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### <u>toggled</u>
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- Signature: *bool* <u>toggled_on</u>
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- Signature: *bool* <u>toggled_on</u>
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## Variables
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## Variables
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### *bool* <u>disabled</u> = *false*
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### *bool* <u>disabled</u> = *false*
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Disables the button.
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Makes the button unable to be interacted with.
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### *bool* <u>toggle_mode</u> = *false*
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### *bool* <u>toggle_mode</u> = *false*
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Makes the button toggleable.
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Makes the button toggleable.
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### *bool* <u>button_pressed</u> = *false*
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### *bool* <u>button_pressed</u> = *false*
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Indicates if the button is pressed/toggled. Will be overwritten with the internal button's value, any manual changes to this variable will not be reflected.
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Forwarded from the internal `Button`. Will be overridden with the internal button's value, any changes to this variable will not be reflected.
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### *bool* <u>bbcode_support</u> = *true*
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### *bool* <u>bbcode_support</u> = *true*
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Enables or disables BBCode.
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Enables support for BBCode.
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||||||
### *String* <u>text</u> = *"[center]SuiTextButton[/center]"*
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### *String* <u>text</u> = *"[center]SuiTextButton[/center]"*
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||||||
The text you want it to display.
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The text you want to display.
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||||||
### *int* <u>font_size</u> = *25*
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### *int* <u>font_size</u> = *25*
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||||||
The size of all text fonts.
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The size your text should have.
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||||||
### *bool* <u>editor_process</u> = *true*
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### *bool* <u>editor_process</u> = *true*
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||||||
Determines if the editor script should be executed every frame.
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Determines if the element should be updated automatically **while running in the editor**.
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### *bool* <u>runtime_process</u> = *true*
|
### *bool* <u>runtime_process</u> = *true*
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||||||
Determines if the runtime script should be executed every frame. `update_element()` needs to be called manually if `false`.
|
Determines if the element should be updated automatically **during your game/application's runtime**.
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||||||
|
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||||||
## Functions
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## Functions
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||||||
### *void* <u>update_element</u>()
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### *void* <u>update_element</u>()
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Updates all internal nodes.
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Updates the element.
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---
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sidebar_position: 1
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---
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||||||
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|
||||||
# `SuiHeader`
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|
||||||
Used for headings.
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||||||
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||||||
## Variables
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|
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### *bool* <u>bbcode_support</u> = *true*
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||||||
Enables or disables BBCode.
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||||||
### *String* <u>text</u> = *"[center]SuiHeader[/center]"*
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||||||
The text you want it to display.
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|
||||||
### *int* <u>font_size</u> = *35*
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The size of all text fonts.
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### *bool* <u>editor_process</u> = *true*
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|
||||||
Determines if the editor script should be executed every frame.
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### *bool* <u>runtime_process</u> = *true*
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Determines if the runtime script should be executed every frame. `update_element()` needs to be called manually if `false`.
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||||||
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## Functions
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### *void* <u>update_element</u>()
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Updates all internal nodes.
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---
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sidebar_position: 4
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||||||
---
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||||||
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||||||
# `SuiIconButton`
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||||||
A button with an image.
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||||||
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||||||
## Signals
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||||||
### <u>down</u>
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||||||
### <u>up</u>
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||||||
### <u>pressed</u>
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||||||
### <u>toggled</u>
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||||||
- Signature: *bool* <u>toggled_on</u>
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|
||||||
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||||||
## Variables
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|
||||||
### *bool* <u>disabled</u> = *false*
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||||||
Disables the button.
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|
||||||
### *bool* <u>toggle_mode</u> = *false*
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|
||||||
Makes the button toggleable.
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||||||
### *bool* <u>button_pressed</u> = *false*
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||||||
Indicates if the button is pressed/toggled. Will be overwritten with the internal button's value, any manual changes to this variable will not be reflected.
