10 lines
212 B
Text
10 lines
212 B
Text
[gd_resource type="Shader" format=2]
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[resource]
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code = "shader_type canvas_item;
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uniform float blur_amount : hint_range(0, 5);
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void fragment() {
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COLOR = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount);
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}"
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