Add credit :)
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@ -171,6 +171,7 @@ func scroll(direction: SuiTypes.ScrollDirection) -> void:
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bar.value = bar.value + bar.step * speed_wheel_multiplier * dsign
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bar.value = bar.value + bar.step * speed_wheel_multiplier * dsign
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# Credit: https://forum.godotengine.org/t/how-do-i-get-input-from-the-mouse-wheel/27979/2
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func _input(event: InputEvent):
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func _input(event: InputEvent):
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if event is InputEventMouseButton:
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if event is InputEventMouseButton:
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if event.is_pressed():
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if event.is_pressed():
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