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||||||
### *Texture2D* <u>image</u>
|
|
||||||
The image you want to display. \
|
|
||||||
Is unset in the script but is set to [Tux](https://en.wikipedia.org/wiki/Tux_(mascot)) in the scene file.
|
|
||||||
### *Rect2D* <u>region_rect</u> = *Rect2(0, 0, 0, 0)*
|
|
||||||
[View in the Godot documentation.](https://docs.godotengine.org/en/4.2/classes/class_ninepatchrect.html#class-ninepatchrect-property-region-rect)
|
|
||||||
### *bool* <u>draw_center</u> = *true*
|
|
||||||
[View in the Godot documentation.](https://docs.godotengine.org/en/4.2/classes/class_ninepatchrect.html#class-ninepatchrect-property-draw-center)
|
|
||||||
### *int* <u>ip_left</u> = *0*
|
|
||||||
The icon padding on the left side. \
|
|
||||||
Is set to `0` in the script but is set to `5` in the scene file.
|
|
||||||
### *int* <u>ip_top</u> = *0*
|
|
||||||
The icon padding on the top side. \
|
|
||||||
Is set to `0` in the script but is set to `5` in the scene file.
|
|
||||||
### *int* <u>ip_right</u> = *0*
|
|
||||||
The icon padding on the right side. \
|
|
||||||
Is set to `0` in the script but is set to `5` in the scene file.
|
|
||||||
### *int* <u>ip_bottom</u> = *0*
|
|
||||||
The icon padding on the bottom side. \
|
|
||||||
Is set to `0` in the script but is set to `5` in the scene file.
|
|
||||||
### *int* <u>pm_left</u> = *0*
|
|
||||||
[View in the Godot documentation.](https://docs.godotengine.org/en/4.2/classes/class_ninepatchrect.html#class-ninepatchrect-property-patch-margin-left)
|
|
||||||
### *int* <u>pm_top</u> = *0*
|
|
||||||
[View in the Godot documentation.](https://docs.godotengine.org/en/4.2/classes/class_ninepatchrect.html#class-ninepatchrect-property-patch-margin-top)
|
|
||||||
### *int* <u>pm_right</u> = *0*
|
|
||||||
[View in the Godot documentation.](https://docs.godotengine.org/en/4.2/classes/class_ninepatchrect.html#class-ninepatchrect-property-patch-margin-right)
|
|
||||||
### *int* <u>pm_bottom</u> = *0*
|
|
||||||
[View in the Godot documentation.](https://docs.godotengine.org/en/4.2/classes/class_ninepatchrect.html#class-ninepatchrect-property-patch-margin-bottom)
|
|
||||||
### *NinePatchRect.AxisStretchMode* <u>as_horizontal</u> = *0*
|
|
||||||
[View in the Godot documentation.](https://docs.godotengine.org/en/4.2/classes/class_ninepatchrect.html#class-ninepatchrect-property-axis-stretch-horizontal)
|
|
||||||
### *NinePatchRect.AxisStretchMode* <u>as_vertical</u> = *0*
|
|
||||||
[View in the Godot documentation.](https://docs.godotengine.org/en/4.2/classes/class_ninepatchrect.html#class-ninepatchrect-property-axis-stretch-vertical)
|
|
||||||
### *bool* <u>editor_process</u> = *true*
|
|
||||||
Determines if the editor script should be executed every frame.
|
|
||||||
### *bool* <u>runtime_process</u> = *true*
|
|
||||||
Determines if the runtime script should be executed every frame. `update_element()` needs to be called manually if `false`.
|
|
||||||
|
|
||||||
## Functions
|
|
||||||
### *void* <u>update_element</u>()
|
|
||||||
Updates all internal nodes.
|
|
|
@ -1,30 +0,0 @@
|
||||||
---
|
|
||||||
sidebar_position: 2
|
|
||||||
---
|
|
||||||
|
|
||||||
# `SuiText`
|
|
||||||
Used for texts.
