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Jessist/Shaders/BlurTransition.tres

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2022-06-18 13:05:48 +02:00
[gd_resource type="Shader" format=2]
[resource]
code = "shader_type canvas_item;
uniform float blur_amount : hint_range(0, 5);
void fragment() {
COLOR = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount);
}"