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Jessist/project.godot
2022-06-18 13:05:48 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "AspectNode",
"language": "GDScript",
"path": "res://addons/awesome_splash/core/AspectNode.gd"
}, {
"base": "Node2D",
"class": "AweListTextNode",
"language": "GDScript",
"path": "res://addons/awesome_splash/text_node/AweListTextNode.gd"
}, {
"base": "Node2D",
"class": "AweSplashScreen",
"language": "GDScript",
"path": "res://addons/awesome_splash/core/AweSplashScreen.gd"
}, {
"base": "AweSplashScreen",
"class": "AweSplashScreenViewport",
"language": "GDScript",
"path": "res://addons/awesome_splash/core/AweSplashScreenViewport.gd"
}, {
"base": "Node2D",
"class": "AweTextNode",
"language": "GDScript",
"path": "res://addons/awesome_splash/text_node/AweTextNode.gd"
}, {
"base": "Node",
"class": "AweTimer",
"language": "GDScript",
"path": "res://addons/awesome_splash/core/AweTimer.gd"
}, {
"base": "Resource",
"class": "CheatCode",
"language": "GDScript",
"path": "res://addons/CheatCoder/CheatCode.gd"
}, {
"base": "Node",
"class": "CheatCodeListener",
"language": "GDScript",
"path": "res://addons/CheatCoder/CheatCodeListener.gd"
}, {
"base": "Resource",
"class": "DialogueResource",
"language": "GDScript",
"path": "res://addons/dialogue_manager/dialogue_resource.gd"
}, {
"base": "KinematicBody2D",
"class": "EnemyElie",
"language": "GDScript",
"path": "res://Scripts/EnemyElie.gd"
}, {
"base": "KinematicBody2D",
"class": "EnemySpricky",
"language": "GDScript",
"path": "res://Scripts/EnemySpricky.gd"
}, {
"base": "Reference",
"class": "GDAction",
"language": "GDScript",
"path": "res://addons/godot-action/Core/GDAction.gd"
}, {
"base": "GDActionInterval",
"class": "GDActionColorize",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Animating/Colorize/GDActionColorize.gd"
}, {
"base": "GDActionInterval",
"class": "GDActionCustomAction",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/CustomAction/Custom/GDActionCustomAction.gd"
}, {
"base": "GDActionInterval",
"class": "GDActionFadeAlphaBy",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Animating/FadeAlphaBy/GDActionFadeAlphaBy.gd"
}, {
"base": "GDActionInterval",
"class": "GDActionFadeAlphaTo",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Animating/FadeAlphaTo/GDActionFadeAlphaTo.gd"
}, {
"base": "GDActionInstant",
"class": "GDActionGroup",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Chaining/Group/GDActionGroup.gd"
}, {
"base": "GDAction",
"class": "GDActionInstant",
"language": "GDScript",
"path": "res://addons/godot-action/Core/GDActionInstant.gd"
}, {
"base": "GDAction",
"class": "GDActionInterval",
"language": "GDScript",
"path": "res://addons/godot-action/Core/GDActionInterval.gd"
}, {
"base": "GDActionInterval",
"class": "GDActionMoveBy",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Animating/MoveBy/GDActionMoveBy.gd"
}, {
"base": "GDActionInterval",
"class": "GDActionMoveTo",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Animating/MoveTo/GDActionMoveTo.gd"
}, {
"base": "Node",
"class": "GDActionNode",
"language": "GDScript",
"path": "res://addons/godot-action/Core/GDActionNode.gd"
}, {
"base": "GDActionNodeInterval",
"class": "GDActionNodeColorize",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Animating/Colorize/GDActionNodeColorize.gd"
}, {
"base": "GDActionNodeInterval",
"class": "GDActionNodeCustomAction",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/CustomAction/Custom/GDActionNodeCustomAction.gd"
}, {
"base": "GDActionNodeInterval",
"class": "GDActionNodeFadeAlphaBy",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Animating/FadeAlphaBy/GDActionNodeFadeAlpha.gd"
}, {
"base": "GDActionNodeInterval",
"class": "GDActionNodeFadeAlphaTo",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Animating/FadeAlphaTo/GDActionNodeFadeAlphaTo.gd"
}, {
"base": "GDActionNodeInstant",
"class": "GDActionNodeGroup",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Chaining/Group/GDActionNodeGroup.gd"
}, {
"base": "GDActionNode",
"class": "GDActionNodeInstant",
"language": "GDScript",
"path": "res://addons/godot-action/Core/GDActionNodeInstant.gd"
}, {
"base": "GDActionNode",
"class": "GDActionNodeInterval",
"language": "GDScript",
"path": "res://addons/godot-action/Core/GDActionNodeInterval.gd"
}, {
"base": "GDActionNodeInterval",