|
|
||||||
|
|
||||||
## Signals
|
|
||||||
### <u>meta_clicked</u>
|
|
||||||
- Signature: *Variant* <u>meta</u>
|
|
||||||
### <u>meta_hover_started</u>
|
|
||||||
- Signature: *Variant* <u>meta</u>
|
|
||||||
### <u>meta_hover_ended</u>
|
|
||||||
- Signature: *Variant* <u>meta</u>
|
|
||||||
|
|
||||||
## Variables
|
|
||||||
### *bool* <u>bbcode_support</u> = *true*
|
|
||||||
Enables or disables BBCode.
|
|
||||||
### *String* <u>text</u> = *"[center]SuiText[/center]"*
|
|
||||||
The text you want it to display.
|
|
||||||
### *int* <u>font_size</u> = *25*
|
|
||||||
The size of all text fonts.
|
|
||||||
### *bool* <u>editor_process</u> = *true*
|
|
||||||
Determines if the editor script should be executed every frame.
|
|
||||||
### *bool* <u>runtime_process</u> = *true*
|
|
||||||
Determines if the runtime script should be executed every frame. `update_element()` needs to be called manually if `false`.
|
|
||||||
|
|
||||||
## Functions
|
|
||||||
### *void* <u>update_element</u>()
|
|
||||||
Updates all internal nodes.
|
|
|
@ -15,22 +15,22 @@
|
||||||
"typecheck": "tsc"
|
"typecheck": "tsc"
|
||||||
},
|
},
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"@docusaurus/core": "3.1.1",
|
"@docusaurus/core": "3.3.2",
|
||||||
"@docusaurus/plugin-client-redirects": "^3.1.1",
|
"@docusaurus/plugin-client-redirects": "^3.3.2",
|
||||||
"@docusaurus/plugin-content-docs": "^3.1.1",
|
"@docusaurus/plugin-content-docs": "^3.3.2",
|
||||||
"@docusaurus/plugin-sitemap": "^3.1.1",
|
"@docusaurus/plugin-sitemap": "^3.3.2",
|
||||||
"@docusaurus/preset-classic": "3.1.1",
|
"@docusaurus/preset-classic": "3.3.2",
|
||||||
"@mdx-js/react": "^3.0.0",
|
"@mdx-js/react": "^3.0.1",
|
||||||
"clsx": "^2.0.0",
|
"clsx": "^2.1.1",
|
||||||
"prism-react-renderer": "^2.3.0",
|
"prism-react-renderer": "^2.3.1",
|
||||||
"react": "^18.0.0",
|
"react": "^18.3.1",
|
||||||
"react-dom": "^18.0.0"
|
"react-dom": "^18.3.1"
|
||||||
},
|
},
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@docusaurus/module-type-aliases": "3.1.1",
|
"@docusaurus/module-type-aliases": "3.3.2",
|
||||||
"@docusaurus/tsconfig": "3.1.1",
|
"@docusaurus/tsconfig": "3.3.2",
|
||||||
"@docusaurus/types": "3.1.1",
|
"@docusaurus/types": "3.3.2",
|
||||||
"@types/node": "^20.11.0",
|
"@types/node": "^20.12.11",
|
||||||
"typescript": "~5.2.2"
|
"typescript": "~5.2.2"
