Add update_pressed() method to documentation
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@ -56,3 +56,5 @@ Determines if the element should be updated automatically **during your game/app
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## Functions
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## Functions
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### *void* <u>update_element</u>()
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### *void* <u>update_element</u>()
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Updates the element.
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Updates the element.
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### *void* <u>update_pressed</u>(*bool* <u>is_pressed</u>)
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Updates the internal button's value for `pressed`. Use this method to update `pressed`.
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@ -36,3 +36,5 @@ Determines if the element should be updated automatically **during your game/app
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## Functions
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## Functions
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### *void* <u>update_element</u>()
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### *void* <u>update_element</u>()
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Updates the element.
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Updates the element.
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### *void* <u>update_pressed</u>(*bool* <u>is_pressed</u>)
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Updates the internal button's value for `pressed`. Use this method to update `pressed`.
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