"class": "GDActionNodeMoveBy",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Animating/MoveBy/GDActionNodeMoveBy.gd"
}, {
"base": "GDActionNodeInterval",
"class": "GDActionNodeMoveTo",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Animating/MoveTo/GDActionNodeMoveTo.gd"
}, {
"base": "GDActionNodeInstant",
"class": "GDActionNodePerform",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/CustomAction/Perform/GDActionNodePerform.gd"
}, {
"base": "GDActionNodeInstant",
"class": "GDActionNodeRemove",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/RemoveNode/GDActionNodeRemove.gd"
}, {
"base": "GDActionNodeInstant",
"class": "GDActionNodeRepeat",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Chaining/Repeat/GDActionNodeRepeat.gd"
}, {
"base": "GDActionNodeInstant",
"class": "GDActionNodeRepeatForever",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Chaining/RepeatForever/GDActionNodeRepeatForever.gd"
}, {
"base": "GDActionNodeInterval",
"class": "GDActionNodeRotateBy",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Animating/RotateBy/GDActionNodeRotateBy.gd"
}, {
"base": "GDActionNodeInterval",
"class": "GDActionNodeRotateTo",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Animating/RotateTo/GDActionNodeRotateTo.gd"
}, {
"base": "GDActionNodeInstant",
"class": "GDActionNodeRun",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/CustomAction/Run/GDActionNodeRun.gd"
}, {
"base": "GDActionNodeInterval",
"class": "GDActionNodeScaleBy",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Animating/ScaleBy/GDActionNodeScaleBy.gd"
}, {
"base": "GDActionNodeInterval",
"class": "GDActionNodeScaleTo",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Animating/ScaleTo/GDActionNodeScaleTo.gd"
}, {
"base": "GDActionNodeInstant",
"class": "GDActionNodeSequence",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Chaining/Sequence/GDActionNodeSequence.gd"
}, {
"base": "GDActionNodeInstant",
"class": "GDActionNodeVisibility",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Visibility/GDActionNodeVisibility.gd"
}, {
"base": "GDActionNodeInstant",
"class": "GDActionNodeWait",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Wait/GDActionNodeWait.gd"
}, {
"base": "GDActionInstant",
"class": "GDActionPerform",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/CustomAction/Perform/GDActionPerform.gd"
}, {
"base": "GDActionInstant",
"class": "GDActionRemove",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/RemoveNode/GDActionRemove.gd"
}, {
"base": "GDActionInstant",
"class": "GDActionRepeat",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Chaining/Repeat/GDActionRepeat.gd"
}, {
"base": "GDActionInstant",
"class": "GDActionRepeatForever",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Chaining/RepeatForever/GDActionRepeatForever.gd"
}, {
"base": "GDActionInterval",
"class": "GDActionRotateBy",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Animating/RotateBy/GDActionRotateBy.gd"
}, {
"base": "GDActionInterval",
"class": "GDActionRotateTo",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Animating/RotateTo/GDActionRotateTo.gd"
}, {
"base": "GDActionInstant",
"class": "GDActionRun",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/CustomAction/Run/GDActionRun.gd"
}, {
"base": "GDActionInterval",
"class": "GDActionScaleBy",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Animating/ScaleBy/GDActionScaleBy.gd"
}, {
"base": "GDActionInterval",
"class": "GDActionScaleTo",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Animating/ScaleTo/GDActionScaleTo.gd"
}, {
"base": "GDActionInstant",
"class": "GDActionSequence",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Chaining/Sequence/GDActionSequence.gd"
}, {
"base": "GDActionInstant",
"class": "GDActionVisibility",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Visibility/GDActionVisibility.gd"
}, {
"base": "GDActionInstant",
"class": "GDActionWait",
"language": "GDScript",
"path": "res://addons/godot-action/GDAction/Wait/GDActionWait.gd"
}, {
"base": "Node",
"class": "GDEaseFunc",
"language": "GDScript",
"path": "res://addons/godot-action/ease_func.gd"
}, {
"base": "KinematicBody2D",
"class": "Player",
"language": "GDScript",
"path": "res://Scripts/Player.gd"
}, {
"base": "Node2D",
"class": "SplashContainer",
"language": "GDScript",