|
||||||
},
|
},
|
||||||
"browserslist": {
|
"browserslist": {
|
||||||
|
|
|
@ -2,9 +2,9 @@
|
||||||
extends Control
|
extends Control
|
||||||
class_name SuiBaseClass
|
class_name SuiBaseClass
|
||||||
|
|
||||||
## Reference to the [CORE] Object.
|
## Reference to the [CORE] Object. Set by [method _ready].
|
||||||
var core: Core
|
var core: Core
|
||||||
## Reference to a [CoreLoggerInstance]
|
## Reference to a [CoreLoggerInstance]. Must be set manually.
|
||||||
var logger: CoreLoggerInstance = null
|
var logger: CoreLoggerInstance = null
|
||||||
|
|
||||||
@export_category("Debugging")
|
@export_category("Debugging")
|
||||||
|
@ -14,26 +14,32 @@ var logger: CoreLoggerInstance = null
|
||||||
@export var runtime_process: bool = true
|
@export var runtime_process: bool = true
|
||||||
|
|
||||||
# +++ initialization and process methods +++
|
# +++ initialization and process methods +++
|
||||||
# Initializes the base class
|
## Initializes the base class.[br]
|
||||||
|
## To run additional code in `_ready()`, use this example:
|
||||||
|
## [/codeblock]
|
||||||
|
## func _ready() -> void:
|
||||||
|
## super()
|
||||||
|
## # Your code here
|
||||||
|
## [/codeblock]
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
if !in_editor(): core = get_node("/root/CORE")
|
if !in_editor(): core = get_node("/root/CORE")
|
||||||
|
|
||||||
# Calls 'update_element()' if allowed to execute
|
## Calls [method update_element] if allowed to execute
|
||||||
func _process(_delta: float):
|
func _process(_delta: float):
|
||||||
if execute_process(): update_element()
|
if execute_process(): update_element()
|
||||||
|
|
||||||
# +++ element updating +++
|
# +++ element updating +++
|
||||||
# This should be used by the element extending this script
|
## This method is intended to be extended by a child script.[br]
|
||||||
# to provide their own update logic.
|
## Use this to implement your own element update logic.
|
||||||
func update_element() -> void: pass
|
func update_element() -> void: pass
|
||||||
|
|
||||||
# +++ etc +++
|
# +++ etc +++
|
||||||
# Determines if '_process()' is allowed to execute
|
## Determines if [method _process] is allowed to execute-
|
||||||
func execute_process() -> bool:
|
func execute_process() -> bool:
|
||||||
if in_editor() and !editor_process: return false
|
if in_editor() and !editor_process: return false
|
||||||
elif !in_editor() and !runtime_process: return false
|
elif !in_editor() and !runtime_process: return false
|
||||||
else: return true
|
else: return true
|
||||||
|
|
||||||
# Determines if running inside the editor
|
## Determines if running inside or outside the editor-
|
||||||
func in_editor() -> bool:
|
func in_editor() -> bool:
|
||||||
return get_node_or_null("/root/CORE") == null
|
return get_node_or_null("/root/CORE") == null
|
||||||
|
|
|
@ -7,7 +7,7 @@ extends SuiBaseClass
|
||||||
@export var bbcode_support: bool = true
|
@export var bbcode_support: bool = true
|
||||||
## The text you want to display.
|
## The text you want to display.
|
||||||
@export_multiline var text: String = "[center]SuiHeader[/center]"
|
@export_multiline var text: String = "[center]SuiHeader[/center]"
|
||||||
## The size your font should have.
|
## The size your text should have.
|
||||||
@export var font_size: int = 35
|
@export var font_size: int = 35
|
||||||
|
|
||||||
func update_element() -> void:
|
func update_element() -> void:
|
||||||
|
|
|
@ -7,25 +7,33 @@ extends SuiBaseClass
|
||||||
@export var disabled: bool = false
|
@export var disabled: bool = false
|
||||||
## Makes the button toggleable.
|
## Makes the button toggleable.
|
||||||
@export var toggle_mode: bool = false
|
@export var toggle_mode: bool = false
|
||||||
## Forwarded from the internal [Button]. Will be overwritten with the internal button's value, any manual changes to this variable will not be reflected.
|
## Forwarded from the internal [Button]. Will be overriden with the internal button's value, any changes to this variable will not be reflected.