"path": "res://addons/awesome_splash/core/SplashContainer.gd"
} ]
_global_script_class_icons={
"AspectNode": "res://addons/awesome_splash/assets/icon/aspect_node_icon.png",
"AweListTextNode": "res://addons/awesome_splash/assets/icon/list_text_node_icon.png",
"AweSplashScreen": "res://addons/awesome_splash/assets/icon/splash_screen_icon.png",
"AweSplashScreenViewport": "",
"AweTextNode": "res://addons/awesome_splash/assets/icon/text_node_icon.png",
"AweTimer": "",
"CheatCode": "",
"CheatCodeListener": "",
"DialogueResource": "",
"EnemyElie": "",
"EnemySpricky": "",
"GDAction": "",
"GDActionColorize": "",
"GDActionCustomAction": "",
"GDActionFadeAlphaBy": "",
"GDActionFadeAlphaTo": "",
"GDActionGroup": "",
"GDActionInstant": "",
"GDActionInterval": "",
"GDActionMoveBy": "",
"GDActionMoveTo": "",
"GDActionNode": "",
"GDActionNodeColorize": "",
"GDActionNodeCustomAction": "",
"GDActionNodeFadeAlphaBy": "",
"GDActionNodeFadeAlphaTo": "",
"GDActionNodeGroup": "",
"GDActionNodeInstant": "",
"GDActionNodeInterval": "",
"GDActionNodeMoveBy": "",
"GDActionNodeMoveTo": "",
"GDActionNodePerform": "",
"GDActionNodeRemove": "",
"GDActionNodeRepeat": "",
"GDActionNodeRepeatForever": "",
"GDActionNodeRotateBy": "",
"GDActionNodeRotateTo": "",
"GDActionNodeRun": "",
"GDActionNodeScaleBy": "",
"GDActionNodeScaleTo": "",
"GDActionNodeSequence": "",
"GDActionNodeVisibility": "",
"GDActionNodeWait": "",
"GDActionPerform": "",
"GDActionRemove": "",
"GDActionRepeat": "",
"GDActionRepeatForever": "",
"GDActionRotateBy": "",
"GDActionRotateTo": "",
"GDActionRun": "",
"GDActionScaleBy": "",
"GDActionScaleTo": "",
"GDActionSequence": "",
"GDActionVisibility": "",
"GDActionWait": "",
"GDEaseFunc": "",
"Player": "",
"SplashContainer": "res://addons/awesome_splash/assets/icon/splash_container_icon.png"
}
[application]
config/name="Jessist"
run/main_scene="res://SplashScreen.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="Jessist"
boot_splash/image="res://Images/transparency.png"
boot_splash/bg_color=Color( 0.839216, 0.0196078, 0.196078, 1 )
config/icon="res://Images/icon.png"
config/windows_native_icon="res://Images/icon.ico"
[autoload]
gameController="*res://Scripts/GameController.gd"
sp="*res://addons/awesome_splash/utils_splash.gd"
gd="*res://addons/godot-action/utils_gd_action.tscn"
scene_manager="*res://addons/scene_transition/scene_transition_manager.gd"
DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
[debug]
settings/crash_handler/message="Please include the message and email it to staropensource@protonmail.com or create a issue at https://staropensource.ddns.net/gitea/staropensource/jessist"
[display]
window/size/width=1920
window/size/height=1080
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "res://addons/awesome_splash/plugin.cfg", "res://addons/dialogue_manager/plugin.cfg", "res://addons/godot-action/plugin.cfg", "res://addons/godot-krita-importer/plugin.cfg", "res://addons/google_fonts/plugin.cfg", "res://addons/scene_transition/plugin.cfg" )
[global]
theme=false
custom=false
custom_user=false
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/normal_map_invert_y": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
ogg_vorbis={
"loop": false,
"loop_offset": 0
}
[input]
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
cheats_fly={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
run={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
cheats_moonjump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":71,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
cheats_fastspeed={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":72,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
cheats_nokill={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":74,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
debug_console={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":60,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
enter={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[network]
limits/debugger_stdout/max_chars_per_second=999999
limits/debugger_stdout/max_messages_per_frame=999999
limits/debugger_stdout/max_errors_per_second=999999
limits/debugger_stdout/max_warnings_per_second=999999
[physics]
common/enable_pause_aware_picking=true
[rendering]
misc/lossless_compression/force_png=true
environment/default_environment="res://default_env.tres"