|
||||||
@export var button_pressed: bool = false
|
@export var button_pressed: bool = false
|
||||||
@export_subgroup("Icon")
|
@export_subgroup("Icon")
|
||||||
## The image you want to display.
|
## The image you want to display.
|
||||||
@export var image: Texture2D
|
@export var image: Texture2D
|
||||||
## See [member NinePatchRect.region_rect]
|
## See [member NinePatchRect.region_rect].
|
||||||
@export var region_rect: Rect2 = Rect2(0, 0, 0, 0)
|
@export var region_rect: Rect2 = Rect2(0, 0, 0, 0)
|
||||||
## See [member NinePatchRect.draw_center]
|
## See [member NinePatchRect.draw_center].
|
||||||
@export var draw_center: bool = true
|
@export var draw_center: bool = true
|
||||||
@export_category("Advanced Configuration")
|
@export_category("Advanced Configuration")
|
||||||
@export_subgroup("Icon Padding")
|
@export_subgroup("Icon Padding")
|
||||||
|
## Icon padding (left side)
|
||||||
@export var ip_left: int = 0
|
@export var ip_left: int = 0
|
||||||
|
## Icon padding (top side)
|
||||||
@export var ip_top: int = 0
|
@export var ip_top: int = 0
|
||||||
|
## Icon padding (right side)
|
||||||
@export var ip_right: int = 0
|
@export var ip_right: int = 0
|
||||||
|
## Icon padding (bottom side)
|
||||||
@export var ip_bottom: int = 0
|
@export var ip_bottom: int = 0
|
||||||
@export_subgroup("Patch Margin")
|
@export_subgroup("Patch Margin")
|
||||||
|
## See [member NinePatchRect.patch_margin_left].
|
||||||
@export var pm_left: int = 0
|
@export var pm_left: int = 0
|
||||||
|
## See [member NinePatchRect.patch_margin_top].
|
||||||
@export var pm_top: int = 0
|
@export var pm_top: int = 0
|
||||||
|
## See [member NinePatchRect.patch_margin_right].
|
||||||
@export var pm_right: int = 0
|
@export var pm_right: int = 0
|
||||||
|
## See [member NinePatchRect.patch_margin_bottom].
|
||||||
@export var pm_bottom: int = 0
|
@export var pm_bottom: int = 0
|
||||||
@export_subgroup("Axis Stretch")
|
@export_subgroup("Axis Stretch")
|
||||||
## See [member NinePathRect.axis_stretch_horizontal].
|
## See [member NinePathRect.axis_stretch_horizontal].
|
||||||
|
|
|
@ -7,7 +7,7 @@ extends SuiBaseClass
|
||||||
@export var bbcode_support: bool = true
|
@export var bbcode_support: bool = true
|
||||||
## The text you want to display.
|
## The text you want to display.
|
||||||
@export_multiline var text: String = "[center]SuiText[/center]"
|
@export_multiline var text: String = "[center]SuiText[/center]"
|
||||||
## The size your font should have.
|
## The size your text should have.
|
||||||
@export var font_size: int = 25
|
@export var font_size: int = 25
|
||||||
|
|
||||||
## Emitted when some interactive BBCode tag (e.g. url) is clicked
|
## Emitted when some interactive BBCode tag (e.g. url) is clicked
|
||||||
|
|
|
@ -1,16 +1,19 @@
|
||||||
extends Node
|
extends Node
|
||||||
class_name SuiTypes
|
class_name SuiTypes
|
||||||
|
|
||||||
|
## Used for determining the visibility of scroll bars.
|
||||||
enum ScrollVisibility {
|
enum ScrollVisibility {
|
||||||
AUTO,
|
AUTO,
|
||||||
SHOWN,
|
SHOWN,
|
||||||
HIDDEN
|
HIDDEN
|
||||||
}
|
}
|
||||||
|
## Used for determining how to get the result of various things.
|
||||||
enum ScrollMode {
|
enum ScrollMode {
|
||||||
MULTIPLY_VIEWPORT,
|
MULTIPLY_VIEWPORT,
|
||||||
MULTIPLY_CUSTOM_VALUE,
|
MULTIPLY_CUSTOM_VALUE,
|
||||||
CUSTOM_VALUE
|
CUSTOM_VALUE
|
||||||
}
|
}
|
||||||
|
## Indicates some scrolling direction.
|
||||||
enum ScrollDirection {
|
enum ScrollDirection {
|
||||||
UP,
|
UP,
|
||||||
DOWN,
|
DOWN,
|
||||||
|
|
Loading…
Reference in a new issue